Why do the devs refuse to buff mediocre or trash tier perks?
why is nobody mentioning it? example huntress and wraith perks i mean cmon now they probably have one of the most garbage perks in the game, and nobody cares its absolutely insane. were stuck with perks from times that you werent even born and now we're all stuck with outdated crap. Why?
Comments
They did buff Coup, Claustrophobia and Furtive Chase not that long ago. Shadowborn rework is also on the way.
I'm probably missing a few, these are just from the top of my head.
It took them literal years to change them and some of them still sucks. Either you have to use an entire build around it or suffer.
They do this every couple of months
Would be amazing to have another update that buffs/reworks like 20 perks on each side again
They have to introduce an average of 6 new perks (sometimes more) every 3 months. There's going to be bloat, and a lot of perks are going to be underwhelming (especially as the game changes.) Since they refuse to do anything like a "game health" chapter, perk reworks tend to either be reactionary (too strong, change in mechanics) or focused (meta shakeup.) Simply put, its just not realistic to buff every perk that needs it.
They don't. They do buff those mediocre or trash tier perks, they just do it slower than you'd like.
Cause they just do their changes randomly.
Considering they are gonna take 3 months to change STBFL, Grim Embrace, Quick Gambit, Shadowborn and Monitor & Abuse
3 to 4 months to change Sloppy Butcher
4 to 6 months to change Ultimate Weapon and Decisive Strike
I'm guessing there is only 1 employee working full time creating the code
(To be fair, Sloppy Butcher is gonna get reworked along with the mangled rework, who knows whats gonna be)
Because they have to do new perks every time.
Also there are so much perks already that there will always be bad ones.
Yeah BHVR seems to like the idea of 'Everything needs to be weak so that way its balanced!' so instead of buffing weak things to be on par, they absolutely gut any strong perks. (edit: also for sales. BHVR keeping all the perks weak makes it so when a new shiny good perk comes along, everyone rushes to buy it before they gut it just in time for the next few chapters to have some crazy strong perk rinse and repeat)
Perks are permanent after purchasing and able to bring it every match. While Items/addons are not.
For me, perks should be weaker than items/addons. But that would not make them sell chapters.
A lot of perks are bad because of fundamental design reasons, and in order to buff them the devs would need to:
-Come up with a fundamental rework to how the perk works
-Code the new mechanics for the perk
-Play test it to make sure it works as intended
-Make adjustments based on their observations
-Release a PTB
-Make further adjustments and bugfixes based on feedback
Some perks could be improved by simple number tweaks, sure, but a lot would require a whole bunch of extra work to fix.