Done with the game till SBMM is removed.
Contrary to what the community thinks SBMM is very real and completely ruins whatever little fun this game has. For the past 2 months im consistently being matched either as survivor or killer against people with 2000 hours at the minimum up to 8,000 hours players. While this has been something that i have experienced when SBMM was introduced it has never been consistent and mostly an outlier. Right now EVERY match im in as a soloQ survivor is against 4,000 hour killers with the strongest add-ons and characters like Blight. Supposedly MMR drops as you die and yet i have died 96% percent of my matches along with most of my team and STILL i get matched with these people EVERY MATCH. With killer i can at least put my strongest addons and perks and have a little fighting chance but with soloQ im entirely depended on my team. This has gotten so bad that im unable to even complete a tome challenge or pip in match. Either remove the system or completely rework it because it does work but not in the way it SHOULD work.
Comments
Your experience SCREAMS MMR is actually NOT working. If it was and you had 96% kill rate when playing survivor, you would soon get MUCH weaker killers. So your stats are wrong and you escape way more often then you say you do, or you played too few games for your MMR to adjust, or MMR is not working and you suffer for it
I escape MAYBE once per day (most often not, and hatch does not count for MMR) and that only happens cause the killer we matched with left so the system quickly got us another one who was more often than not a chill 500 hours player. I play this game every day for the past months and got almost 1,000 hours so im not new. If MMR truly did not work i would be matched with completely random players every day, from the baby nurse that cant blink to the 5,000 hours blight with alc ring and iri tag. However since i consistently get matched with people far beyond my skill level even though i die in the vast majority of my matches tells me that either something is truly wrong with the way SBMM works OR that a huge portion of the playerbase left and mostly veterans are playing this game at this point.
MMR according to devs (yes, it's old info, but there was no announced update from devs - so I presume this info is still correct) is based solely on how much you escape or die. Like sure - there were adjustments of how much you gain/loose depending on who you play against and how good/bad your team did (like e.g. if everyone but you escape, you loose less MMR). But you still should only gain MMR if you escape and loose MMR if you get killed.
So if devs didn't screw with how MMR works now (changed it and never told anyone) and your information is correct - then you should reformulate your first post = you won't play until MMR works in the way they announced.
Problem with mmr is it's fine for a competitive balanced game. But this game isn't balanced. Too many different killers to balance it so it can't be done perfectly. So they are treating it like a competitive game when it isn't one. Either they need to take the next step and truly make it a competitive game or drop mmr and make it a casual party game. They can't keep hopping the fence between the two
It shouldn't matter. No matter what - if you loose 10 games in a row (no matter which side) - you will be disgusted with the game and probably drop it (especially if u didn't have even fun interactions = facecamping, tunneling, 3genning skull merchant, genrushing, hiding survivors u couldn't find, etc). MMR should basically not allow this - because after 10 games your opponent should be weak enough for you to have easy win. But MMR does not work...
Now that i think about it I did hear that BHVR lowered the soft cap so that high MMR players can go against lower MMR players and not be forced to sweat every match. If thats the case then thats a pretty bad decision and should be reworked. Im not a fan of putting an MMR system in a completely unbalanced game but ill take the MMR we originally got than the one we have now for sure. If im unable to get past silver 3 rank on survivor due to not pipping because of the match ending in a 4k, 12-8 hook , at 3-2 gens left, then thats a huge problem.
I'm pretty sure the community is doing this to itself with all the lobby dodging/shopping that goes on. The game prioritises wait times over skill matching at that point and less experienced killers get put as backfill against coordinated swfs, and less skilled solo survivors get backfilled in against higher skilled killers, and so on