Survivor Voice Chat?

every other game i play has voice chat so we can communicate to one another so i dont really know why this one doesn’t. would be great to be able to talk to my teammates to know what they’re doing. just give us comms and the option to mute people, it really is bare minimum for a popular game in 2023 im not going to lie

Comments

  • If you have friends its easier to use discord, if you have voice chat someone will shout slurs at you and I honestly dont want to spend my time muting every fool.

  • Proximity chat, have to be close to whisper to each other, the killer should hear talking when close enough or you're too loud.

    Let somebody yell or act a fool, the killer will handle it.

    I think it would be a ton of fun. If I could hear a survivor yelp when I jump-scare them, I would play twice as much.

  • @Emeal said:

    If you have friends its easier to use discord, if you have voice chat someone will shout slurs at you and I honestly dont want to spend my time muting every fool.

    Can the consoles even use Discord? That's much the larger playerbase.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574211#Comment_3574211

    Can the consoles even use Discord? That's much the larger playerbase.

    Yes and no.

    As far as I know the Switch can't use it, however Xbox can use Discord. Not sure about PlayStation.

  • @itstofuuu99 said:

    every other game i play has voice chat so we can communicate to one another so i dont really know why this one doesn’t. would be great to be able to talk to my teammates to know what they’re doing. just give us comms and the option to mute people, it really is bare minimum for a popular game in 2023 im not going to lie

    Whenever this has been brought up before, their reasoning against adding it has always been the various languages throughout the regions & the availability of third-party comms.

    I suspect they also just don't want the moderation nightmare policing comms would be. Just my opinion though.

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574231#Comment_3574231

    Yes and no.

    As far as I know the Switch can't use it, however Xbox can use Discord. Not sure about PlayStation.

    Makes sense with Xbox because Microsoft bought Discord. I know the PlayStations have built in comms and so does my Xbox. I've always used that built-in system and haven't come across anyone asking about Discord on there, yet.

  • @Emeal said:

    If you have friends its easier to use discord, if you have voice chat someone will shout slurs at you and I honestly dont want to spend my time muting every fool.

    Usually games have options to opt out of voice chats, so that's not really an argument, you can just turn the feature off...

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574211#Comment_3574211

    Usually games have options to opt out of voice chats, so that's not really an argument, you can just turn the feature off...

    It IS still part of the problem, like why would you implement a feature if people are just gonna turn it off.

    waste of time, use discord.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574263#Comment_3574263

    It IS still part of the problem, like why would you implement a feature if people are just gonna turn it off.

    waste of time, use discord.

    Because some people don't use stuff, not a reason not to implement it... Not everyone is using the visible heartbeat or color blind mode, is that a reason not to implement it? ^^

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574341#Comment_3574341

    Because some people don't use stuff, not a reason not to implement it... Not everyone is using the visible heartbeat or color blind mode, is that a reason not to implement it? ^^

    is that a reason not to implement it? 

    Yes.

    You make it sound like it didn't take pushing to get bHVR to giddy up and get that to the top of the priority list and get implemented. I recall also seeing a response from someone being paraded on social media as tone-deaf in regards to implementing that feature. It certainly was not feature that was gonna be added. The heartbeat was also found to be used by a lot of people too, I play with it constantly and I don't even have hearing problems. its just nice to have and see it as well.

    Visual heartbeat was a good idea and there was a strong community push for it, built in discord has not convinced me yet.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574360#Comment_3574360

    is that a reason not to implement it? 

    Yes.

    You make it sound like it didn't take pushing to get bHVR to giddy up and get that to the top of the priority list and get implemented. I recall also seeing a response from someone being paraded on social media as tone-deaf in regards to implementing that feature. It certainly was not feature that was gonna be added. The heartbeat was also found to be used by a lot of people too, I play with it constantly and I don't even have hearing problems. its just nice to have and see it as well.

    Visual heartbeat was a good idea and there was a strong community push for it, built in discord has not convinced me yet.

    There is no game where 100% of people is using a certain feature, being it voice chat or whatever setting, just having the option is a good thing... Also it is not build in discord, games had voice chat longer than discord even exists... There is almost no game where you play with other people in a team that does not have this feature.

    Even the language Barrier is not really an argument because most people speak English and even if you have some in your lobby that, generally speaking most of the time you would at least have one teammate that speaks English, so it is already a benefit and nobody forces you to use it either, if you don't like it don't use it, if people speak nonsense mute them, it is really that easy and not much of a struggle, if you don't like the feature deactivate it, but just because you don't personally like to talk with the people on your team or don't want to hear them does not mean it is a good reason to not implement it, because if you are able to mute the voice chat globally then nothing changes for you.

  • No need voice chat in this game, HUD is enough.

    Use your game sense rather than your voice to figured out what your teammate doing or planning doing

  • @MikeStev said:

    No need voice chat in this game, HUD is enough.

    Use your game sense rather than your voice to figured out what your teammate doing or planning doing

    The question is do you want to close the gap between swf and solo or not? If so you need voice chat, if not then you will keep the issue that there are two groups of players of different strength you need to balance around...

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574720#Comment_3574720

    The question is do you want to close the gap between swf and solo or not? If so you need voice chat, if not then you will keep the issue that there are two groups of players of different strength you need to balance around...

    Thats why they introduce HUD, right? To improve solo queue so why asking for voice chat again?

  • @MikeStev said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574721#Comment_3574721

    Thats why they introduce HUD, right? To improve solo queue so why asking for voice chat again?

    Because the gap still exists? The HUD only reduced it... That's the whole point. The HUD does not give you the same amount of information as being in a voice chat does....it is that simple.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574723#Comment_3574723

    Because the gap still exists? The HUD only reduced it... That's the whole point. The HUD does not give you the same amount of information as being in a voice chat does....it is that simple.

    I have been playing from 2017, without HUD i can still play solo survivor without a problem.

    Yeah sometime no one saving you from hook until second phase so what? Not all match like that.


    When they introduce HUD, my own solo survivor coordination improved a lot.

    HUD let you know :

    - Who going for save / unhook

    - Who chased by killer

    - Which survivor still healing themselves or healing each other

    - Anyone open the exit gate?

    - Which survivor works on which generator

    Etc


    Want more?

    Bring Key with aura addon (see aura survivor or killer)

    Use aura perk Aftercare, Bond , Empathy, Situational Awareness, Lucky Star etc

    Use aura perk for see where killer : Alert, Fogwise, Darksense etc


    No need to bring Windows of Opportunity, Made For This, Exhaustion perk EVERY MATCH

    Come on

  • @MikeStev said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574725#Comment_3574725

    I have been playing from 2017, without HUD i can still play solo survivor without a problem.

    Yeah sometime no one saving you from hook until second phase so what? Not all match like that.

    When they introduce HUD, my own solo survivor coordination improved a lot.

    HUD let you know :

    - Who going for save / unhook

    - Who chased by killer

    - Which survivor still healing themselves or healing each other

    - Anyone open the exit gate?

    - Which survivor works on which generator

    Etc

    Want more?

    Bring Key with aura addon (see aura survivor or killer)

    Use aura perk Aftercare, Bond , Empathy, Situational Awareness, Lucky Star etc

    Use aura perk for see where killer : Alert, Fogwise, Darksense etc

    No need to bring Windows of Opportunity, Made For This, Exhaustion perk EVERY MATCH

    Come on

    You seem to be ignoring my point completely... The point is there is no reason to not have a voice chat in a modern game in 2023,we re not in the early 2000s anymore, basically any online multi-player game with teams has a voice chat. There should not be an information gap between people playing with friends while being in discord VS people who play solo and for some stupid reason this is the only game I can think of that has this...

    The HUD does not let you know which concrete Gen people are working on neither does it let you know if someone is going for the unhook, they might as well be ore running from the killer and therefore not being in chase, also since you don't get specific locations of players you don't necessarily know if you need to go for the unhook despite being the furthest away.

    You should not have to bring more to be on the same level, also this limits what otherwise can be brought in, if you being aura reading you cannot bring a medkit or a toolbox or a perk, depending on what gives you the aura reading.

    My point is if you play with voice chat there is no reason for any of those mentioned perks because your mates will give you the information... It is really not that hard to understand that even when you use all those perks to get a similar amount of information that you are still at a disadvantage because you cannot as well run the other stuff that helps you out, that's my whole point... If you are fine with that difference then so be it, but you cannot tell me that there is not difference because there definitely is...

  • I can't use discord, too many people stalk/harass me on there(eps if they find out who I am) . I got rid of it and haven't been happier. I'm sure others have this issue?

    Oddly enough my friend is the one who made it -_- I joke around with him a lot about it, and kept telling him when we were in Aion together(that's when he stopped working on guild works to work on it) to stop lmao. Ok story time over lol.

    At least if it was in game I can be anonymous or choose not to talk. On TCM it's push to talk and we have the option to type which is even better.

  • I just want to sneak up behind a survivor as Ghost face and whisper evils from behind a rock.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574723#Comment_3574723

    Because the gap still exists? The HUD only reduced it... That's the whole point. The HUD does not give you the same amount of information as being in a voice chat does....it is that simple.

    The thing is, the game wasn't designed or balanced around voice chat, and still isn't balanced around voice chat. Because it can't be - a game cannot be balanced around something that isn't provided by the developer, because they don't know how many people have access to it, and they want as few barriers to people playing the game as possible.

    To add voice chat to a game close to eight years after release would require a tremendous amount of work to re-balance the game, would cost Behaviour a lot of time and money (both from having to deal with regulating and moderating chat for violations -- in multiple languages -- as well as the implementation costs themselves), and make approximately zero back. It would also cement voice chat as all but essential and add a barrier to playing.

    The issue is that there's a discrepancy between voice chat and the information provided by the HUD - it just goes the other way. You have all the information you were intended to have while voice chat has far more. Nothing can be done about voice chat, so Behaviour doesn't make a big deal out of it, but I don't think the solution is to throw more in-game information at players to match it.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574725#Comment_3574725

    The thing is, the game wasn't designed or balanced around voice chat, and still isn't balanced around voice chat. Because it can't be - a game cannot be balanced around something that isn't provided by the developer, because they don't know how many people have access to it, and they want as few barriers to people playing the game as possible.

    To add voice chat to a game close to eight years after release would require a tremendous amount of work to re-balance the game, would cost Behaviour a lot time and money (both from having to deal with regulating and moderating chat for violations -- in multiple languages -- as well as the implementation costs themselves), and make approximately zero back. It would also cement voice chat as all but essential and add a barrier to playing.

    The issue is that there's a discrepancy between voice chat and the information provided by the HUD - it just goes the other way. You have all the information you were intended to have while voice chat has far more. Nothing can be done about voice chat, so Behaviour doesn't make a big deal out of it, but I don't think the solution is to throw more in-game information at players to match it.

    Even in 2016 it was fairly obvious that people would sit in voice when playing a game with friends, as far as I am aware that was the intention of the devs, dbd as a party game... So you cannot really say they did not see this issue to begin with.

    The 2nd question is what exactly are we balancing around currently? I think according to the latest revealed data about 50% of people are playing solo the rest is in some form of swf, duos being the vast majority, so by creating a voice chat you have a more homogenous group to balance around and not this mix we currently have. You would be able to get a far more balanced version of the game which would be great.

    Assuming that people are unable to buy a headset and therefore be able to access voice chat is just ridiculous, I don't know how this goes for the switch but any other console has the option to use voice chats, as far as I know, so I don't really see an issue there? Also voice chat is never required to play the game, even in Dota 2 or other mobas or counter strike and other shooters, just because it is there does not mean you have to use it, so it is not really a barrier that keeps you from playing.

    Like before mentioned creating a game and not thinking about voice chats outside of the game being a thing while balancing is just plain stupid... So you cannot really tell me they didn't create it with voice chat in mind, because then they would be really dumb... Like come on... You create a game that you think of as an online horror party game and you don't think of your players being in Skype discord teams peak, there is no way anybody is that stupid...

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574778#Comment_3574778

    Even in 2016 it was fairly obvious that people would sit in voice when playing a game with friends, as far as I am aware that was the intention of the devs, dbd as a party game... So you cannot really say they did not see this issue to begin with.

    The 2nd question is what exactly are we balancing around currently? I think according to the latest revealed data about 50% of people are playing solo the rest is in some form of swf, duos being the vast majority, so by creating a voice chat you have a more homogenous group to balance around and not this mix we currently have. You would be able to get a far more balanced version of the game which would be great.

    Assuming that people are unable to buy a headset and therefore be able to access voice chat is just ridiculous, I don't know how this goes for the switch but any other console has the option to use voice chats, as far as I know, so I don't really see an issue there? Also voice chat is never required to play the game, even in Dota 2 or other mobas or counter strike and other shooters, just because it is there does not mean you have to use it, so it is not really a barrier that keeps you from playing.

    Like before mentioned creating a game and not thinking about voice chats outside of the game being a thing while balancing is just plain stupid... So you cannot really tell me they didn't create it with voice chat in mind, because then they would be really dumb... Like come on... You create a game that you think of as an online horror party game and you don't think of your players being in Skype discord teams peak, there is no way anybody is that stupid...

    DBD is an asymmetrical survival horror game, not a party game. And I'm not assuming anything. Some people don't have mics, some people can't afford them, some people don't want to use mics (and that's fine); a mic should not be a requirement, which is what it would be if the game was balanced around verbal communication to provide information. Balancing the game around voice chat would require Killers to be buffed, which would only negatively impact those not on mics. And let's be real here - interacting with this lovely community more than is absolutely required should not be a thing forced upon anyone. And last time I checked, those other games had text chat, so it's not a fair comparison.

    If the game was created with voice chat in mind, some time during the last eight-ish years, Behaviour would have added voice chat. Your personal incredulity is not an argument.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574788#Comment_3574788

    DBD is an asymmetrical survival horror game, not a party game. And I'm not assuming anything. Some people don't have mics, some people can't afford them, some people don't want to use mics (and that's fine); a mic should not be a requirement, which is what it would be if the game was balanced around verbal communication to provide information. Balancing the game around voice chat would require Killers to be buffed, which would only negatively impact those not on mics. And let's be real here - interacting with this lovely community more than is absolutely required should not be a thing forced upon anyone. And last time I checked, those other games had text chat, so it's not a fair comparison.

    If the game was created with voice chat in mind, some time during the last eight-ish years, Behaviour would have added voice chat. Your personal incredulity is not an argument.

    It used to basically advertised as a party game to play with your friends, I'm not saying it is a horror game, because in my mind it is not. If you can afford a pc that runs this game then you can also afford a mic for 10€, headsets are really not that expensive... Also nobody forces you to buy one, your teammates can still give you information, even if you cannot reply.

    I would also like to have text chat as well, sure why not both? It is just more impractical to type while doing things, the games I mentioned have both that's true, but more often then not you are too busy playing to type as well, which is why voice chat is the better option, but like I said both would be nice.

    Just because those games have that feature does not mean you cannot play them if you don't have it... If you go against spirit listening to her phasing without a headset or really good speakers makes it harder to hear where she is, just because something puts you at a disadvantage does not make it a requirement, also if you don't want to use something that's fine, but then you cannot really complain about not having the benefit of using it.

    You are not forced to communicate with anyone, you can just mute people like in any other reasonable game... The point is this way we have a player base that is homogenous to balance around otherwise you will always have seperat Ed parts of different strength it would still be your choice whether or not you communicate with your team, just like in any other game.

    Bahaviour took years to give us basic settings like being able to deactivate anti aliasing and you think we would get such a feature? We don't even have a mute option for specific players in post game chat or a replay function, spectator mode is also a mess... I think we don't have such options not because they didn't think of them but because they are either unwilling or unable to provide them.

    I think it would be a better state of balance to have a group you can balance around vs the current version we have.