It's time we visited the nurse once again for a nerf that makes sense...
So, she has a lot of strong abilities and they are hard to counter at times. Against a skilled SWF team it can still go both ways but most times (from my experience) the Nurse always wins.. but win/loss stats aside. I have FINALLY found a meaningful suggestion for a nerf for the nurse that makes sense.
It doesn't affect any type of skills or addons, it only affects the lock-on mechanism. What I mean by that is, when you teleport with the Nurse she automatically faces the direction of the survivor no matter where she is, now if this was removed it would definitely help to reduce the tremendous skill gab between the Nurse and survivors without having to change any base-kit.
I would like to know the thoughts of the community in regards to this. I know there are dedicated nurse killers too so this discussion may possibly get a little out of hand but please, keep it civil, respectful and kept to the topic. Thanks.
------------------------------------------
Edit: So aim assist is not as heavy as I first speculated and I was wrong for my initial suggestion. Maybe the killer being able to freely turn should be heavily nerfed to the point where the killer is unable to blink more than 60 degrees from the point of teleport in both directions?
Comments
What are you even talking about? After a blink you face the direction you where looking at before, you have full control over your camera and I have not seen it once that I was looking in some direction I didn't intentionally look at... So I don't think what you describe exists... I'm not aware of it at least, and i've played nurse for quite a bit... If you however mean auto aim sure, get rid of it entirely, no reason to hit some edges of the wall just because the game says so anymore, but please for all killers then.
You do NOT automatically lock on to survivors after blinking.
I mean, unless a killer can do a 180 degree turn during teleporting within half a second to the other side of the table without knowing which way the survivor has ran, yes, you really do get automatic lock on. I've seen it happen time and time again. It works the exact same with the hag and her traps, if someone activates it you come out of the trap facing them. Unless it's somewhat different on PC which I highly doubt.
This feature does not exist on Pc, I have no clue what you are talking about buddy... You can however turn while you are blinking... Just play her for one bot match and see for yourself, but on PC this does not exist.
I think I am referring to the auto aim.
Here is an example of it in the past.
I don't think it makes sense to remove it for all killers as killers do need it, just not the nurse because that is the biggest issue about her I believe atm.
I dopnt think you can remove auto aim partially like that... also it f s her many times a game.. But i dont see how removing it would help you in any way?
Here you go, friend. I just implemented your sugggestion into the game and erased everyones memories of how it used to be.
Jokes aside, this has never been the case. Nurse doesn't automatically face the direction of the survivor. She keeps her ability to adjust her camera during a blink, so that might be why you see Nurses always looking at the survivors they chase.
So an example would be today. I was looping nurse very tightly around a basic table with a pallet. The nurse blinked past me and turned 130 degrees while blinking within 0.5s. That was auto aim and not the player. Without this it would definitely force an increase in skill gap for the killer.
Have a Freddy nerf instead. Because that obviously is what the game needed.
How would you be able to tell? Auto aim only makes hits connect (or let's say it makes them look more reasonable, I think the hit connects regardless) ... You still have to swing in the general direction... After blink nurse players will usually just lunge and turn their camera to get a hit.
idk if you have played nurse but thats not how that works, while blinking and after a blink its completely normal camera movement if a nurse is facing you after a blink if you rounded a corner or something its because the nurse turned her camera and if you are talking about the "auto aim" of attacks yeah idk if that would be a good change because it would still hit the survivors it just wouldn't "auto aim" to make it look better on the killers end its just there to make the game look pretty.
So the killer that was chasing me, his sense was hella slow during chase, so there was no way it was him controlling the turn manually. That's how ik lol
Nah dude... That's just not what it is ^^ How you ever be able to tell with how high or low sensitivity someone is playing xD
Been playing games since 2005, trust me ik when someone has low sens lol
You was correct, I haven't touched Nurse since she last had huge changes done to her and aim assist felt a lot stronger for me at the time. I have amended the post with an edit to reflect these changes. Thanks.
Ok so how exactly do you know if a person has a high sensitivity and swings the mouse only a little bit or a low one and uses his entire arm? Dude there is just no way you can know that...
Ultimate sollution to actually make her skillful to play? Single blink or castrate her lunge (make her lunge like tier 1 Myers).
Both sound horrible, single blink would just make everything a guessing game, whereas the lunge results in the issue of survivors hitboxes blocking your blinking spot and essentialy making it impossible to be in hit distance if you blinked from further away... If consider addons she is most likely not the strongest killer anymore, because hers don't really add much to her kit, whereas Blight becomes a lot stronger. She is already skillfull to play as you basically need to know what objects block your blink and what is behind the wall you are blinking at.
Experience.
My man, you would never even have confirmation if you are right or wrong, there is no indication whether or not one or the other is true this is as believable as to say you can tell whether or not somebody is right or left handed just by playing against them... This basically means you cannot gain any experience, because the results are not different at all, so you have nothing you can lookout for to base your claim upon.
Skilful to play? Please, 20 matches with her and you're good. Nurse is overpowered and something needs to change. I know one of both will heavily impact her, that is the idea.
I mean, I wanted to keep it short and to the point without wasting time since I said at the start of this topic I wanted the subject to be kept to the point. I used to be #167 wraith in the world for apex, I see things the average gamer doesn't, I shouldn't need to elaborate a third time. Lets just leave it at that mate.
Oh so after 20 games you know the layout of every indoor map and exactly what is behind each wall and what path the survivor could take? Yeah sure buddy.
I might look to you if we were discussing Wraith in Apex, but I think I would rather listen to the opinions of Nurse mains when it comes to tweaking Nurse lol.
Na that's never a good idea tbh. If you main someone the last thing you want is her being nerfed lmao. You'd defend that with all your might and spirit.
You still have a better understand of the impact a change would have, and if your reasoning against it is alright I don't think it is a bad thing to listen to that person. Also that is assuming quite a lot... Not everyone is that focussed on their own gain, I mean sure you don't want your favorite character gutted and what not but you can still make an objective call when something is busted... And I don't think for example that there are many people out their that main blight and defend compound 33 for not being completely busted...