leegawin
leegawin
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- leegawin
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Comments
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@saintjimmy456 said:
Now you know how they work at least you can avoid de-pipping in the future. Do not do all the gens then leave the map immediately. Unhook, heal, give chase, escape chases, totems, chests, take a hit, distraction, all of the other things you can do do earn points in the other scoring categories which results in gaining pips, instead of doing all the gens quickly and leaving the map. (And I play survivor only, despite this sounding like a killer rant)
yeah right, this is the first time i've seen a game that has a deduction even when you played properly, other games don't have penalty even if you finish the game early or not.
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@Halloulle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463792#Comment_3463792
Welcome to the "can we pls just remove de-pips already"-club. Personally, I haven't met more than maybe a handful of people who honestly think de-pips actually serve a purpose (outside of punishing DCs) --- but somehow de-pips are still a thing. It's been brought up time and time again on a near weekly basis for over a year now. Yet here we are.
Srsly this needs to be fixed, losing 3 xps in a day is getting out of hand.
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@Halloulle said:
what you refer to is a "pip". They are linked to the emblem system. There are different emblem categories and different emblem grades. In order to keep a pip or gain a pip you need to reach a certain emblem threshold. Often, when you finish a match in which you basically just did gens and then escaped you lose a pip because you only get the iri emblem for survival and a bronze or silver emblem for gen repairs - and no points whatsoefver in the other categories.
Yes I get that there are certain tasks to do, but this is too much.
If a game ended fast only because of gen rush alone, there should be no deductions at all, unless all survivors are on 2nd stage on hook and not a single gen was done, that i'll accept.