About Licensed characters/cosmetics not being prominent in the most picked, what can we learn?
Obviously the kill rates are the obvious thing to discuss but, my observation isn't about those feel free to share your own thoughts on those though coz the whole 60 percent thing seems to be above my head at this point.
My observation is about the picked survivors, Licensed survivors, the very things you brought in a bunch of new casual players with, with the exception of Lara, show you really dropped the ball on some of them.
Resident Evil characters as one example I'm surprised aren't up that high, have you ever asked yourself why? That's a super popular franchise and they all moan so loudly, covered in dirt, plagued with rigging issues etc. Hair on Leon looks like he is balding with a square body, Chris' jacket is wrong and his face is thin but stretched forward. Claire's hands are broken etc. Ada is missing her heels and her hair is all wrong in a lot of her cosmetics.
IDK I could go on and on but I feel you could maybe learn some things about the side of the community you maybe don't hear as often, and its the ones who come to play your game casually from said games communities who are really excited to play as the characters, then are disappointed how they look nothing like them and feel nothing like their favourite characters at all. (a lot of my friends feel this way about them)
The walking dead chapters aesthetics were really close bar Rick. Darryl and Michonne looked great, but Rick and Darryl's voices were awful in game lolI hope maybe we can learn that maybe survivor players don't want to be covered in dirt and blood and sometimes even misproportioned. Like I'll point at the witcher cosmetics versus the silent hill and resident evil too, witcher was done so well.
Or better yet how Sheva looks stunning and is rigged amazingly, but claire is covered in all the dirt, her hand is broken etc.
Sorry for this I just wanted to get my thoughts about how some licenses I love were treat
Comments
Several characters you mentioned arent survivors, theyre just skins. Also I guess most players dont own the overwhelming amount of licenced survivors, cause theyre just skins and their perks are mostly useless. So is no incentive to buy them besides being a fan of the character/series/game.
Which is more of a concern because they are all bundled under the one character and cost more than the chapter lol
Highest picked survivor overall is sable because boobs and sexy outfits. Highest picked licensed survivor is lara because boobs and sexy outfits. Maybe we just need more boobs and sexy outfits.
On the other hand licensed survivors suffer from lack of "variety". My first main was Rebecca. She still is never getting a new outfit besides the 1 recolour since her launch. Therefor next to no customization - for the entire game's lifespan. But pick any original amd they all have atleast 8-30 options by now, making them harder to get bored of with consecutive matches.
Infact most of my 8 mains beside skull merchant, are all licensed characters that rarely ever recieve anything new, with the exception of xeno for some reason. (rebecca/xeno/trevor/dracula/ghoul/lara/aestri/skull merchant)
My biggest main survivor would be Trevor Belmont. But would you believe i actualy hate Trevor. And couldnt care less about Alucard. What i wanted from castlevania was just Simon Belmont, and Shanoa. Both were "considered" enough to be tossed in as cosplays but not worth the time to bring in as full legendaries. So i hate Trevor just because he was chosen of all the Belmonts. And Alucard was chosen just because he was the dev's favorite. Then after begging for a year and so on for Shanoa atleast, they throw in probably one of the worst legendaries theyve ever done visually - Richter Belmont. Looks nothing like ANY of the source material and they ignored all feedback.
So i know what u mean by venting how the licenses you love were treated lol. My duo was so excited for the walking dead, couldnt stand playing the characters because of the sound quality - which was also feedback ignores to this day.
I know what you are getting at but Claire/Jill/Leon/Ada/Chris are thirsted over heavily in the RE fandom, so that's why it doesnt really make sense here, I know why it is, it's because they look awful in comparison to their actual selves for the reasons i listed, Resident Evil is essentially the biggest seller of like any horror game franchise ever, so if they just put actual effort into the survivors they'd probably keep the RE fans lol.
And as for Castlevania I absoloutley agree they should have done Shanoa as a Legendary, Richter is so tragic and the Silent Hill cast looking so broken also makes me really sad. I just wish they didn't ignore feedback don't even let us refund them when we try to get fixes for them, so upsetting at times.
What's upsetting is like my main: Claire, has been broken for like 2 or 3 patches too
IDK its an emotionally charged rant, it's just clear they aren't retaining fanbases like RE, they could do a lot better to do so.
On another note with Re. Rebecca is the only one i prestiged because shes the only one they made look like the original from re zero/re1 remake. Otherewise every other re character is a remake version and chris is just.. confused on weather to be re 1 or re 5. While i did play the remakes, growing up withe the original looks like 1-6/revelations, then having them all replaced kinda makes them not feel the same for me. Like leon doesnt feel like leon to me. Im used to his original re4/re6 look with mercer's voice. And i can't stand "new Jill" she is a completely different person looks and personality. It was even kinda insulting to me that they took Jill's revelations/re5 outfits and slapped them on "new Jill".