Boons need some kind of nerf/rework
The main idea of boons is amazing. Strong effects that has to be put on a Totem and can get destroyed by the other side like hex perks. But here is the problem...Most of the boon perks are bad and one is too strong.
Circle of Healing is a faster Self care for the whole Team which allows everyone in a trail to heal themselves or heal together in a really short time. The "Healing" aspect of the game is a problem on it's own because of how easy it is to heal yourself now compared to a few years ago
But what about the other boons? Most of them are pretty useless because to get there effect the killer has to be in the boon radius too. Picking yourself up from the ground only works if you got chased inside the boon radius or near it. Having no scratchmarks or running a bit faster also only works when you get chased by the killer inside the boon. The killer will find the boon and destroy it.
These perks need a rework and here is my following idea:
The Range of the boon get's increased by 50% and the sound of the boon get's reduced by 25% to make it harder for the killer to spot the perk
The effects of weaker boons can get buffed and I would even say Circle of healing can stay like it is now.
When the survivor who placed the boon get's hooked the boon get's destroyed and after the survivor is unhooked they have to rekindle it.
When the killer finds the boon and snuffs it out the perk has a 45s cooldown before you can place a new boon OR you have to find a different Totem
Comments
Boons should have individual parameters. Dark Theory and Exponential should have longer ranges, Circle of Healing should have a shorter range. Boon time can be adjusted too.
But just flat nerfing boons as a whole because someone healed once will just dumpster the entire concept.
How does that work if you have multiple boons equipped? Like if CoH and DT are equipped what's the range of the boon?
You could maintain the individual ranges per effect, or you could take the worst parameters of the boons you take to discourage stacking.
I would say keep them individually but this is BHVR and I'm worry it would end up adding them together or something.
Imo boons where a bad idea all it really did was add one more thing for killers to juggle and alot of times you find a boon you are in a lose lose situation. If you snuff it whoever is around it is gone and if you leave it now the survivors have a strong area to go to to reset or disappear.
They need to work on a token system, and have a cooldown. SO you can only use one maybe 2 times per match.
Hex totems are completely useless compared to boons
I agree that each boon should have individual ranges and I imagine it's a set range specifically because bhvr wants consistency with that blue aura effect that is around the actual totem proximity. They probably don't know how to handle one totem being 32m and one 24m for example so it's easier to just have one set range so that you only need to worry about the outer edge proximity of one boon.
Exponential is already really good, it just takes a good swf to make use of it in the right scenarios.
I'm actually on board with your boon rework idea ! =)
I'd also love if hexes could get some TLC ! Something I thought of would be being able to rekindle hexes, like boons. It would not be instant (that would be busted) but take 5-10s or something. Tokens would not be carried over because then Devour Hope would be too strong, but that way if RNG puts your hex totem in the most obvious spot and it gets cleansed very early, you can still have a chance at getting value from it by choosing a more hidden spot to put it.
Also Shattered Hope rework idea : making it a killer Counterforce. Right now it's too inconsistent to be worth bringing, but too strong to be basekit. Buffing it would make it worth the perk slot it takes. The buff would be making it be able to destroy dull totems (on a cooldown?), and revealing the aura of the furthest totem for a few seconds after destroying a dull/boon. That way, true hard counter to boons at the cost of time to walk up to the totems and -1 perk slot for slowdown or chase ; and if no boon, then bloodpoints. Would count as deviousness because you're one step ahead of the survivors.
Just food for thought ! =D
Just slap Shattered Hope Basekit for killer and Bam, Counter to boons,
CoH is MUCH slower selfcare that works for whole team. Try it yourself and measure your times from "killer is no longer on me" to "I am healthy" - take into considerations situations where there are no totem, their spawn is very weird, killer is chasing near boons, etc. I can guarantee you your average times will be vastly different from theoretical 21s. On the other hand for self care - real heal time would be very close to those theoretical 42s it takes.
CoH is slow heal. The only thing working for it is, that some killers can't find it conveniently enough or some maps make the placement obnoxious.