Please post your Sadako ideas/feedback for the devs here!
I still hope the devs make a pinned discussion for Sadako, where we can post our ideas before the rework.
Feel free to post your ideas here. So we have a summary of our ideas for the devs, what we want to see with her coming changes. Maybe they see/read those.
Comments
My ideas: (I focus on her old version)
Tvs
Tp
Demanifast/Manifast
Tapes
She shouldn’t have her lullaby shown in the visual heartbeat. Maybe it‘s only me, but I can hear and I don‘t hear any lullaby, so I see it in the visuel heartbeat -> ah there is something and know she is there.
I would also like her old iri addon to return.
On the notion that they're bringing her back closer to her prior state, my personal wishlist is:
If I think of more I'll edit this post. But for the most part I agree with OP's suggestions as well.
I'll paste my suggestions from another thread.
Remove most of the rework changes. The following being the most important:
These are important quality of life changes that I believe will make her a more balanced and well rounded killer.
Perhaps controversial changes I would like to see.
TLDR:
These changes should result in making a variety of builds viable on her again and not make her so add-on reliant. The changes will encourage more fun and engaging gameplay for both sides as well. This is largely due to the interaction between survivor and killer being centered around her teleporting to TVs near survivors again compared to her current rework where she can practically teleport spam and ignore survivors until one of them is fully condemned.
People who enjoy her map mobility can play her as a mobility killer with Iri-tape even if sacrificing some condemn build up.
People who enjoy condemn builds can still run them but the changes will make players have to work for it again and will feel a lot more rewarding. Slugging synergy is gone with the Ring Drawing nerf but the proximity buffs to condemn should make up for it and make condemn still a viable strategy, while not making it toxic and unhealthy for the game.
People who enjoy her stealth aspects or more standard builds will be able to do so with a fully restored Reiko's Watch and ways to improve her stealth with add-ons or basekit changes. They will also have better mobility than Onryo pre-rework without Iri-tape due to the reduced TV cool-downs providing a better QoL when playing her compared to before.
I agree with pretty much all of this. I think on point #2 they should just buff the proximity condemn range to make giving condemn a bit easier or have it give like 1.5 stacks. For point
#5 I agree a lot of the add-ons could use some changes and tweaks to make them more interesting or more useful. My main ideals would be:
I strongly disagree with you on point #6 though. Deathhook is too restrictive and makes her condemn useless. Survivors would have no reason to address it as well since it wouldn't be a threat at all until they are pretty much dead anyways. Debuffs might help but I feel like survivors can either easily remove them or just ignore it. I do think perhaps 1 hook though could be reasonable.
#6 is more of a 'if they' suggestion anyway, but I agree with your stance as well.
@MechWarrior3
What do you think of my ideas?
They were from before the ptb.
Ah yes! I have read this before. This was the same thread I put my ideas and thoughts on too. (P100 sadako)
these are great ideas and I agree with them 💯!
I‘m happy you liked them.
I’d try to go back and find my ideas but that is a lot of work 🤣 otherwise I’d love to show you