Rework for Onryo's lullaby system
So, as many of us know, Onryo is supposed to be a stealth killer, but her stealth gets completely destroyed by her lullaby. Now many players have requested BHVR to remove her lullaby already like they have been since her release and BHVR doesn't want to remove her lullaby at all. So why not a compromise? I've came up with a compromise that reworks how her lullaby system works that I think would be both interesting and fair while appeasing both the players wanting her stealth to be better and BHVR wanting her lullaby to stay.
The rework:
So my idea is to actually have her lullaby system behave similarly to that of Freddy's in a sort of way where it's dependent on individual survivors instead of just all of the survivors at the same time. Each survivor, individually, will hear her lullaby, but at a differing volume based on how progressed along their Condemn is. Essentially the survivors are able to hear her more as they get closer to entering the Otherworld(Onryo's sub-realm).
How the volume control works:
- Condemn stacks 0-2 will have her lullaby completely gone for the individual survivor where you cannot hear it and the visual terror radius setting will not show anything at all. This is essentially when a survivor is furthest from entering the Otherworld and, therefore, not able to hear her coming.
- Condemn stacks 3-5 will have her lullaby now be audible to the individual survivor playing at 50% of its total volume and the visual terror radius will now be detecting it. This is the point when the survivor is halfway there to being pulled into the Otherworld and, therefore, able to hear her, but just faintly.
- Condemn stacks 6-7 will have her lullaby now be audible to the individual survivor at 100% of its total volume. This is the point when the survivor is either about to enter the Otherworld or they are already in the Otherworld and, therefore, able to hear her coming clearly.
Bonus notes:
This system, with the way it works, would also align with her new Condemn-locking mechanic introduced into her recent rework since, as you may notice, her lullaby volume control is based on every 3 stacks of Condemn a survivor gains and her Condemn-locking mechanic allows her to potentially lock up to a maximum of 3 stacks of Condemn from being removed.
Overall I think that this would be both a fun and fair change for her that doesn't make any major changes to her gameplay, but improves upon her currently bad stealth. It'd also bring in an interesting dynamic that encourages decision-making for both sides where, for the killer, they have to decide if they want to heavily lean into using Condemn or try spreading out their Condemn a bit to try keeping their stealth as strong as they can and, for the survivors, they would have to make decisions with balancing out their Condemn to how they prefer with questions like "do I want to stay as far from full Condemn as possible with the cost of her stealth being stronger, do I want to make her stealth weak by staying close to full Condemn, or do I want to keep it in the middle so it's balanced out?" That kind of dynamic is what I think would be a fun thing to have with her.
Let me know what you all think about this concept.
Comments
Ironically I don't mind the lullaby. Because I just run stealth perks and stay manifested. She's almost completly silent and the amount of times the survivors thought I'm demanifested just to get m1d is great.
Volume wouldn’t work because it would still be detectable by the heartbeat system. What you should do is just replace volume for distance at which the lullaby is detectable. So same concept but distance instead.
Thank you for your post ❤️
The lullaby is a unique noise lore accurate to the movies, but it should be map wide. That way they don’t know where you’re coming from and it shouldn’t be directional. I thought lullaby’s weren’t suppose to be directional yet she is the exception.
they need to address this along with the many other negatives with her. Very flawed rework for sure when they designed it recently.
The directional lullaby effect she has is a bug specific to her. And my idea is to keep her lullaby the same(hopefully with the exception of the directional bug), but have it behave differently so that she'd have a little more stealth capabilities that start off strong and slowly gets worse over time. It'd essentially be a way to balance out her early game and late game strengths because at the beginning of the trial she'd have no strength from her Condemn, but she'll have strength with her stealth and as the game progresses her stealth strength weakens because her Condemn strength is increasing.
Actually we have confirmation that it is in fact not a bug, the directional lullaby is intended. We tried posting it in bugs and were told this.
It could also have range tied into it as well as volume, but I just said volume due to the fact that not everyone uses the visual terror radius setting.
If it had both I’d like this change. Remove the directional feature from it as well.
For example: If you're in the second stage the range of the lullaby is only like 16 meters and it's playing at 50% volume and if you're in the third stage the range will be its normal 32 meters and it'd play at 100% volume.
No, thank you. Sadako has gone through enough complicated changes I would prefer not to add to it with this. I see your idea and I don’t think it’s bad but the devs made something so simple and well done in her first version than over complicated the other 2 reworks into what she is today. It was no needed.
The stealth just needs 0 directional lullaby and they need to make it much much larger or map wide so survivors don’t know when your sneaking up on them. They just prerun now and that’s the biggest issue.
Perunning on a stealth killer = bad design
Completely agree with you. Keeping her lullaby and making it map-wide is the best course of action. 2nd best is making the Clump of Hair add-on also change her lullaby, ideally by making it map-wide.
Exactly my little well friend :)