deathslinger has zero power on new map
honestly its insane how theres so many pillars on this map that he cannot even aim his gun at all. does bhvr ever really think about this when they're designing maps?
on top of the new killer not really being enjoyable for me, i think this might be it. this anniversery better hit hard man, cause i might not even stick through it.
Comments
Bhvr does not design or test their maps for gameplay, it’s 100% aesthetic design and they shoehorn gameplay in afterward
I played a couple matches as huntress on this map, pure misery. It's not even the LOS blockers in chase, it's just I play for cross maps and snipes and it hurts my little heart with all the clutter
It's laughable how they made an addon like "hitting 18m long shot will expose the survivor" when literally no situation that shot can achieve an actual hit, like they never tested or thought about maps at all.
I wish BHVR to be little more competent when they design maps, really.
This new map has a second floor window that can be vaulted to safety right next to a gen... when will they learn that this is BAD DESIGN!
I main huntress and as I was randomly assigned this map 5 times in a row (literally no offering just pure rng) while playing the new killer, all I could think was, "This may be the most unplayable map for huntress they have made yet" Like, honestly, who the hell approved this map out of QA?
Ugh I know, it is so upsetting. I can *almost* sort of excuse the rework of autohaven and red forest because you can still hit over tiles or do long range hatchets still despite random clutter, and I think they are in general still very playable. But this map is completely unacceptable for her, it feels like everything eats your hatchets and you can do very little in terms of playing a lot of the non standard tiles. It's aggravating because I feel like everything is on point in terms of sound, graphics and overall aesthetic but it's just like, objectively terrible to play on, and I swear they aren't keeping in mind how maps interact with every killer power.
It's not like it's something new, like how billy gets stopped by some random stupid branch on a tree on a few maps, or how they make maps without any grass for trapper. Or just random collision things with various killers that seems SO apparent. I don't even want to play her until this map stops being boosted. Which is a shame because she is my favorite killer and I really don't like playing the rest of the cast (other than slinger sometimes).. I guess luckily I am having fun with the singularity right now...
Shrugs. Hopefully we can have some good matches soon enough with regular map rotations :)
I played huntress on the new map and went "screw that, basement time".
There was a hooked survivor downstairs and as I walked up, there was another survivor standing on top of one of the new ramp thing.
I threw a hatchet thinking "wow, a free hit... ok"
The survivor didn't flinched, looking straight at me, as thin air stopped my hatchet.
They knew. It was bait. The hooked survivor got saved instantly after.
I am so done with this game.
Yeah, I already hate that map so much.
I can't decide if I hate this map more than RPD...
This is at least good for survivors, I hate RPD as survivor too.