XP deduction
Hello, I have a concern regarding the XP deductions
So I just escaped a clean and fast match, it took about 8 mins.
After showing the post game details, I saw 1 xp being deducted from me (from 4 to 3) and I didn't even got hit.
Can the devs please explain to me how did this happen? This is unacceptable.
Photo attached for reference.

Comments
what you refer to is a "pip". They are linked to the emblem system. There are different emblem categories and different emblem grades. In order to keep a pip or gain a pip you need to reach a certain emblem threshold. Often, when you finish a match in which you basically just did gens and then escaped you lose a pip because you only get the iri emblem for survival and a bronze or silver emblem for gen repairs - and no points whatsoefver in the other categories.
Yes I get that there are certain tasks to do, but this is too much.
If a game ended fast only because of gen rush alone, there should be no deductions at all, unless all survivors are on 2nd stage on hook and not a single gen was done, that i'll accept.
Welcome to the "can we pls just remove de-pips already"-club. Personally, I haven't met more than maybe a handful of people who honestly think de-pips actually serve a purpose (outside of punishing DCs) --- but somehow de-pips are still a thing. It's been brought up time and time again on a near weekly basis for over a year now. Yet here we are.
Now you know how they work at least you can avoid de-pipping in the future. Do not do all the gens then leave the map immediately. Unhook, heal, give chase, escape chases, totems, chests, take a hit, distraction, all of the other things you can do do earn points in the other scoring categories which results in gaining pips, instead of doing all the gens quickly and leaving the map. (And I play survivor only, despite this sounding like a killer rant)
Srsly this needs to be fixed, losing 3 xps in a day is getting out of hand.
yeah right, this is the first time i've seen a game that has a deduction even when you played properly, other games don't have penalty even if you finish the game early or not.
It depends on your definition of "properly". Completing the generators is ONE objective. The game is scoring you on multiple objectives. If you complete gens and do not: heal, unhook, give chase, escape chases, provide distractions, provide protecion hits, torch save, pallet save, cleans totems, and many more, then you are not playing the game "properly", and you will earn pips or lose pips accordingly. I play survivor, and even when the killer is afk, I know that I need to touch on all elements of the game to make sure that I do not de-pip.
The thing with that is though that those decisions are out of the survivors' hands in most cases. Someone gets tunneled? You can either make the correct play (which is slamming gens and will result in a depip) or make the play that gets you a pip (which is taking pointless protection hits and waste time healing - which will result in a 3/4k, and with some luck in a black pip, rarely more). You get tunneled without even being able to heal up? Depip - except maybe if by some miracle you run the killer for 5 gens and smh manage to escape. Someone gets unlucky and downed by an insta-down killer and gets camped? Guaranteed depip for everyone involved in the match. Killer is afk without auto-M1-macro? Depip. Teamie DCs early on which pretty much always turns into the killer stomping (if they don't decide to play nice)? Depip.
Genuine genrush, where survs bring stuff to do the gens as fast as mechanically possible is pretty much the only occasion where the survs control whether or not they depip. --- And them absolutely stomping because MMR f*ed up is the only case in which survs playing nice and give the killer some hits / downs / hooks and going easy on the last two gens is what I consider being a good sport. But out of all the scenarios, that can lead to a depip, this is the rarest one, in my experience.