An honest survey about the survival rate of players without a party

Poll on the topic: What is the survival rate in the game when you play solo (without a group) and run into the gate?

Since the developers prefer to hide statistics for 5-7 years, ignoring requests from players, I will assume that the most accurate possible option is only possible through a poll on this forum.

Please don’t spoil the statistics with your opinion, I think that if you really don’t play alone as survivors, we have no other ways to collect statistics.

Comments

  • I've been away for a while, let's start voting

  • Wow, those numbers are very low. I hope bhvr buffs survivors to compensate for it because it's not looking good.

  • I'm putting this but I feel I should put a disclaimer that I'm a "no one left behind" type of player who would gladly die trying to save my teammates or hook trade to be the one left behind.

  • What are these poll options though? How are you going to collect any sort of significant data when one option is 5% in 20, the other 10% in 10, and one states "a couple" what the heck is a couple? That differs for people.

  • I haven't the slightest clue.

    I don't really care about the results of the trial - my memories are hazy. It's probably low, as I rather go back trying to do an impossible save and die instead of just leaving.

    But I think my SWF survival rate is even lower, as I play with sillies. :P

  • @Phantom_ said:

    What are these poll options though? How are you going to collect any sort of significant data when one option is 5% in 20, the other 10% in 10, and one states "a couple" what the heck is a couple? That differs for people.

    5% = 1/20 ; 10% = 1/10 ; 50% = 1/2 ; 75% = 3/4

    A couple means 2, it's not supposed to differ depending on people ?

    35% should have been 33% (or 33,33.. if we want to be picky) but other than that OP's math is correct

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3584959#Comment_3584959

    5% = 1/20 ; 10% = 1/10 ; 50% = 1/2 ; 75% = 3/4

    A couple means 2, it's not supposed to differ depending on people ?

    35% should have been 33% (or 33,33.. if we want to be picky) but other than that OP's math is correct

    This is my first survey, perhaps I made a mistake by expressing my thoughts in such a way that it misled someone.

    Even such a survey will be useful in some way, although I do not deny that those who will deliberately try to spoil the thinking from a point of view not related to the group of respondents will interfere.

    For greater accuracy, I would recommend repeating similar question topics to someone else after some time and creating your own.

    For example, a couple of weeks after the introduction of a major update, it would be nice to receive feedback through such surveys for players on the forum, since the developers do not consider it necessary to publish such information, although creating such reports will not take them much time.

  • @surv43 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585261#Comment_3585261

    This is my first survey, perhaps I made a mistake by expressing my thoughts in such a way that it misled someone.

    Even such a survey will be useful in some way, although I do not deny that those who will deliberately try to spoil the thinking from a point of view not related to the group of respondents will interfere.

    For greater accuracy, I would recommend repeating similar question topics to someone else after some time and creating your own.

    For example, a couple of weeks after the introduction of a major update, it would be nice to receive feedback through such surveys for players on the forum, since the developers do not consider it necessary to publish such information, although creating such reports will not take them much time.

    Yeah that's for sure, but I think you expressed your thoughts properly. I believe they just misread 5% in 20 instead of 5% or 1 in 20. In any case you're right, the survey doesn't hold much weight by itself but it's still interesting to see the results

  • The survival rate by the solo play is low. As other survivors do nothing or keep hiding, I do not turn on electricity.

  • @surv43 said:

    Poll on the topic: What is the survival rate in the game when you play solo (without a group) and run into the gate?

    Since the developers prefer to hide statistics for 5-7 years, ignoring requests from players, I will assume that the most accurate possible option is only possible through a poll on this forum.

    Please don’t spoil the statistics with your opinion, I think that if you really don’t play alone as survivors, we have no other ways to collect statistics.

    We have data on that though... It is not 5-7 years old but a bit more than 4 years.. The escape rate used to be 42-46% percent.. Solo q being 42 and full 4 man swf was 46 I think? So since this thing is not representative at all I don't think the result we get here has any value...

  • @motiRobot said:

    The survival rate by the solo play is low. As other survivors do nothing or keep hiding, I do not turn on electricity.

    I would say that everyone is waiting for what will happen at the beginning of the match, trying not to attract attention, my scenario is if there is no team nearby, I go to the center, realizing which side the maniac is coming from. The main goal at the start of the match is to close the central generators, then reduce the clusters of generators on the edge of the map, those closer to the center.

    It seems so simple, but since there is a fugitive emblem (run after the maniac for a few minutes) for the survivors, the survivors most often run to look for the maniac at the start of the match and do not repair the generators. Oh, and then after three minutes someone dies and the game becomes three against one, a couple of minutes another one dies and the game usually ends. I’m also involved in this because the team is spinning around and usually doesn’t save after the first one dies. This emblem annoys me, I want to remove the need to run after a maniac to get it.

    I initially don’t like the match if the maniac finds me first, I don’t know why, but they always come to me first.

    In order not to be the first to start the chase, I prefer to hit the generator and go to another place using roundabout routes, in order to spend time maniacally searching around the generator I hit or just take a distortion.

    All weak players play with auras because they don’t know how to play and the distortion shows this quite well.

    In other words, if I’m against starting to run from the very start, then I take distortion; in this regard, this is an irreplaceable skill, I recommend it for everyone.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/391320/an-honest-survey-about-the-survival-rate-of-players-without-a-party

    We have data on that though... It is not 5-7 years old but a bit more than 4 years.. The escape rate used to be 42-46% percent.. Solo q being 42 and full 4 man swf was 46 I think? So since this thing is not representative at all I don't think the result we get here has any value...

    give me a source, I have never come across such sources.

    If you give the example of streamers’ games, divide the survival rate several times because there may be a lot of options why it survives like that, including cooperation with the company and tweaking the selection of players, as well as fans who prefer to concede victory to the player.

    The only way is to collect information from several sources or directly trust the developers if they provide such information.

    Since each player and account is different, some will have a better team than others and the player may play differently from other players in comparison.

    That is, we can only rely on surveys, collecting statistics from, for example, several streamers or information from developers.

  • @surv43 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585672#Comment_3585672

    give me a source, I have never come across such sources.

    If you give the example of streamers’ games, divide the survival rate several times because there may be a lot of options why it survives like that, including cooperation with the company and tweaking the selection of players, as well as fans who prefer to concede victory to the player.

    The only way is to collect information from several sources or directly trust the developers if they provide such information.

    Since each player and account is different, some will have a better team than others and the player may play differently from other players in comparison.

    That is, we can only rely on surveys, collecting statistics from, for example, several streamers or information from developers.

    @Peanits said:

    Earlier this week, we asked you what statistics you would like to see. Since then, we have collected data on some of the most popular requests and designed some fancy graphics for them. There are a few things to note:

    • This data does not include the recent PTB.
    • Data involving rank was collected shortly before a rank reset (April 1st to April 7th).
    • These are very general statistics, so use caution before drawing any conclusions.

    https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg

    Average Party Size

    This is the overall average, between all ranks and platforms, of how many other Survivors players are queuing up with. More than half of the total Survivors are playing solo, while only 3-6% are playing in a full Survive With Friends group. This is based on the group size out of the total number of matches.

    https://us.v-cdn.net/6030815/uploads/771/II0BH5BS6HP0.jpg

    Party Size Survival Rate

    This is the average chance of Survival per Survivor depending on the size of the Survive With Friends group they are playing in. This is an average between all ranks on all platforms.

    https://us.v-cdn.net/6030815/uploads/270/X1L1JQEBEOMA.jpg

    Survival Rate by Rank

    This graph shows the average rate of survival per Survivor at any given rank, per platform. Please note: The data collected is using your rank after the match, so players who depipped from rank 1 down to rank 2 would appear as rank 2 for our purposes. This is likely the reason why you'll notice a large gap between the survival rate of rank 1 and rank 2: Players who survived were more likely to pip and maintain their rank, while those who died were more likely to depip and lose their rank.

    This data was also collected between April 1st and April 7th, after the pipping thresholds were originally changed but before they were later tweaked to be more forgiving for Survivors. Because of that, the statistics at this rank are from a small sample size consisting solely of the best players that could maintain rank 1 with the strict pipping conditions.

    https://us.v-cdn.net/6030815/uploads/198/WJGATDU9GIYC.jpg

    Average Game Length

    This graph shows the average game length at any given rank for each platform. This is the time from the start of the match until the final Survivor either escapes or is sacrificed.

    https://us.v-cdn.net/6030815/uploads/103/8BOLFYNH0D9I.jpg

    Most Popular Killer by Rank

    This chart shows which Killer is the most popular depending on rank, per platform. For example, on PC from rank 1-4, nurse is the most popular Killer, while Hillbilly tends to be more popular from rank 5-12. The highest overall usage for any Killer at a given rank is the Nurse at rank 1, coming in at 22.39%.

    https://us.v-cdn.net/6030815/uploads/398/4A494UUNC0WZ.jpg

    Highest and Lowest Kill Rates

    This chart shows the deadliest (yellow) and least deadly (red) Killers per platform. These stats are an average for all ranks. Since there are four Survivors, a 50% kill rate equates to two Survivors escaping and two Survivors dying.

    https://us.v-cdn.net/6030815/uploads/928/2YVQMEWUS0KN.jpg

    Most Used Perks (Survivor)

    This chart shows the most popular Survivor perks based on rank ranges between all platforms. We decided not to display ranks 13-20 as they tend to be more random (newer, lower ranked players tend to use whichever perks they have rather than picking what they want specifically). The numbers displayed are the percentage that perk is used of all perks used at that rank.

    https://us.v-cdn.net/6030815/uploads/781/T8VE1J9V3G07.jpg

    Most Used Perks (Killer)

    This chart shows the most popular Killer perks based on rank ranges between all platforms. Like the Survivor perks above, we decided not to show ranks 13-20. The number displayed are a percentage of the total perks used at that rank range.

    Is there something that confuses you? Maybe you'd like to know a more precise number on one of these stats? I'll be doing a live Q&A in the official Dead by Daylight Discord server tomorrow at 2PM EST.

    If you are not in the Official Discord server, you can join here: https://discord.gg/549m9NT

    The Q&A will take place in the #game-discussion channel.

    Here is your source, official data from the devs, like I said 4 years old. I think this should be somewhat reliable, this poll however is not really ^^

  • Killer has to be rlly bad at the game if you wanna win in soloQ tbh

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585756#Comment_3585756

    https://forums.bhvr.com/dead-by-daylight/discussion/61114/community-community-data-requests

    Here is your source, official data from the devs, like I said 4 years old. I think this should be somewhat reliable, this poll however is not really ^^

    This is from back when they still did "rank resets" so it is worthless.

    Also, not sure what "run away" means?

  • @brewingtea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585840#Comment_3585840

    This is from back when they still did "rank resets" so it is worthless.

    Also, not sure what "run away" means?

    I would not say it is worthless, since MMR really does not work any better than the old ranks, also even then if everything was unbalanced you would still see a higher escape rate with more people in one group right? So why exactly did we not see it back then?

  • @brewingtea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585840#Comment_3585840

    This is from back when they still did "rank resets" so it is worthless.

    Also, not sure what "run away" means?

    Also the date is more accurate the closer you are to rank reset, because otherwise you would have only people in high ranks that play a lot in a short time. You would be right if matchmaking was working properly and putting together people of equal skill, but it does not.

  • then again i run stealth builds

  • wth does it mean to escape less than 1 game

  • I escape about 1/5 maybe a little less. I also can sometimes go on escape streaks but they are usually followed by kill streaks.

    However, of the times I do not escape there most definitely are things that me and my team did not do correctly. We did not spread hook states where one Survivor has no hooks by the time the first Survivor dies. There are times that we are not fixing the generators fast enough. There are also times where Survivors in the match get found too quickly instead of knowing when to hide a bit from the Killer. Then there’s obviously chase skill.

    DBD feels like a game where the Killers have a higher kill rate at lower ranks and a lower kill rate at higher ranks. And it makes sense that’s how it is.

  • I think I escape about 35-40% my games in soloQ so about every third game. But it is inconsistent sometimes I escape 4 times a row and sometimes die 10 games a row. Usually I can bit carry my teams. But what I think is more important than just escape rate that is you have chance. So many games are just killer stomping us in soloQ 3-5 gens remaining.

  • This is based on the past 53 trials I've had since starting to note the results as survivor. 60% is my current escape rate, with 32 escapes (4 by hatch).

  • The first 2-3 years I played I escaped probably 50-60% of the time. These days it is maybe 10% but probably closer to 7%. But killers used to have one special ability each to take down survivors. Now they are each coming out with 3 or 4 special abilities and every one of them has an aura/location perk/add-on. It has really sucked the fun and the skill out of the game.