Please post your Sadako ideas/feedback for the devs here!

I still hope the devs make a pinned discussion for Sadako, where we can post our ideas before the rework.

Feel free to post your ideas here. So we have a summary of our ideas for the devs, what we want to see with her coming changes. Maybe they see/read those.

Comments

  • My ideas: (I focus on her old version)

    Tvs

    • Very short/no cooldowns. If survivors want to take your ability away to be everywhere instantly, they have to take a tape
    • TVs have an area around them, where you get a small amount of condemned (when on) just by being close and by looking at the clip on the Tv you get more passive condemned

    Tp

    • No 10s cooldown, instead only the time you need to change the mode to allow her fast mobility again, which was the coolest thing
    • Speed boost after crawling out of the tv
    • Looking around while crawling out of an tv to have a better orientation in chase
    • The radius around tvs, which gives you condemned after a tp, gets split in three areas. First radius around the TVs (16-20m) 0,5 stacks, in the second radius (8-16m) 1 stack and close to the TVs (0-8m) 2 stacks. So that you would be rewarded to chase survivors into TVs.
    • Condemned should be applied at the start of the crawling out a TV animation, not afterwards
    • all areas around TVs (16m) give 1 stack condemned (maybe only as addon)

    Demanifast/Manifast

    • Faster switch between both forms
    • More lagging and glitching around, so that survivors have a harder time tracking you
    • Pallet immunity like now
    • Chases count as chases in demanifast
    • The demanifast glitching should stay a bit longer after switching
    • I would also like her terror radius to return in demanifasted mode so people would be scared and run into me, because they don‘t know from where I come. As I started playing against her I did that quite often. I heard the terror radius, then I started to run and she just appeared out of nowhere in front of me.

    Tapes

    • I would want the tapes to be like before the rework, because in the current form I don‘t like that people switch off TVs only to counter condemned. If it was willingly it would be fine, but so I hate it.
    • With short/no TV cooldown you have to pick one up, otherwise she can tp around all the time. After taking one the tv shuts down for 50-70s.
    • After putting it back in the tv you lose condemned stacks
    • you only have one tv to put the tape like before

    She shouldn’t have her lullaby shown in the visual heartbeat. Maybe it‘s only me, but I can hear and I don‘t hear any lullaby, so I see it in the visuel heartbeat -> ah there is something and know she is there.

    I would also like her old iri addon to return.

  • On the notion that they're bringing her back closer to her prior state, my personal wishlist is:

    1. TVs should keep their current Cooldowns
    2. Do something with condemned that isn't overbearing or next to nonexistent, somewhere in between prechange and current Sadako that promotes tape exchanges but doesn't leave too many TVs off if #1 is changed too much.
    3. Keep her current demanifest anti-stun. It's a great chase tool the more I get used to it.
    4. Remove the TP cooldowns. Wouldn't make sense if global condemned is removed or even weakened to something like 0.25%
    5. Touch up some of the addons. Reiko's Watch needs to be back to it's prior state, and other addons should be a little more appealing to run. I also agree with OP that old Iri Tape should make a comeback.
    6. If the basekit mori is touched in any way, let it be only avaliable on death hook to promote hooks and discourage the slugging thing, as well as possibly have certain condemned stacks grant certain debuffs to compensate and possibly help her chase a bit.

    If I think of more I'll edit this post. But for the most part I agree with OP's suggestions as well.

  • I'll paste my suggestions from another thread.

    Remove most of the rework changes. The following being the most important:

    • Remove the map-wide global condemn gain upon Projection as it leads to boring teleport spam gameplay and punishes soloq. It also creates the side effect of survivors frequently running tapes and turning off her TVs which reduces her mobility.
    • Remove the 10seconds cool-down on teleports that create the dreaded double cool-down on her power.
    • Revert the changes to how tapes work. Tapes should become cursed tapes again and no longer act as a shield to protect survivors. They should get ticking condemn like they used to and should shy away from touching her TVs expect in situations where they need to deny her power or remove condemn. Tapes should not block any form of condemn build up.
    • Condemn should be gained how it used to be by being within a certain radius of a TV when Onryo teleports to it.

    These are important quality of life changes that I believe will make her a more balanced and well rounded killer.

    • Condemn should get some sort of buff such as either 1.5-2 stacks when she emerges from a TV within 16 meters or 1 stack when within 20-24 meters.
    • Keep Ring Drawing nerf to reduce unfun slugging builds.
    • Fully restore old Reiko's Watch add-on. Or leave the add-on the same while taking the previously nerfed portion and making it basekit.
    • Keep the shorter TV cool-downs so her teleport power doesn't feel weak when not running Iri-tape. Added benefit of making her less add-on reliant in higher MMRs.
    • Reinstate the old Iri-tape add-on but make part of it basekit. Nerf the rest of the add-on by having it reduce condemn build up upon Projection as compensation for having strong map presence by having TVs pretty much always on.

    Perhaps controversial changes I would like to see.

    • Change the Iri-Remote Control add-on so that survivors who are fully condemned become exposed until they remove condemn. If not restoring the old Iri-tape then use Iri-tape for this effect and keep the current reworked effect on the Iri-Remote Conrol add-on.
    • Distorted Photo or some other add-on which removes her lullaby while demanifested.
    • Increase the ranges of Rickety Pinwheel and Sea-Soaked Cloth add-ons to 12 meters or make them active regardless of whether a TV is turned on or not.
    • Ideally make half of the fully restored Reiko's Watch basekit and leave the other half within the add-on as a QoL change.

    TLDR:

    These changes should result in making a variety of builds viable on her again and not make her so add-on reliant. The changes will encourage more fun and engaging gameplay for both sides as well. This is largely due to the interaction between survivor and killer being centered around her teleporting to TVs near survivors again compared to her current rework where she can practically teleport spam and ignore survivors until one of them is fully condemned.

    People who enjoy her map mobility can play her as a mobility killer with Iri-tape even if sacrificing some condemn build up.

    People who enjoy condemn builds can still run them but the changes will make players have to work for it again and will feel a lot more rewarding. Slugging synergy is gone with the Ring Drawing nerf but the proximity buffs to condemn should make up for it and make condemn still a viable strategy, while not making it toxic and unhealthy for the game.

    People who enjoy her stealth aspects or more standard builds will be able to do so with a fully restored Reiko's Watch and ways to improve her stealth with add-ons or basekit changes. They will also have better mobility than Onryo pre-rework without Iri-tape due to the reduced TV cool-downs providing a better QoL when playing her compared to before.

  • @ChaosWam said:

    On the notion that they're bringing her back closer to her prior state, my personal wishlist is:

    1. TVs should keep their current Cooldowns
    2. Do something with condemned that isn't overbearing or next to nonexistent, somewhere in between prechange and current Sadako that promotes tape exchanges but doesn't leave too many TVs off if #1 is changed too much.
    3. Keep her current demanifest anti-stun. It's a great chase tool the more I get used to it.
    4. Remove the TP cooldowns. Wouldn't make sense if global condemned is removed or even weakened to something like 0.25%
    5. Touch up some of the addons. Reiko's Watch needs to be back to it's prior state, and other addons should be a little more appealing to run. I also agree with OP that old Iri Tape should make a comeback.
    6. If the basekit mori is touched in any way, let it be only avaliable on death hook to promote hooks and discourage the slugging thing, as well as possibly have certain condemned stacks grant certain debuffs to compensate and possibly help her chase a bit.

    If I think of more I'll edit this post. But for the most part I agree with OP's suggestions as well.

    I agree with pretty much all of this. I think on point #2 they should just buff the proximity condemn range to make giving condemn a bit easier or have it give like 1.5 stacks. For point

    #5 I agree a lot of the add-ons could use some changes and tweaks to make them more interesting or more useful. My main ideals would be:

    • I think old Iri-tape needs to be part basekit if they don't keep the short TV cooldowns or have it be nerfed a bit if they do so it only restores 2 TVs or something or has a shorter window to get the hit.
    • Reiko's Watch 100% needs to be reverted.
    • VCR add-on should also show Sadako coming out of all TVs to make it useful.
    • Remote Control add-on should stay as it is with the rework or make survivors with full condemn exposed.

    I strongly disagree with you on point #6 though. Deathhook is too restrictive and makes her condemn useless. Survivors would have no reason to address it as well since it wouldn't be a threat at all until they are pretty much dead anyways. Debuffs might help but I feel like survivors can either easily remove them or just ignore it. I do think perhaps 1 hook though could be reasonable.

  • @Skitten56 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620489#Comment_3620489

    I agree with pretty much all of this. I think on point #2 they should just buff the proximity condemn range to make giving condemn a bit easier or have it give like 1.5 stacks. For point

    #5 I agree a lot of the add-ons could use some changes and tweaks to make them more interesting or more useful. My main ideals would be:

    • I think old Iri-tape needs to be part basekit if they don't keep the short TV cooldowns or have it be nerfed a bit if they do so it only restores 2 TVs or something or has a shorter window to get the hit.
    • Reiko's Watch 100% needs to be reverted.
    • VCR add-on should also show Sadako coming out of all TVs to make it useful.
    • Remote Control add-on should stay as it is with the rework or make survivors with full condemn exposed.

    I strongly disagree with you on point #6 though. Deathhook is too restrictive and makes her condemn useless. Survivors would have no reason to address it as well since it wouldn't be a threat at all until they are pretty much dead anyways. Debuffs might help but I feel like survivors can either easily remove them or just ignore it. I do think perhaps 1 hook though could be reasonable.

    #6 is more of a 'if they' suggestion anyway, but I agree with your stance as well.

  • @MechWarrior3

    @jonifire said:

    My ideas: (I focus on her old version)

    Tvs

    • Very short/no cooldowns. If survivors want to take your ability away to be everywhere instantly, they have to take a tape
    • TVs have an area around them, where you get a small amount of condemned (when on) just by being close and by looking at the clip on the Tv you get more passive condemned

    Tp

    • No 10s cooldown, instead only the time you need to change the mode to allow her fast mobility again, which was the coolest thing
    • Speed boost after crawling out of the tv
    • Looking around while crawling out of an tv to have a better orientation in chase
    • The radius around tvs, which gives you condemned after a tp, gets split in three areas. First radius around the TVs (16-20m) 0,5 stacks, in the second radius (8-16m) 1 stack and close to the TVs (0-8m) 2 stacks. So that you would be rewarded to chase survivors into TVs.
    • Condemned should be applied at the start of the crawling out a TV animation, not afterwards
    • all areas around TVs (16m) give 1 stack condemned (maybe only as addon)

    Demanifast/Manifast

    • Faster switch between both forms
    • More lagging and glitching around, so that survivors have a harder time tracking you
    • Pallet immunity like now
    • Chases count as chases in demanifast
    • The demanifast glitching should stay a bit longer after switching
    • I would also like her terror radius to return in demanifasted mode so people would be scared and run into me, because they don‘t know from where I come. As I started playing against her I did that quite often. I heard the terror radius, then I started to run and she just appeared out of nowhere in front of me.

    Tapes

    • I would want the tapes to be like before the rework, because in the current form I don‘t like that people switch off TVs only to counter condemned. If it was willingly it would be fine, but so I hate it.
    • With short/no TV cooldown you have to pick one up, otherwise she can tp around all the time. After taking one the tv shuts down for 50-70s.
    • After putting it back in the tv you lose condemned stacks
    • you only have one tv to put the tape like before

    She shouldn’t have her lullaby shown in the visual heartbeat. Maybe it‘s only me, but I can hear and I don‘t hear any lullaby, so I see it in the visuel heartbeat -> ah there is something and know she is there.

    I would also like her old iri addon to return.

    What do you think of my ideas?

    They were from before the ptb.

  • Ah yes! I have read this before. This was the same thread I put my ideas and thoughts on too. (P100 sadako)


    these are great ideas and I agree with them 💯!

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626967#Comment_3626967

    Ah yes! I have read this before. This was the same thread I put my ideas and thoughts on too. (P100 sadako)

    these are great ideas and I agree with them 💯!

    I‘m happy you liked them.

  • I’d try to go back and find my ideas but that is a lot of work 🤣 otherwise I’d love to show you