What is the point even of a PTB if every release is a straight up mess?
Before the release of every chapter there is a PTB. The PTB is meant to assess new content and offer feedback so the developers can balance the game out before release. The last couple of chapters were a straight up mess, especially the current one. Xenomorph is overpowered. the map is completely unbalanced and the perks are either under- or overpowered. Why do we even have PTBs at this point?
Comments
Whu...
The map is the most balanced map we've had since Dead Dawg.
Xeno isn't that OP, but it does have a bug where the slowdown isn't applied after a Tail Attack.
You are 1/4 correct, Yes bHVR will do balance sweeps if an idea is working at all. But the test build is also to see if it runs well, everything is working and give bug fixing a head start for patch 1.1. To say PTBs are about balancing the game perfectly before release is just false, balance as bHVR has spoken about it requires time and testing. Far more testing than is on the PTB.
I'm afraid to imagine what this forum would have turned into today if a Pyramid Head had been released a week ago instead of Alien.
Honestly it's hard not to think that BHVR wanted Xeno to be kind of a mess. PTB Xeno wasn't so broken, but then they were given a laundry list of buffs on release for some reason. How could they not have known what they were doing?
This is the part I don’t get. Either buff him halfway through the PTB or not at all. Now he gets released too strong, everybody dislikes playing against him and the fun just gets sucked out of it.
Pyramid Head cannot change the direction of his trail whilst firing. Pyramid Head has to “charge”. Pyramid Head has a cooldown. Pyramid Head actually is, what Xeno should have been. For the last couple of killers the developers have come up with some side objective as counterplay. You know who that works for? Premades. You know who are stomped? Solos. And this time they made the counterplay so underwhelming. Xeno can just tailwhip a turret from afar…like, what…
Have you never seen a Pyramid Head flick his m2? He totally can change where he will...
It is the best map we got in years, may I remind you of Garden of Joy, Borgo, Eyrie of Crows? They were all terrible and broken maps with like 20 pallets and super safe structures.
Yes his tail attack should be looked at, the penalty for missing is too little and they didn't need to buff his speed while recovering. But he is not even close to being such a mess like Skull Merchant or Knight.
At least Xeno has some really cool features for example his tunnel system. I can't tell for sure yet, but some people pointed out that most players just place the turrets wrong, Hens for example gave some really useful tips for this and Scott Jund said something similar.
But ofc I agree that counterplay should not be limited to an item you pick up. So maybe give it a clearer tell or something so people can dodge, Noone wants the old Insta shoot Deaths linger back... This time with less range but map mobility.
But honestly I would still take Alien over Knight or Skull Merchant... Far more enjoyable than those two.
It doesn’t have to do with wrong turret placement. Turrets take too long to burn him out of his power, esp if he runs addons, and you can take the turrets out from afar with his tail. On top of that there is no indicator he’ll use his tail and the cooldown when missed is so short he’ll loose no distance. His tunnels make him regain his lost power in 3 seconds. So you as a survivor have to invest time in putting down turrets when the effect, if you get it, gets nullified in seconds. Ok…
The PTB should have picked up on this and this should have been addressed before release. The PTB is 2 weeks for a reason. I feel (not facts) that people playing the PTB just play it as early access to new content but not to actually look at stuff in a critical manner. Also, why hold a PTB and then add changes last minute so the chapter will go live potentially unbalanced?
ptb is an advertisement for the chapter for the most part and a way to make the update more attractive (ALTHOUGH THEY RELEASE MOST OF THE UPDATES IN THE FOLLOWING UPDATES MID CHAPTERS: HELLO TICKSTER SO THAT COOKIES ARE NO. GIVEN TO THIS FREAK MORE).
And at the expense of someone else: alien literally needs 1-2 changes for an Ideal, he is not so broken and is not a sm level problem. the map, for most killer's, it will not be very convenient because of its not small size + according to my personal observations in some places (everything except the corners of the map) A lot of pallets + not a bad loop with a table (does it infuriate me alone?) and as some have kneaded, there is garbage here to resist such killers as blight and Wesker.
This map is a type of singularity map....they have some common problems...
What? Dead dawg balanced? What realm do you live in? With those guaranteed 3gens? With the size of the map? With the quality of the loops (on it's own it's not problematic - but considering previous 2 things)? With the density of hooks?
The map is about as balanced as garden of joy (both maps having 1 single redeeming quality that's just absolutely not enough - garden being relatively small and saloon having strong main).
Partially it does, some people just place them right in the loop so the killer does not need to go out of his way to destroy it even with an m1, but if you place them a little bit further so the killer does not immediatly notice it it is often enough to then get rid of it, also while he is busy hitting the turret you can get distance, even if he does not loose his power.
I don't disagree that the other things are not issues, but I would say some part of it is also people not yet knowing how to place the turrets to their advantage.
The problem with ptb feedback is that they don't really have control over the players participating and the quality of their feedback in general, players that have no clue what they are doing have the same ability to give feedback as 6000+ h players who really check for balancing and since they have a different point of view on the game the feedback might not be too helpfull. Also sometimes they at least get rid of the worst stuff, sure it is not guaranteed, but at least their is the possibility to change things.
Pyramid Head cannot change the direction of his trail whilst firingHe definately can lol
Pyramid Head has to “charge”PH charge time: 0.3 sec
Alien charge time: 0.2 sec
Pyramid Head has a cooldownPH cooldown on missed attack: 2.25 sec
Alien cooldown on missed attack: 3 sec
In matters of counterplay PH nowhere near Xeno level. Good and patient PH literally has no counterplay. And no one crying about him only because public PHs just spam m2 every 5 seconds.
Same with good Artist (my main), and literally no one crying, because whole public is m1 Artist.
Just admit you guys want to have another Trapper every chapter and move on.
In case you want proof that flicking on pyramid head is a thing...
Once PH fires a trail he cannot change its direction anymore. He can only change direction before letting go. He cannot move whilst recovering from a shot unlike alien. I used to be a PH main, I know how he works.
Learn how to read please. PH cannot drag his trail like Nemesis and Alien
But his hitbox is also bigger by quite a lot? So if you basically flick on spot there is not really a need to drag the hitbox at this point? Whereas with the other two mentioned killers you might need to drag it a bit because it is a rather small hitbox.
Also in the video I posted it looks like something close to a 1 frame flick. That is just nothing anyone could react to so there is no reason to drag the hitbox to use it to react to survivors movements. And once again the hitbox of his range attack is much wider than the ones of Alien or Nemesis.
Oh I didn’t realize you were a professional game developer and know the best way to constantly add content to your game WITHOUT any error, ever, in the eyes of every single player.
You should start your own game.
Jeez, let's just close this forum. I mean, no one here is a game developer and yet they still ask us for feedback.