Perk Suggestion: Please make a perk that while unhooking someone you are invulnerable!!!
Perk Suggestion: Please make a perk that while unhooking someone you are invulnerable, the game is too easy and favorable to killers, this would make the make more fair!!!
Comments
We already have that. It's called not unhooking in the killer's face.
Worst suggestion in dbd in history.
nah, basekit Unbreakable and basekit NOED are the worst.
This might be in the top 10 though.
Basekit Unbreakable is coming in Phase 2 of QoL.
Or for example, destroy SM for a year instead of correcting the balance, unfortunately, if something is a worse solution, it doesn’t mean that bhvr won’t do it
Behaviour are just a bunch of incompetent idiots. You can't fix a game when it's being run by amateurs.
This is the only game I know who use such practices. They will never learn.
anyway here’s my most recent lifer: the stock dove
https://www.flickr.com/photos/145904940@N08/52010713731/
(copped my first downvote, wooh!)
do you actually play killer? Just curious
Wouldn't matter since killers are refusing to hook
Someone really must have the poopy pants on to downvote this beautiful dove.
it's cogu obviously.
Due to the massive backlash that basekit Unbreakable got before, I doubt the "anti-slug" is going to be a simple basekit Unbreakable, it will likely have some caveats.
And let's be honest, a bunch of things (not everything) in that "QoL operation" are meaningless, are rendered meaningless by something else, or make something else meaningless.
What possible "anti-slugging" mechanic can coexist with a "surrender-when-slugged" mechanic without making the other irrelevant? How can a mechanic be impactful if the very thing it's trying to address essentially became a 2nd victory condition?
I would want anti-slugging to work ONLY in early game it basically discourage from slugging from start playstyles. Mid and late game if you get full slugged you can simply give up…