Skull merchant doesn't deserve to be gutted

The only reason of why she has such a high artificially inflated killrate it's cuz of crybaby survivors giving up or dcing then crying on twitter while absolutely refusing to play against a B tier killer at best.

After this rework even trapper and freddy will be stronger than her and it's not a good thing because your main could be next. She doesn't deserve the hate when blight and nurse still exist in their current state, and their playerbase is even worse. And no, they dont require skill, just some getting used to. But people cry for a 3% speed boost as if it's not their fault for looping around drones yet i don't see people crying about artist.

She's basically the same anti loop killer.

Please Behaviour, don't listen do the loudest crying voice as it's not the majority.

Comments

  • @Khaan said:

    The only reason of why she has such a high artificially inflated killrate it's cuz of crybaby survivors giving up or dcing then crying on twitter while absolutely refusing to play against a B tier killer at best.

    After this rework even trapper and freddy will be stronger than her and it's not a good thing because your main could be next. She doesn't deserve the hate when blight and nurse still exist in their current state, and their playerbase is even worse. And no, they dont require skill, just some getting used to. But people cry for a 3% speed boost as if it's not their fault for looping around drones yet i don't see people crying about artist.

    She's basically the same anti loop killer.

    Please Behaviour, don't listen do the loudest crying voice as it's not the majority.

    The lingering hate for Skull Merchant isn't going away. It isn't wholly rational anymore, but it's true. Basically the community has rejected her completely.

    All the tweaks and yet another rework in the works prolly won't be enough to salvage her.

  • She has high killrate because the average survivor has zero idea how to deal with her power, and I don't blame them. But what I've noticed playing her is that while average survivors play against her and lose, good survivors that could probably defeat her immediately give up, thus inflating the killrate.

    She is very confusing and unintuitive to understand for beginners and average survivors, and unless you've played as her, you'll miss a ton of important info.

    • She has undetectable, old SM didn't. From the survivor perspective she just suddenly has it without rhyme or reason, plus she's completely silent.
    • Stealth drones scan people and you have to "know" that they can scan you from the lights, there's no indication that they can. You also just have to "know" that you can stand still or crouch to avoid scanlines. White scanlines help a lot and was a good update, but it's still confusing when the drones start in stealth mode
    • There's no indication that SM can track you on her radar, no beeping, no red light, nothing really. Unless you've played her, you may not even realize her radar exists. I purposefully hold my radar up when I find some locked on survivor hiding in a corner, to teach them that I can find them.
    • There's no indication that SM has any kind of haste, and it's frustrating to get hit in places where you'd otherwise reach a pallet

    I get why they're reworking her, but man they really didn't have to gut the entire power into oblivion. Why not add a custom movement animation when she's walking faster than 115%? Or make it so she only gets haste from survivors within 32m of her? And removing an entire scanline is absolute insanity. Her power will be totally useless.

  • @MrMori said:

    She has high killrate because the average survivor has zero idea how to deal with her power, and I don't blame them. But what I've noticed playing her is that while average survivors play against her and lose, good survivors that could probably defeat her immediately give up, thus inflating the killrate.

    She is very confusing and unintuitive to understand for beginners and average survivors, and unless you've played as her, you'll miss a ton of important info.

    • She has undetectable, old SM didn't. From the survivor perspective she just suddenly has it without rhyme or reason, plus she's completely silent.
    • Stealth drones scan people and you have to "know" that they can scan you from the lights, there's no indication that they can. You also just have to "know" that you can stand still or crouch to avoid scanlines. White scanlines help a lot and was a good update, but it's still confusing when the drones start in stealth mode
    • There's no indication that SM can track you on her radar, no beeping, no red light, nothing really. Unless you've played her, you may not even realize her radar exists. I purposefully hold my radar up when I find some locked on survivor hiding in a corner, to teach them that I can find them.
    • There's no indication that SM has any kind of haste, and it's frustrating to get hit in places where you'd otherwise reach a pallet

    I get why they're reworking her, but man they really didn't have to gut the entire power into oblivion. Why not add a custom movement animation when she's walking faster than 115%? Or make it so she only gets haste from survivors within 32m of her? And removing an entire scanline is absolute insanity. Her power will be totally useless.

    Actually old SM DID have undetectable. It applied whenever she was in the radius of one of her drones for a few seconds and lingered a few seconds once she left

  • It has gone down to the point, that me a killer player main (with a fair share of survivor experiences), I dislike playing as and agaisnt Skull Merchant in general. Her anti looping isn't anything significant if Survivors hold W the entire game, her what used to be most boring yet strongest ability to gen defense and hold game sort of hostage, especially agaisnt the best survivors players make her unfun for either side... and the worst part, I personally do not like the background story or even the name of the killer. She literally doesn't sell skulls at all, and how is that horrifying for appearance and overall killer design.

    If anything, I would scrap the entire killer and rework her complete with a more accurate and intimidating name; like The Poacher or The Merchant (alone, without the skulls). Part of me feels like the drone should not be stationary and should be allow to track survivors by following them when pick up by its scanners, and should apply a debuffs of some kind, especially in chase. My inspiration is inspired by the official trailer, in which the Drones were moving around and tracking and following two survivors. It would be great way to punished survivors whom make alot of noise by running within its detection range but rewards stealth by crouching or standing still. The drones do not need to be summon and should be constantly patrol the map until they find any survivors. It should be able to hit a survivors automatically, every 30 seconds or more or less every time they make too much noises, it stacks debuffs like hindrance, exhaustion, obliviou, etc. Until they get injured and down. If a survivor get close enough to a drone, they can manually try to disarm it; but it takes some time to render the drone inoperable for a good brief period of time or until the Killer finds their disable drone to reactivate it quickly with the controll. Survivors making noise, while being tracked drone will have killer instinct be proc to eventually be fully revealed with aura reading with the killer is close or in chase. Stunned the killer with a pallet or locker or any perk/item that stun the killer, with a drone on their back could temporarily disabled the drone for a brief couple of seconds. It rewards risky plays in going for stuns, yet more rewarding benefits in letting your drone freely patrol the map and spot any careless survivors making to much noises. Slow down the pace of the game

  • @Dream_Whisper said:

    It has gone down to the point, that me a killer player main (with a fair share of survivor experiences), I dislike playing as and agaisnt Skull Merchant in general. Her anti looping isn't anything significant if Survivors hold W the entire game, her what used to be most boring yet strongest ability to gen defense and hold game sort of hostage, especially agaisnt the best survivors players make her unfun for either side... and the worst part, I personally do not like the background story or even the name of the killer. She literally doesn't sell skulls at all, and how is that horrifying for appearance and overall killer design.

    If anything, I would scrap the entire killer and rework her complete with a more accurate and intimidating name; like The Poacher or The Merchant (alone, without the skulls). Part of me feels like the drone should not be stationary and should be allow to track survivors by following them when pick up by its scanners, and should apply a debuffs of some kind, especially in chase. My inspiration is inspired by the official trailer, in which the Drones were moving around and tracking and following two survivors. It would be great way to punished survivors whom make alot of noise by running within its detection range but rewards stealth by crouching or standing still. The drones do not need to be summon and should be constantly patrol the map until they find any survivors. It should be able to hit a survivors automatically, every 30 seconds or more or less every time they make too much noises, it stacks debuffs like hindrance, exhaustion, obliviou, etc. Until they get injured and down. If a survivor get close enough to a drone, they can manually try to disarm it; but it takes some time to render the drone inoperable for a good brief period of time or until the Killer finds their disable drone to reactivate it quickly with the controll. Survivors making noise, while being tracked drone will have killer instinct be proc to eventually be fully revealed with aura reading with the killer is close or in chase. Stunned the killer with a pallet or locker or any perk/item that stun the killer, with a drone on their back could temporarily disabled the drone for a brief couple of seconds. It rewards risky plays in going for stuns, yet more rewarding benefits in letting your drone freely patrol the map and spot any careless survivors making to much noises. Slow down the pace of the game

    Could I interest you in a Lore rewrite?

    @UndeddJester said:

    Hiyo all!

    Sorry to necro, but for anyone who may be interested, I took some feedback from a few kind individuals and made a few additional addendums.

    It mostly reads the same but adds in a few extra details here and there, and a little more cleaning up.

    I may do a version 3 at some point where I try to chop it down, though truthfully it's a little hard to gut out any chaff, as there isn't really anywhere I myself would want to slice... if anyone fancies the role of editor and feels they can be ruthless enough, feel free to maybe a copy and have at it!

    Otherwise, hope it is an entertaining read at the least😁🤘

    Cheers!

    https://docs.google.com/document/d/1mVKuhuzu27VEXOYTmnsWI75IK6ontmhiwbjqTYE9y74/edit?usp=drivesdk

    Spoiler Spoiler Warning ▲▼

    The self-made millionaire Adriana Imai came from a humble home in Fortaleza, Brazil. Her father, Seita, moved to Brazil as a young man, hoping to see a side of the world completely different from his hometown in Hokkaido. Though working in menial jobs to fund his life there, he was a talented illustrator, spending most of his spare time designing colourful characters and worlds, drawing inspiration from the unique culture surrounding him.

    While sketching patrons of a local jazz club, his work was noticed by the elegant Belinda. Introducing herself as the owner, she expressed great delight and interest in his unique style and talent, and following a brief discussion, she commissioned him to design a new logo for her establishment. What began as a business partnership soon became a romantic one, and within a couple of years, baby Adriana was born.

    Growing up in a house full of art and music honed a brilliant mind, and young Adriana excelled in all areas of academia. Her success led to an incredible level of dedication to her studies, and she developed a near obsession with perfection; always striving to score at the top of every class. Over time this morphed into an extremely competitive and ambitious streak, where she would frequently become quick to anger and intolerant of anyone who threatened her standing. Before long it was no longer enough to be the best student, she had to be undisputed, and prove she was better than her peers in every aspect. She had numerous altercations with various rivals throughout her years there, as well as a few more serious incidents that required intervention and disciplinary action from the school…

    Neither parent was particularly concerned however; Adriana’s mother was far more interested in continuing to push her success in her studies, while her father would instead excitedly share his work and passion with her. Despite working long hours at a canning facility and only writing his manga in his spare time, every night he would share his wild and highly imaginative illustrations with his daughter, challenging her and even using her own ideas in his work. He even used her likeness for Adi Valente, a young girl who saved and protected the weak with her quirky robot companion.

    By middle school, Adriana's exceptional grades had caught the attention of a very prestigious private school who began courting Adriana's parents with promises to help her reach her potential. Both parents were immensely proud and keen to push her further; Belinda drew what additional funds from the jazz bar she could to cover the expenses, but still more funds were needed. Seita spoke to publishers about his unpublished manuscripts, though as an unknown name in the burgeoning Brazilian manga scene, it was hard to broker a deal. In the end, he managed to find a small local publisher willing to carry Adi Valente, though he had to settle for a less favourable agreement.

    Initially, the funds were managable; however, as the popularity of Adi Valente grew, the demand and workload mounted, and trying to keep up with the series while working a full time job was simply not tenable. Taking the gamble on Adi Valente's success, Seita left the canning facility to work on Adi Valente full time, giving him more time to develop and illustrate his series. While it was certainly making him more money, the small publishing company was largely leaving the entire operation of producing the manga to Seita single-handed. His work consumed all of his time; inhuman hours, with no breaks or holiday, and often unable to spend any time with his daughter. The young Adriana watched on as her father toiled endlessly, seeing his once infectious smile and passion for his art dissolve into bitterness and resentment... all just to line someone else's pockets.

    In her final semester at the private school, Seita had reached a breaking point and demanded the royalties he should be owed for his work, refusing to write more until he was paid properly. The publishing company however rejected his demands, and after a strong verbal conflict, they tallied their assets and concluded it was more profitable short term to liquidate the company, sell off their IPs, and go into administration to avoid paying Seita. It quickly became apparent the Imai family were no longer able to afford the mounting expenses, and despite being top of the class, Adriana had to be pulled out of the elite academy, and forced to endure the embaressment of being denied her diploma. Belinda tried to secure her a place to finish her graduation at another school, but Adriana angrily rejected every single offer. She watched on in horror as her academic rivals claimed their diplomas, along with numerous accompanying awards and accolades... Her awards. Seeing their success sickened her deeply and an unbridled hatred and resentment bubbled within her, spilling over to the school faculty, as well as the publishers that cost her father so dearly… She couldn't help but imagine all the ways their lives could and should be torn down…

    Seita blamed himself for costing Adriana her future and tormented himself endlessly for plunging his family into hardship. The anger at his former employer mixed with his enduring sense of shame overwhelmed him, feeding his anxious thoughts and plunging him into depression. He tried to start anew with a new manga, but his art became a place to pour his darker thoughts into; a grim story of blood and vengeance. The manga followed a highly competent female assassin with a bladed mechanical arm who used remote controlled drones to survey and track her targets. Betrayed by her employer and after a failed attempt on her life, the story saw her track, hunt, and brutally gut the members of her former benefactor's organisation, affixing the skulls and bones of the weak to her drones as she carved through their ranks. He used darker imagery than he ever had before, and as he drew, he would subconsciously emote, his face mirroring the sinister intent he was inking onto the page... His wife Belinda expressed concern that his normally beautiful and flowing art now looked like a twisted and nightmarish fog... a dark dream. He took the name. Despite now having some notoriety in the industry, the tone of this new manga heavily clashed with his previous work, and he was unable to find a publisher willing to gamble on this new darker series.

    Unable to sell Sonhadores Sombrios: O Mercador da Caveira, the family became solely reliant on Belinda’s income, but it was clear that her takings from the jazz club alone could not also sustain the home and family they had built. Facing mounting debt, Seita continued trying to get his work published, but as time drew on, his resentment and shame grew. He frequently cursed his former employer and his own foolishness before finally, he disappeared from the family home, the revolver he kept in his desk gone with him. A missing persons report was filed, but after a rather lacklustre investigation, and despite no body ever being found, the police unofficially concluded it was likely a suicide and the case was left to run cold.

    Adriana did not take the loss of her father well, not aided by her mother being inconsolable, unable to work and refusing to accept Seita was gone. With their debts ever mounting, Adriana was never afforded the time to properly grieve and she set upon trying to find a way to keep her mother and her fathers home. She quickly found success however creating a website dedicated to the world of Brazilian manga in honour of her father, capitalising on the mediums ever growing popularity in South America. Seeing the obvious weak link in the manga development cycle, she allowed fan produced manga to be submitted with a rather loose piracy policy, and she used some smart advertising strategies to draw in large numbers of users and advertising revenue quickly. Before long, she had built a well-known brand in the ever growing Brazilian manga scene, producing a steady income stream. Despite her success, the website served as a constant reminder of her missing father, and wore on her constantly. Every time she tried to upload his manga to share his talent, she would instead pine over the pages of Sonhadores Sombrios, studying the intricacies of each panel, never able bring herself to submit the work and returning the manuscripts back to their drawer under lock and key. Still, the website grew exponentially, and the second she got an offer, she sold the site and never looked back.

    Seeing the money she'd managed to make from selling the business, Adriana saw a new path ahead of her and turned her meticulous mind to studying investment and economics using any and all resources she could find in the Internet age. Despite being entirely self-taught, her keen intuition and uncanny ability to read people and the market saw her rapidly turn over small investments for unusually profitable returns. By the age of 18, without even a high school degree, she had already become a self-made millionaire. As stories of this business wunderkind spread across Brazil, her investments grew more and more brazen, and she started looking towards making profit on the back of turning businesses.

    Her methods were ruthless; she blatantly ignored the people affected by her trades and looked over the losses she inflicted on others in each transaction with an indifferent disdain and contempt. Before long, she had the kind of money that allowed her to completely buy out small companies—companies that she would gut, replace with non-union workers, and sell at a profit. By her mid-20s, she was regularly flipping even well established businesses and corporations, and had built up a significant fortune, as well as a long list of enemies... Adriana didn't care. She saw the business world as uncaring and merciless, a place where the strong devour the weak. It had chewed up and spat out her father, and she had sworn she would never be on the losing side ever again.

    Before long however her notoriety began to catch up with her, and while weaving her fingers into the early stages of acquiring (and slowly dismantling) a large real estate firm, she was being threatened with legal action and even receiving death threats from former business partners and employees. The more of the business she acquired, the worse the threats got, and Adriana became more and more paranoid. She fitted sensors and security cameras all around her home and obsessed over every detail of the system, constantly tweaking and adjusting the cameras and sensors to minimise and cover any dead zones. Before long, the system had become more and more sophisticated, and she had even replaced the static cameras with mobile drones, mounted with sensors, to create a near impenetrable web of detection... All the while, she continued her ruthless expunging of the business, trading from the safety of her home...

    It would turn out that her paranoia was well founded... As the deal to acquire a big stake of the firm was coming to fruition, one that would make the full acquisition of the business a mere formality, her drones fired an alert to her radar, revealing 2 black clad individuals trying to break in. Adriana stared wide eyed at the drones camera feed, knowing the danger she was in… However instead of fear, Adriana felt a sensation she didn't expect... The room seemed to darken around her, almost as if shadows were creeping across the walls, but at the same time her sight and senses were sharper than ever; she was calm and ready, almost a little excited. She carefully removed her pistol from her desk, the same model owned by her father years before, and waited. As the two intruders snuck through her home, unaware of the silent observers tracking their every movement towards her main office, Adriana watched their locations intently on her remote sensor.

    Reaching the doors and spying her through the keyhole to her office, the two intruders burst through the door together and raised their silenced weapons toward Adriana sat in the office chair. Without hesitation, they unloaded their magazines, shredding the figure before them to ribbons. Their silencers radiated smoke as they dropped their magazines and grabbed a second set from their belts ready to reload, as the chair creaked round to face them... only to reveal a shattered and broken mannequin sporting a wig and Adriana's clothes. At that moment, Adriana stepped out behind them and fired a single shot to the back of one's head before firing 2 more into the hand and knee cap of the other. Both men fell to the ground, one dead instantly, the other screaming in agony.

    She kicked the survivors weapon away, sat on top of him, clasped her hand over his mouth, and calmly demanded the name of his employer. At first, he refused to talk, swearing through gritted teeth and unleashing all kinds of threats. However, as if exhilerated by his defiance, she pulled out a long blade and looked over his body with a wicked smile. A few excruciating minutes later, a bloody Adriana had her list of names...

    The incident was never reported to the police, there was no mention of it anywhere, no blood or damage left in the office, and Adriana herself had seemingly vanished into thin air, with the deal left hanging in limbo for days before finally petering out. No one had any idea what became of her, not even her mother, who only knew Adriana had seemingly taken her father's manuscripts. The firm directors set about undoing the work Adriana had done and returning their firm back to normal.

    They even had a stroke of luck; a new investor seemed interested in filling the hole left by Adriana, and seemed very keen for a quick and fruitful partnership. The key directors of the board were invited to meet at a conference in Switzerland. A well-spoken gentleman met them in a private room and discussed their business at length, demonstrating a detailed knowledge of the industry and business landscape around their firm. It was extremely impressive, to say the least, and a very favourable deal was quickly struck. With several days left of the conference remaining, the leaders were convinced to take in the beautiful landscape and sights around the Alps, joining a small private tour group.

    After the ride to the mountains and a stop off at a cabin midway through the tour, the directors readied to move onto the second half, with a hearty meal and expensive brandy filling their bellies. Something, however, was very wrong; their tour guide was nowhere to be seen, nor their newfound partner. The directors searched the area in confusion before scrambling in their packs, only to find their communication devices were missing... it was then Adriana appeared before them...

    She stood with a diamond encrusted mask partially covering her face, a crude mechanical right arm adorning 2 large blades, and a scanner in her left hand. Adriana gave a curtsy, the twisted smile visible even through the face cover, as she introduced herself as “O Mercador da Caveira… The Skull Merchant”. Despite her partially covered features, they recognised her immediately and quickly grasped the danger they were in. Some began trying to bargain for their lives, others looked for a way to escape... only to find themselves contained by the uneven ground and cliff edges. She stepped slowly towards them, mockingly flourishing and asking what they thought of her new look. Refusing to play her game, the lead director demanded she stay back, vainly raising his hands to keep her at bay.

    With a contemptuous tsk, Adriana lunged forward, the gears around her shoulder and elbow whirring intensely, and she easily smashed through the man's limbs with bone snapping force before burying her cruel double-bladed mechanical arm deep into his midsection. She paused for a moment to look deep into his eyes, watching his life fading away before giving an almost effortless flick of her wrist, the mechnical arm tearing open his guts and severing his spine. His body slumped heavily to the floor… the rush of emotion and adrenaline in the momentary silence was unlike anything she had ever experienced before. The rest of the party scattered in panicked screams, stumbling into the mountainous terrain... It didn't matter… Every single contingency had already been carefully accounted for. Adriana shuddered with excitement as her drones and radar blinked into life. The hunt was just beginning...

    Returning to civilian life and in light of the "tragedy" that had befallen the firm, Adriana effortlessly acquired the remaining seats of the board and sold off the company to the highest bidder. She lamented it was "far too painful" for her to stay on to manage her part in the business. Thus began an unsettling cycle. Numerous larger-than-life CEOs and board members mysteriously gave up their seats in several high-profile companies to new investors from all over the world. Some of them just ‘disappeared’ without a trace, and a new player would suddenly appear to take their place. Authorities tried to track where the money was going, but it was well laundered through different networks each time... completely untraceable.

    Despite her precautions however, the interest around her was getting too much, and even scaling back to smaller businesses was still garnering more attention than she wanted. She decided to make one last score before using her substantial fortune to disappear. An aggressive manager of a fireworks company, known for his “survival tours,” would be her last target, right at home in Brazil. Survival tours… a perfect cover.

    Just as every time before, her plan was meticulously crafted to ensure she could savour every moment of the hunt uninterrupted. Adriana lured him to a decommissioned airship hangar, far from any local populace. The hunt started at dawn and went the distance. Each hunt had seen her iterate, upgrade and modify the designs of her weapons and equipment, yet even so, he had managed to evade her numerous times with her still tracking him well into the evening... A survival tour indeed, but he was wounded from their last altercation; it was now only a matter of time.

    One of her drones chirped into life, and she spotted her quarry once more; whimpering and straining at his limit, exhausted and barely able to crawl. She used the drones to track his desperate shuffling to a dead end and watched as the man collapsed to the floor. She calmly pulled on the mechanical arm, preparing to finish him, but as she adjusted her weapon, a pair of kites suddenly appeared on the drones' camera moments before the feed sputtered and died. Her face hardened... then her eyes widened in disbelief as she slammed her laptop shut and charged to where the drone had crashed. There, she found her prey reaching out to someone in the growing dark for help.

    Impossible! Witnesses! Not part of the plan!

    Without a second to lose, she plunged her twinned blade through his stomach and wrenched it free, exposing meat, bone, and a dying heart. The vitiated body staggered left and right, sending a shower of red over the green foliage. As her victim collapsed with a thud, she turned to the young witnesses watching on in horror. With a sneer, she flicked her blade and whispered, "Wrong place, wrong time". The youths broke into a sprint, and she eagerly gave chase, her blades thirsting for more blood... she began to wonder if she could really leave this life behind when it was done....

    The lush green of the trees melted into a thick black fog. Real life warped into something like the dark imagery her father used in the pages of O Mercador da Caveira. Visions of death and pain filled her mind... the same rush of her first hunt ran through her body, more intense than ever... a sick grin crept across her face as she gave herself to the fog, ready to begin this new chapter in her life…

    The way she is presented I feel leads into a highly functional, successful and attractive psychopath like archetype. The likes of Ted Bundy for example were not the ugly societal reject people normally expect psychopaths to be, and that actually helped them stay under the radar to keep killing...

    So from that lens, I rather like the idea of and see potential in the Skull Merchant.

  • @MrMori said:

    She has high killrate because the average survivor has zero idea how to deal with her power, and I don't blame them. But what I've noticed playing her is that while average survivors play against her and lose, good survivors that could probably defeat her immediately give up, thus inflating the killrate.

    She is very confusing and unintuitive to understand for beginners and average survivors, and unless you've played as her, you'll miss a ton of important info.

    • She has undetectable, old SM didn't. From the survivor perspective she just suddenly has it without rhyme or reason, plus she's completely silent.
    • Stealth drones scan people and you have to "know" that they can scan you from the lights, there's no indication that they can. You also just have to "know" that you can stand still or crouch to avoid scanlines. White scanlines help a lot and was a good update, but it's still confusing when the drones start in stealth mode
    • There's no indication that SM can track you on her radar, no beeping, no red light, nothing really. Unless you've played her, you may not even realize her radar exists. I purposefully hold my radar up when I find some locked on survivor hiding in a corner, to teach them that I can find them.
    • There's no indication that SM has any kind of haste, and it's frustrating to get hit in places where you'd otherwise reach a pallet

    I get why they're reworking her, but man they really didn't have to gut the entire power into oblivion. Why not add a custom movement animation when she's walking faster than 115%? Or make it so she only gets haste from survivors within 32m of her? And removing an entire scanline is absolute insanity. Her power will be totally useless.

    Her rework was almost 1 year old, 10 October 2023.

    People dc when they see her then cry that they don't know how to play against her. Literally a skill issue.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/427117/skull-merchant-doesnt-deserve-to-be-gutted

    The lingering hate for Skull Merchant isn't going away. It isn't wholly rational anymore, but it's true. Basically the community has rejected her completely.

    All the tweaks and yet another rework in the works prolly won't be enough to salvage her.

    Hating a killer doesn't give you an objective point of view on how to balance them.

  • @Dream_Whisper said:

    It has gone down to the point, that me a killer player main (with a fair share of survivor experiences), I dislike playing as and agaisnt Skull Merchant in general. Her anti looping isn't anything significant if Survivors hold W the entire game, her what used to be most boring yet strongest ability to gen defense and hold game sort of hostage, especially agaisnt the best survivors players make her unfun for either side... and the worst part, I personally do not like the background story or even the name of the killer. She literally doesn't sell skulls at all, and how is that horrifying for appearance and overall killer design.

    If anything, I would scrap the entire killer and rework her complete with a more accurate and intimidating name; like The Poacher or The Merchant (alone, without the skulls). Part of me feels like the drone should not be stationary and should be allow to track survivors by following them when pick up by its scanners, and should apply a debuffs of some kind, especially in chase. My inspiration is inspired by the official trailer, in which the Drones were moving around and tracking and following two survivors. It would be great way to punished survivors whom make alot of noise by running within its detection range but rewards stealth by crouching or standing still. The drones do not need to be summon and should be constantly patrol the map until they find any survivors. It should be able to hit a survivors automatically, every 30 seconds or more or less every time they make too much noises, it stacks debuffs like hindrance, exhaustion, obliviou, etc. Until they get injured and down. If a survivor get close enough to a drone, they can manually try to disarm it; but it takes some time to render the drone inoperable for a good brief period of time or until the Killer finds their disable drone to reactivate it quickly with the controll. Survivors making noise, while being tracked drone will have killer instinct be proc to eventually be fully revealed with aura reading with the killer is close or in chase. Stunned the killer with a pallet or locker or any perk/item that stun the killer, with a drone on their back could temporarily disabled the drone for a brief couple of seconds. It rewards risky plays in going for stuns, yet more rewarding benefits in letting your drone freely patrol the map and spot any careless survivors making to much noises. Slow down the pace of the game

    It's an interesting idea that i also had a thought about but i don't want to learn a new killer every 6 months because survivors can't handle clown on steroids.

  • @Khaan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800435#Comment_3800435

    Hating a killer doesn't give you an objective point of view on how to balance them.

    I never said it did. I'm just saying most of community simply refuses to ever play verse her nor learn how to play against her. Think of it as a giant veto to the killer, no matter what changes have been made or are coming.

    This isn't something that is easily fixed, and may not be fixable. That's why I said it isn't very rational.

  • @MrMori said:

    She has high killrate because the average survivor has zero idea how to deal with her power, and I don't blame them. But what I've noticed playing her is that while average survivors play against her and lose, good survivors that could probably defeat her immediately give up, thus inflating the killrate.

    She is very confusing and unintuitive to understand for beginners and average survivors, and unless you've played as her, you'll miss a ton of important info.

    • She has undetectable, old SM didn't. From the survivor perspective she just suddenly has it without rhyme or reason, plus she's completely silent.
    • Stealth drones scan people and you have to "know" that they can scan you from the lights, there's no indication that they can. You also just have to "know" that you can stand still or crouch to avoid scanlines. White scanlines help a lot and was a good update, but it's still confusing when the drones start in stealth mode
    • There's no indication that SM can track you on her radar, no beeping, no red light, nothing really. Unless you've played her, you may not even realize her radar exists. I purposefully hold my radar up when I find some locked on survivor hiding in a corner, to teach them that I can find them.
    • There's no indication that SM has any kind of haste, and it's frustrating to get hit in places where you'd otherwise reach a pallet

    I get why they're reworking her, but man they really didn't have to gut the entire power into oblivion. Why not add a custom movement animation when she's walking faster than 115%? Or make it so she only gets haste from survivors within 32m of her? And removing an entire scanline is absolute insanity. Her power will be totally useless.

    Old skull merchant had undetectable

  • @Khaan said:

    The only reason of why she has such a high artificially inflated killrate it's cuz of crybaby survivors giving up or dcing then crying on twitter while absolutely refusing to play against a B tier killer at best.

    After this rework even trapper and freddy will be stronger than her and it's not a good thing because your main could be next. She doesn't deserve the hate when blight and nurse still exist in their current state, and their playerbase is even worse. And no, they dont require skill, just some getting used to. But people cry for a 3% speed boost as if it's not their fault for looping around drones yet i don't see people crying about artist.

    She's basically the same anti loop killer.

    Please Behaviour, don't listen do the loudest crying voice as it's not the majority.

    I dont mind facing killers like Blight or Nurse, Because their power is interactive.

    And i dont mind anti loop killers, because if they attempt to deny a loop i can go to a different one.

    SM is a killer whose only fun playing as one side, similiar to legion. But pre nerf she was able to apply hindered whilst getting haste passively that you couldnt do anything against(unless swf, which by the way, game is balanced around AVERAGE player, not 4-man swf) so unlike legion, there was no counter. And it didnt help half of her playerbase only played her to be “toxicl

    So effectively the killer was able to deny every loop with no cooldown, and passively apply pressure in which you couldnt do anything against.

    Her current version she can still apply pressure whilst in chase, but the pressure she applies doesnt affect the person shes in chase with, This version can still deny loops, theres no need for a 25% speed difference with anti loop being basekit

    And yes, she isnt gonna be B tier like she was prior, Id say more C-D tier. But even so i promise you good SM will still consistently get 4k’s and the killrate for SM will be more balanced.

    - i dont think this is the last we will see of SM, i think upcoming changes will make her anti loop punish those who leave a radius rather than stay inside. Whatever the change is i think it will buff SM but make her more interactive as a whole

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803046#Comment_3803046

    I never said it did. I'm just saying most of community simply refuses to ever play verse her nor learn how to play against her. Think of it as a giant veto to the killer, no matter what changes have been made or are coming.

    This isn't something that is easily fixed, and may not be fixable. That's why I said it isn't very rational.

    Yeah so there's no point in nerfing a b tier killer

  • @k3ijus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/427117/skull-merchant-doesnt-deserve-to-be-gutted

    I dont mind facing killers like Blight or Nurse, Because their power is interactive.

    And i dont mind anti loop killers, because if they attempt to deny a loop i can go to a different one.

    SM is a killer whose only fun playing as one side, similiar to legion. But pre nerf she was able to apply hindered whilst getting haste passively that you couldnt do anything against(unless swf, which by the way, game is balanced around AVERAGE player, not 4-man swf) so unlike legion, there was no counter. And it didnt help half of her playerbase only played her to be “toxicl

    So effectively the killer was able to deny every loop with no cooldown, and passively apply pressure in which you couldnt do anything against.

    Her current version she can still apply pressure whilst in chase, but the pressure she applies doesnt affect the person shes in chase with, This version can still deny loops, theres no need for a 25% speed difference with anti loop being basekit

    And yes, she isnt gonna be B tier like she was prior, Id say more C-D tier. But even so i promise you good SM will still consistently get 4k’s and the killrate for SM will be more balanced.

    - i dont think this is the last we will see of SM, i think upcoming changes will make her anti loop punish those who leave a radius rather than stay inside. Whatever the change is i think it will buff SM but make her more interactive as a whole

    I understand your point of view but whats the point of playing a worse clown with limited bottles? You have to get scanned 4 times in order to get slowed.

  • @Khaan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803390#Comment_3803390

    I understand your point of view but whats the point of playing a worse clown with limited bottles? You have to get scanned 4 times in order to get slowed.

    Thats the point. SM is getting gutted until her rework so people dont quit the game because of her.

  • Personally I am so glad they are nerfing her, it is a smart way of dealing with a big problem they created.

    Other than a complete and total rework, SM is always going to cause DC's and giving up on hook and they cant just say 'whoops sorry we messed up here' and delete a character people paid for, so the next best thing is make her less appealing to play by nerfing her.

    She is kind of a free win at present, as someone inevitably gives up making it a 3v1, which is reflected in her artificially inflated kill stats - people just give up so she wins by default.