The end of a fun, engaging and unique killer. Im dissapointed BHVR!!!

Im sad to see this happening.

I have done my best do avert it. My friend told me over and over: "It wont come to live this way -- they had enough feedback" .

I gave my feedback on the Sadako - changes in almost every situation possible and tried to make a change possible. I was positive and constructive.

Im dissapointed BHVR.

Super. Dissapointed.


Me and a lot of other players have given our feedback on the PTB changes. We did plentiful of work on creating lists of suggestions on what should have gone live and what now -- and WHY not.

You ignored most of it.

  • Passive condemned gone is bad --> ignored
  • Addon pass is horrible --> ignored
  • map wide condemned lowers her skill cieling and makes her boring --> ignored
  • reikos watch and newspaper basekit to make her better in chase --> ignonred
  • reikos watch should not be nerfed --> ignored
  • iridescent tape change is bad --> ignored
  • cooldown on projection is bad --> ignored

You have done the absolute worst job here. Sorry to say this THIS harshly but you had a TON of feedback to build upon and you didnt seem to care one bit.

I was afraid that there would only be sopme number changes from the ptb and thats it and here i am seeing my fear become reality.

What does it mean for me now:

  • I will not be playing the Onryo as frequent as i have before (mained her since release - 4th on steam leaderboards)
  • I will not be playing DBD as much (one of the most fun characters i used to play had become a boring shell of her former self)
  • Im done helping you out with PTB feedback because you have made clear that you dont care at all about it and just push your agenda.

Overall : WHY BOTHER AT ALL

Again : Im super dissapointed.

Comments

  • I am also super disappointed. We gave so much feedback in hopes that they would reconsider many of the more problematic changes. Onryo simply was not enjoyable to play in the PTB, at least not as a teleport killer. They completely changed how she played and ruined what made her unique. They simply reworked her into something she wasn't.

    She was a high mobility killer with good map presence which excelled in macro play due to her teleport power. They threw that into the trash and ruined her high mobility with a double cooldown and the TV changes, and tried to force her to be a m1 chase killer with slowdown. She still has okay map presence but because of the changes it cannot be used efficiently. It is clear that they intend to release her like this which is just appalling.

    I can only hope that after seeing how she perform on the live server they consider returning her to her true strengths instead of trying to make her Pig 2.0 with worse slowdown and a dash of teleport power. BHVR only needed to adjust and address a few issue with her previous power, not make her a completely different killer all together. Anyone who played Onryo as a fast-paced teleport killer will be severely disappointed with these changes.

    As she is now, she will just stomp new players and then get destroyed by experienced players without having any aspects of her kit which made her fun to play even when losing.

  • Very disappointed and disheartened. They were given so much insightful feedback and literally none of it was taken into consideration.

  • complete waste of a ptb. Why have it if you arent even gonna use the feedback

  • @nars said:

    complete waste of a ptb. Why have it if you arent even gonna use the feedback

    Exactly. I think it's sad how lately BHVR has been pushing so hard for wanting to show transparency and more communication with the playerbase (and that's great) then they go ahead, ignore all the feedback of a PTB, and do unexplainable stuff such as nerfing a random yellow add-on for a low tier killer while ignoring Blight's Alchemy Ring, that the community has asked a nerf for for ages.

    I understand devs can't 100% listen to the community because of balance reasons, but even having a simple post made by one of the community managers here to explain the reasoning behind this choice would help. I'd like to know why Reiko's was still nerfed despite the overwhelming and unanimous feedback, why the changes went through despite everyone on the PTB forums, on the subreddit, on YouTube and pretty much every DBD online community asked for the live version to come back. I understand that all this community feedback apparently won't change the fact we're getting a completely different version of the character that changes her upside down and guts her fun factor (despite even a dev team member commenting on how full reworks for characters that have a dedicated playerbase are not a good idea) but at least knowing why they decided to go through would help a bit. I'd like to know why we can't have live Sadako and Reiko's back with just a change to the teleport cooldowns and Ring Drawing/Iri Tape nerf.

  • @radiantHero23 said:

    Im sad to see this happening.

    I have done my best do avert it. My friend told me over and over: "It wont come to live this way -- they had enough feedback" .

    I gave my feedback on the Sadako - changes in almost every situation possible and tried to make a change possible. I was positive and constructive.

    Im dissapointed BHVR.

    Super. Dissapointed.

    Me and a lot of other players have given our feedback on the PTB changes. We did plentiful of work on creating lists of suggestions on what should have gone live and what now -- and WHY not.

    You ignored most of it.

    • Passive condemned gone is bad --> ignored
    • Addon pass is horrible --> ignored
    • map wide condemned lowers her skill cieling and makes her boring --> ignored
    • reikos watch and newspaper basekit to make her better in chase --> ignonred
    • reikos watch should not be nerfed --> ignored
    • iridescent tape change is bad --> ignored
    • cooldown on projection is bad --> ignored

    You have done the absolute worst job here. Sorry to say this THIS harshly but you had a TON of feedback to build upon and you didnt seem to care one bit.

    I was afraid that there would only be sopme number changes from the ptb and thats it and here i am seeing my fear become reality.

    What does it mean for me now:

    • I will not be playing the Onryo as frequent as i have before (mained her since release - 4th on steam leaderboards)
    • I will not be playing DBD as much (one of the most fun characters i used to play had become a boring shell of her former self)
    • Im done helping you out with PTB feedback because you have made clear that you dont care at all about it and just push your agenda.

    Overall : WHY BOTHER AT ALL

    Again : Im super dissapointed.

    They might change it again, tbf bhvr dont listen to a lot of suggestions (sometimes it has been for the best). This is nothing new.

  • @tuttoinunavolta said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491831#Comment_3491831

    Exactly. I think it's sad how lately BHVR has been pushing so hard for wanting to show transparency and more communication with the playerbase (and that's great) then they go ahead, ignore all the feedback of a PTB, and do unexplainable stuff such as nerfing a random yellow add-on for a low tier killer while ignoring Blight's Alchemy Ring, that the community has asked a nerf for for ages.

    I understand devs can't 100% listen to the community because of balance reasons, but even having a simple post made by one of the community managers here to explain the reasoning behind this choice would help. I'd like to know why Reiko's was still nerfed despite the overwhelming and unanimous feedback, why the changes went through despite everyone on the PTB forums, on the subreddit, on YouTube and pretty much every DBD online community asked for the live version to come back. I understand that all this community feedback apparently won't change the fact we're getting a completely different version of the character that changes her upside down and guts her fun factor (despite even a dev team member commenting on how full reworks for characters that have a dedicated playerbase are not a good idea) but at least knowing why they decided to go through would help a bit. I'd like to know why we can't have live Sadako and Reiko's back with just a change to the teleport cooldowns and Ring Drawing/Iri Tape nerf.

    A post about the reasoning would help.

    I would love to know why we got ignored the way we did.

    I don't even think it's about balancing this time.

    What we suggested was way better than what we have now balancing-wise.

    She's now a soloq stomper and still weak against coordinated teams.

    Not exactly what it should be.

    The changes we all suggested would have made her fun and strong to play as AND against.