We don't, hence the ridiculous amount of map control clones in recent years. They're all super similar, with little tweaks here and there. It's the perks more than anything that make them really unique.
They already ran out of ideas. Oni is Billy with better collisions but an extra condition for the power. Chucky is Blight, but without the requirement to bump into a wall. Trickster is Huntress, with more hatchets, but with less damage. Xenomorph is the Dredge, but with tunnels instead of lockers and with the whip of the Nemesis, and the Dredge itself is the reworked Freddy, but with lockers instead of gens.
They already ran out of ideas. Oni is Billy with better collisions but an extra condition for the power. Chucky is Blight, but without the requirement to bump into a wall. Trickster is Huntress, with more hatchets, but with less damage. Xenomorph is the Dredge, but with tunnels instead of lockers and with the whip of the Nemesis, and the Dredge itself is the reworked Freddy, but with lockers instead of gens.
Do you have any ideas on how to not run out of them? Do you need to add more side objectives or something completely different? I think Vecna is one of the more fun ones we have. Fun gameplay on both sides imo, very interactive.
League of Legends is a game with EXTREMELY many playable characters and still, they seem to make many of them pretty unique. How is that possible with it's simple layout? Being hovered over the characters, not in first person.
Do you have any ideas on how to not run out of them? Do you need to add more side objectives or something completely different? I think Vecna is one of the more fun ones we have. Fun gameplay on both sides imo, very interactive.
League of Legends is a game with EXTREMELY many playable characters and still, they seem to make many of them pretty unique. How is that possible with it's simple layout? Being hovered over the characters, not in first person.
Do you have any ideas on how to not run out of them?
Even if I had, I don't get payed with game designer's salary for coming up with them. BHVR has a whole battalion of specially trained people to solve these problems.
Modifications of ideas can still be pretty fresh. Deathslinger, Huntress, Unknown, and Trickster all work off a ranged mechanic, but they all play pretty differently.
No creative idea is ever truly unique, they are modifications of ideas that have already existed. When these threads come up people usually have no problem throwing down a dozen different ideas or so. I think the engine will run into limitations before people run out of ideas.
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Comments
We don't, hence the ridiculous amount of map control clones in recent years. They're all super similar, with little tweaks here and there. It's the perks more than anything that make them really unique.
It is getting more and more difficult to come uo with new ideas as more killers and survs are coming.
The amount of killers you see live is already kind of shrinking imo.
You have the favourites and base game ones and the strong ones you see most likely.
I think they try to combine what people like and create the universal strong but also liked killer.
They already ran out of ideas. Oni is Billy with better collisions but an extra condition for the power. Chucky is Blight, but without the requirement to bump into a wall. Trickster is Huntress, with more hatchets, but with less damage. Xenomorph is the Dredge, but with tunnels instead of lockers and with the whip of the Nemesis, and the Dredge itself is the reworked Freddy, but with lockers instead of gens.
Do you have any ideas on how to not run out of them? Do you need to add more side objectives or something completely different? I think Vecna is one of the more fun ones we have. Fun gameplay on both sides imo, very interactive.
League of Legends is a game with EXTREMELY many playable characters and still, they seem to make many of them pretty unique. How is that possible with it's simple layout? Being hovered over the characters, not in first person.
Even if I had, I don't get payed with game designer's salary for coming up with them. BHVR has a whole battalion of specially trained people to solve these problems.
honestly the designs are rarely ever original I think the last original design imo was twins lol
Modifications of ideas can still be pretty fresh. Deathslinger, Huntress, Unknown, and Trickster all work off a ranged mechanic, but they all play pretty differently.
No creative idea is ever truly unique, they are modifications of ideas that have already existed. When these threads come up people usually have no problem throwing down a dozen different ideas or so. I think the engine will run into limitations before people run out of ideas.