Head On shadow changed? (Good, if so!)

Head On appears to have been shadow changed (or am I going crazy?).

It used to deactivate when the survivor had crows. Feedback I gave on the PTB pointed out that the new AFK crow system would deactivate Head On, even when the survivor player is not AFK and is actively playing to save someone else in chase with a stun. I was worried that the new crows would kill Head On, so of course it was the first thing I tested.

Head On now works with crows (hurray!) and so the perk isn't dead, but I can't tell if I'm going crazy or if I just can't find any mention of this change in the patch notes. Was this a shadow change? I could have sworn Head On used to explicitly read something like "crows deactivate this perk."

Comments

  • It did have that text, so that's an interesting change.

    Although, arguably gaining crows by waiting in a locker for 15 seconds or whatever to use your perk is still not a good look for the perk. It doesn't work very well if the killer can just tell you're in there.

    This is one of those "hiding is a core part of survivor gameplay" instances that's been overly targeted by this new system. "Excessive hiding" sure, let's try and do something there. Punishing people for "being sneaky" is too far.

  • @AmpersandUnderscore said:

    It did have that text, so that's an interesting change.

    Although, arguably gaining crows by waiting in a locker for 15 seconds or whatever to use your perk is still not a good look for the perk. It doesn't work very well if the killer can just tell you're in there.

    This is one of those "hiding is a core part of survivor gameplay" instances that's been overly targeted by this new system. "Excessive hiding" sure, let's try and do something there. Punishing people for "being sneaky" is too far.

    The crows honestly seem more forgiving on live than they were on the PTB, despite the text of the patch notes being (I think?) the same as it was on the PTB notes.

    1. They do not deactivate Head On
    2. Killer interactions seem to remove/prevent them
    3. Being in 'chase' (as in the chase mechanic) disable them

    You would need to have dropped chase and hide in the locker near someone else being chased for around 2 minutes before you get a single crow, which I think is a pretty generous time to make a Head On play. I do still sympathize with the sentiment that the system IS overly punishing to stealth play.

    The scenario I specifically have in mind is stealthing out a Corrupt Intervention for two minutes, which would give everyone crows. But as a Head On main I think this is honestly a far fairer system than the first iteration we had on the PTB, I just don't understand why the changes appear to be undocumented…

  • @Matukas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944334#Comment_3944334

    The crows honestly seem more forgiving on live than they were on the PTB, despite the text of the patch notes being (I think?) the same as it was on the PTB notes.

    1. They do not deactivate Head On
    2. The crows now seem to perch on the locker rather than fly around it, which is somewhat less noticeable before all 3 accumulate.
    3. Killer interactions seem to remove/prevent them
    4. Being in 'chase' (as in the chase mechanic) disable them

    You would need to have dropped chase and hide in the locker near someone else being chased for around 2.5 minutes before you get a single crow, which I think is a pretty generous time to make a Head On play. I do still sympathize with the sentiment that the system IS overly punishing to stealth play.

    The scenario I specifically have in mind is stealthing out a Corrupt Intervention for two minutes, which would give everyone crows. But as a Head On main I think this is honestly a far fairer system than the first iteration we had on the PTB, I just don't understand why the changes appear to be undocumented…

    @Coffeecrashing said:

    There is a lot of complaining about the New AFK Crows, but it doesn't seem like anyone knows how they actually work, so here are my notes that I've collected so far. This information is good for the sake of discussion, so people can argue if some of the rules feel unfair:

    Rules for AFK Crows...
    1) 10 second grace period for not doing objectives
    2) At 100% AFK point speed = 1/2/3 crows at 60/75/90 seconds
    3) At 50% AFK point speed = 1/2/3 crows at 120/150/180 seconds
    4) Not doing any objectives and not moving = AFK points happen at 100% speed
    5) Being near the killer = AFK points happen at 50% speed
    6) Moving (walking back and forth in a line works, because the distance threshold isn't big) = AFK points happen at 50% speed
    7) Being in chase a few seconds = removes all crows
    8) Repairing a generator for 12/13/15 seconds = removes 1/2/3 crows
    9) Repairing a generator when it reaches 100%, regardless of seconds spent repairing = removes all crows
    10) Healing a survivor for 12 seconds = removes all crows
    11) Healing a survivor when it reaches 100% of a health state, regardless of seconds spent healing = removes all crows
    12) Going into the dying state = removes all crows
    13) Breaking a totem = removes all crows
    14) Unhooking a survivor = does not remove crows!
    15) Looking through a Springtrap camera for a few seconds (maybe 12 seconds?) = removes all crows!

    16) Opening a chest when it reaches 100% progress, regardless of seconds spent opening a chest = removes all crows

    17) Hatch spawns or End Game Collapse is triggered = removes all crows

    Things I still haven't figure out:
    18) Potential grace period for being unhooked?
    19) Potential grace period for being healed one health state after being unhooked?
    20) Potential grace period for unhooking a survivor?
    21) Healing a survivor from deep wounds to injured, regardless of seconds = removes all crows???
    22) Healing a survivor from dying to injured, regardless of seconds = removes all crows???

    23) What happens with other killer powers? Does interacting with every killer power remove crows? If I disarm a Trapper trap, does that remove crows?

    24) Do flashlight saves, flashbang saves, and pallet saves remove crows?

    Concerns about AFK crows:
    25) The distance threshold for moving (Rule 5) should be much larger. If survivors want to run long distances to get to a generator, or find totems, or whatever, then give them the 50% AFK point speed. But if they're literally running back and forth in a line, in a corner of map, they should still have a 100% AFK point speed.
    26) Looking through a Springtrap camera (Rule 14) shouldn't remove all crows. It's too easy to bypass the AFK crows when Springtrap is the killer.
    27) If you start a game, and want to run all the way across the map to repair a generator, you can easily do that because you'll be at 50% AFK point speed.

    28) Being able to remove all crows by opening a chest, seems questionable? If the killer doesn't have the Human Greed perk, do survivors really need to be opening chests?

    29) If only two survivors are alive, and one of the survivors is in the dying state, the other survivor maybe should have their AFK point speed paused. Otherwise, killers might be further encouragers to slug for the 4k, hoping the last survivor will get AFK crows before the slugged survivor bleeds out.

    30) Hex totems might be an issue, as some survivors might legitimately need over 2 minutes to find a totem. Hex totems might need to always show their aura to survivors in at least a 16 meter radius, or they might need to be loud like boons, or maybe something else might need to happen, to reduce the maximum time survivors need to find a hex totem. Also, this aura reveal might need to be immune to the blindness status effect.

    31) Finding generators might be an issue at some MMR levels, as some survivors might legitimately need over 2 minutes to find a generator, especially if the generator is indoors and might not easily be viewable at far distances. Maybe if the survivor has been moving a large distance for 40 seconds, the closest 3 generators can be aura revealed, and this aura reveal is immune to blindness? An alternate trigger might be a certain AFK threshold (i.e. the survivor has 3 generator auras revealed when they reach 2/3 the AFK points needed for the first crow).

    32) Are there any other times where AFK points should be paused? Oni during blood rush? Myers during (non-infinite) Tier 3? Haunted grounds during the 60 seconds of exposed? Are survivors expected to repair generators during these times?

    33) I'm worried the PTB AFK Crows are just going to be a knowledge check, where people that know how to loophole the system will be able to excessively hide, and the people that don't know how to loophole the system will get AFK crows.

    34) If a survivor is injured with Self Care, can they move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 10 seconds (hitting 100% of the healing state resets AFK crows), move around the corner of the map for 120-150 seconds, open a chest, and move around the corner of the map for 120-150 seconds? And if blessing totems resets AFK crows (I forgot to check before the PTB closed), can a survivor just bless a totem every 120 seconds, to have an infinite way to reset AFK crows that doesn't alert the killer?

    35) When totems or Jigsaw boxes are interrupted by a scream, can the survivor have a grace period to continue the interaction? Because it would be extra unfun to get interrupted by a scream AND get AFK crows because the survivor didn't complete the interaction. Because if Jigsaw boxes had a grace period, then the AFK crow rules could be "Completing a Jigsaw box search resets AFK points". But if screaming is going to interrupt Jigsaw boxes, then the AFK crow rule might need to be "Searching a Jigsaw box for 12 seconds resets AFK points".

    36) Sadako tapes and TVs are more complicated. Turning off a TV probably shouldn't reset AFK points. But if inserting a tape always removed AFK points, then someone could just run tapes over and over, to excessively hide. Maybe the AFK crow rule could be "If a survivor inserts a tape, and it removes at least 2 stacks, reset AFK points"? Would that be too confusing, or would it be expected that survivors wouldn't normally inset a tape unless they had at least 2 stacks?

    37) Victor will be able to start chases next patch, and I’m assuming this is so Victor can reset AFK points. This is a huge nerf for Victor, and it would be much better if being within a certain distance of Victor reset AFK crows, so that he wouldn’t need to start chases. Victor relies on not having chase music so he can avoid pallet stuns, because he can currently hear if a survivor ran past an undropped pallet, or if they stopped running right after the undropped pallet. Remember that Victor getting pallet stunned is much more punishing that of any other killer got pallet stunned, because it completely removes Victor, and places Victor on a long cooldown, and Charlotte is often somewhere far away at that point and has wasted a bunch of time. Twins are easy has a really low pick rate, and we don’t need to make it worse, by removing Victor’s ability to avoid pallet stuns.

    38) Should AFK points be paused when a generator is blocked? If Grim Embrace blocks all generators for 40 seconds, then AFK points really should be paused. But what if Dead Man’s Switch blocks a generator that a survivor was recently repairing. Are they be expected to find another generator, or should their AFK points be paused so they wait for the generator to be unblocked?


    39) Do invocations have a progress rule (i.e. reset AFK points after 12 seconds of invocation progress) or a completion rule (i.e. reset AFK points after an invocation is completed)? If invocations don’t have any progress rules, then it would be possible to gain all three crows while actively doing an invocation.

    Above is the list I created for the PTB, and so far, it seems like it's still good.

    Also, crows were perching on lockers in the PTB.

  • @Matukas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944334#Comment_3944334

    The crows honestly seem more forgiving on live than they were on the PTB, despite the text of the patch notes being (I think?) the same as it was on the PTB notes.

    1. They do not deactivate Head On
    2. The crows now seem to perch on the locker rather than fly around it, which is somewhat less noticeable before all 3 accumulate.
    3. Killer interactions seem to remove/prevent them
    4. Being in 'chase' (as in the chase mechanic) disable them

    You would need to have dropped chase and hide in the locker near someone else being chased for around 2.5 minutes before you get a single crow, which I think is a pretty generous time to make a Head On play. I do still sympathize with the sentiment that the system IS overly punishing to stealth play.

    The scenario I specifically have in mind is stealthing out a Corrupt Intervention for two minutes, which would give everyone crows. But as a Head On main I think this is honestly a far fairer system than the first iteration we had on the PTB, I just don't understand why the changes appear to be undocumented…

    Crows always perched on the locker if there's someone AFK in one.

  • @AmpersandUnderscore said:

    It did have that text, so that's an interesting change.

    Although, arguably gaining crows by waiting in a locker for 15 seconds or whatever to use your perk is still not a good look for the perk. It doesn't work very well if the killer can just tell you're in there.

    This is one of those "hiding is a core part of survivor gameplay" instances that's been overly targeted by this new system. "Excessive hiding" sure, let's try and do something there. Punishing people for "being sneaky" is too far.

    Crows aren't literally showing up in only 15 seconds are they?

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944334#Comment_3944334

    Crows aren't literally showing up in only 15 seconds are they?

    No. It literally takes 70 seconds for the first crow if the survivor is standing still while not being anywhere near the killer, or 130 seconds if the survivor is moving and/or near the killer.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944489#Comment_3944489

    No. It literally takes 70 seconds for the first crow if the survivor is standing still while not being anywhere near the killer, or 130 seconds if the survivor is moving and/or near the killer.

    Okay, I haven't played in a while and was like wth were they thinking lol.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944489#Comment_3944489

    No. It literally takes 70 seconds for the first crow if the survivor is standing still while not being anywhere near the killer, or 130 seconds if the survivor is moving and/or near the killer.

    Why would you be in a locker if the killer is nowhere near you? And two minutes is indeed what I said.

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944334#Comment_3944334

    Crows aren't literally showing up in only 15 seconds are they?

    No, that's hyperbole on my part.

    It's a reference though to the fact that it does only take 10 seconds to start giving you "afk" points toward crows. So unless you work on a gen for a bit (I think 15s), fully finish healing someone, fully boon or break a totem, open a chest, or be chased by the killer, you're basically always considered to be afk until you do one of those things to reset it.

    If it is truly 70 seconds for crow 1, as someone mentioned here, then the act of walking and starting an invocation will guaranteed give you at least one crow, since you'd have to finish the invocation, which alone takes 60 of those seconds.

    It's listed in the patch notes only as "at 90 seconds you have 3 crows". So, depending on travel time, it could be nearly impossible to finish an invocation without giving your position away for free, which, ironically, could also mean you don't get to finish the spell either.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944489#Comment_3944489

    No, that's hyperbole on my part.

    It's a reference though to the fact that it does only take 10 seconds to start giving you "afk" points toward crows. So unless you work on a gen for a bit (I think 15s), fully finish healing someone, fully boon or break a totem, open a chest, or be chased by the killer, you're basically always considered to be afk until you do one of those things to reset it.

    If it is truly 70 seconds for crow 1, as someone mentioned here, then the act of walking and starting an invocation will guaranteed give you at least one crow, since you'd have to finish the invocation, which alone takes 60 of those seconds.

    It's listed in the patch notes only as "at 90 seconds you have 3 crows". So, depending on travel time, it could be nearly impossible to finish an invocation without giving your position away for free, which, ironically, could also mean you don't get to finish the spell either.

    Unless I'm missing something this sounds like a horrible change.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944489#Comment_3944489

    No, that's hyperbole on my part.

    It's a reference though to the fact that it does only take 10 seconds to start giving you "afk" points toward crows. So unless you work on a gen for a bit (I think 15s), fully finish healing someone, fully boon or break a totem, open a chest, or be chased by the killer, you're basically always considered to be afk until you do one of those things to reset it.

    If it is truly 70 seconds for crow 1, as someone mentioned here, then the act of walking and starting an invocation will guaranteed give you at least one crow, since you'd have to finish the invocation, which alone takes 60 of those seconds.

    It's listed in the patch notes only as "at 90 seconds you have 3 crows". So, depending on travel time, it could be nearly impossible to finish an invocation without giving your position away for free, which, ironically, could also mean you don't get to finish the spell either.

    I don't think invocations are a good argument, considering that they have such a low pick rate (less than 1%), that I honestly don't believe they are important enough to overall the entire AFK Crow mechanic.

    In order to get 3 crows while performing an invocation, the survivor would have needed to have been AFK for over 70 seconds while running to the basement, then have started the invocation after that. And if the basement chest hasn't been opened yet, the survivor could have reset their AFK points there. And if the basement has a generator above it, the survivor could have reset their AFK points there too.

    Because really, if someone is AFK for over 70 seconds, and then performing an invocation for 60 seconds, then that's over 130 seconds of the survivor not completing an interaction. That's really bad. We shouldn't overall the AFK Crows, just to accommodate that.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944489#Comment_3944489

    No, that's hyperbole on my part.

    It's a reference though to the fact that it does only take 10 seconds to start giving you "afk" points toward crows. So unless you work on a gen for a bit (I think 15s), fully finish healing someone, fully boon or break a totem, open a chest, or be chased by the killer, you're basically always considered to be afk until you do one of those things to reset it.

    If it is truly 70 seconds for crow 1, as someone mentioned here, then the act of walking and starting an invocation will guaranteed give you at least one crow, since you'd have to finish the invocation, which alone takes 60 of those seconds.

    It's listed in the patch notes only as "at 90 seconds you have 3 crows". So, depending on travel time, it could be nearly impossible to finish an invocation without giving your position away for free, which, ironically, could also mean you don't get to finish the spell either.

    No, that's not how this works. Invocations do not count as being AFK, they count as an activity.

    1. You would need the baseline 70 second AFK timer plus PLUS the 60 seconds from doing an invocation PLUS the AFK buffer from recently completed activities (it's the same buffer you get from being close to the killer) of 50 seconds. This is a total of 180 seconds from the start of the invocation before you get a crow, assuming that you don't do anything like touching a totem, getting in chase, interacting with killer power, touching a gen, healing, etc.
    2. Invocations also get rid of AFK crows very quickly, just like any other activity.

    See video evidence here.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944505#Comment_3944505

    I don't think invocations are a good argument, considering that they have such a low pick rate (less than 1%), that I honestly don't believe they are important enough to overall the entire AFK Crow mechanic.

    In order to get 3 crows while performing an invocation, the survivor would have needed to have been AFK for over 70 seconds while running to the basement, then have started the invocation after that. And if the basement chest hasn't been opened yet, the survivor could have reset their AFK points there. And if the basement has a generator above it, the survivor could have reset their AFK points there too.

    Because really, if someone is AFK for over 70 seconds, and then performing an invocation for 60 seconds, then that's over 130 seconds of the survivor not completing an interaction. That's really bad. We shouldn't overall the AFK Crows, just to accommodate that.

    This is not right. The person who said it's 70 seconds (I think that was you, actually?) is wrong, it's 70 seconds plus the 50 second activity buffer which only starts after the invocation is completed. The invocation itself counts as an activity and counteracts the accumulation of crows (now as to why this isn't clearly stated in the patch notes? that's a different issue, similar to the shadow-changing of Head On).

    That being said, if all this were NOT the case, it should be stated that the points you lay out are completely counter to the point of AFK crows. A player doing an invocation is not AFK (as the game currently has correctly implemented) and should not, under any circumstances, accumulate AFK points. Pick rates have absolutely no place in this discussion.

  • @Matukas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944505#Comment_3944505

    No, that's not how this works. Invocations do not count as being AFK, they count as an activity.

    1. You would need the baseline 70 second AFK timer plus PLUS the 60 seconds from doing an invocation PLUS the AFK buffer from recently completed activities (it's the same buffer you get from being close to the killer) of 50 seconds. This is a total of 180 seconds from the start of the invocation before you get a crow, assuming that you don't do anything like touching a totem, getting in chase, interacting with killer power, touching a gen, healing, etc.
    2. Invocations also get rid of AFK crows very quickly, just like any other activity.

    See video evidence here.

    That's good if true, but there's no indication of that anywhere. And unfortunately I can't simply rely on common sense since this system does punish you for other things that are also clearly gameplay.

    Every other action requires "completion" of the task (chests, totems, boons, heals, etc). Gens are the only activity that counts for "partial progress", and nowhere that I've seen in any dev comments, posts, or patch notes makes an exception for, or even mentions, invocations.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944452#Comment_3944452

    Crows always perched on the locker if there's someone AFK in one.

    Right, my mistake. I've had instances where this wasn't the case but I think that was due to connectivity issues, I've edited the post to remove this point.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944721#Comment_3944721

    That's good if true, but there's no indication of that anywhere. And unfortunately I can't simply rely on common sense since this system does punish you for other things that are also clearly gameplay.

    Every other action requires "completion" of the task (chests, totems, boons, heals, etc). Gens are the only activity that counts for "partial progress", and nowhere that I've seen in any dev comments, posts, or patch notes makes an exception for, or even mentions, invocations.

    I tested it today and linked video evidence of the invocation despawning crows in the post you replied to, but I agree that this is the kind of interaction that should be made obvious to players in patch notes (and even on perk tooltips, just like how descriptions of exhaustion and endurance were added to perks that induce those statuses).

    You don't even need to finish the invocation, just doing it for a couple seconds is sufficient to not accumulate AFK points.

  • @Matukas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944730#Comment_3944730

    I tested it today and linked video evidence of the invocation despawning crows in the post you replied to, but I agree that this is the kind of interaction that should be made obvious to players in patch notes (and even on perk tooltips, just like how descriptions of exhaustion and endurance were added to perks that induce those statuses).

    You don't even need to finish the invocation, just doing it for a couple seconds is sufficient to not accumulate AFK points.

    Yeah just make up something like "conspicuous actions". Although, if "using the perk that BHVR designed and I deliberately equipped" isn't "gameplay" then I think the system really needs some better clarity overall.

    Especially since people are getting crows from trying to cleanse thrill/face the darkness combo.

    It's simply overtuned, to hilarious levels. Which is why it really isn't obvious without someone like you testing and posting video about invocations.

  • @Matukas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944541#Comment_3944541

    This is not right. The person who said it's 70 seconds (I think that was you, actually?) is wrong, it's 70 seconds plus the 50 second activity buffer which only starts after the invocation is completed. The invocation itself counts as an activity and counteracts the accumulation of crows (now as to why this isn't clearly stated in the patch notes? that's a different issue, similar to the shadow-changing of Head On).

    That being said, if all this were NOT the case, it should be stated that the points you lay out are completely counter to the point of AFK crows. A player doing an invocation is not AFK (as the game currently has correctly implemented) and should not, under any circumstances, accumulate AFK points. Pick rates have absolutely no place in this discussion.

    UGH. I knew I should have checked it. The PTB closed before I could check it, and then the Live custom games were bugged yesterday where the AFK crow feature was broken (regardless if the checkmark was checked).

    I checked in live, and yes, somewhere between 12 and 15 seconds of an invocation removes crows. I updated the list.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944721#Comment_3944721

    That's good if true, but there's no indication of that anywhere. And unfortunately I can't simply rely on common sense since this system does punish you for other things that are also clearly gameplay.

    Every other action requires "completion" of the task (chests, totems, boons, heals, etc). Gens are the only activity that counts for "partial progress", and nowhere that I've seen in any dev comments, posts, or patch notes makes an exception for, or even mentions, invocations.

    That is incorrect. Healing a survivor for around 12 seconds removes all crows. And being in a chase removes crows before the chase is completed.

    And I updated the invocation rule, to my forum post, a few minutes ago. Currently, doing an invocation, somewhere between 12 and 15 seconds, removes all crows. So invocations really aren't an issue.

    And the patch notes aren't comprehensive. I had to test the AFK crows myself, and as far as I know, there aren't any other forum posts, Reddit posts, or Twitter posts, that made a list similar to the list I posted on the forums.