Bringing solo Q to the level of SWF
The initial HUD changes were fantastic for solo Q, and did wonders to bring solo Q closer to the level of SWF. However, there are a few more changes that need to happen in order for these two groups to get closer in terms of performance. Specifically, there are a lot of perks that are absolute beasts in SWF that are almost worthless in solo Q. Deliverance, Reassurance, Unbreakable, Kinship, Power Struggle, Autodidact, and Distortion all provide insane value to SWFs that they don't provide to solo Q.
The solution is very simple. If someone is on a hook, if they have Deliverance active, an icon triggers next to their name. If they have Reassurance or Kinship active, an icon triggers next to their name. If they're slugged and have Power Struggle or Unbreakable, an icon shows next to their name. If they lose a Distortion stack, the icon flashes next to their name for a second. If they have Autodidact, the icon shows up next to their name while healing.
All of the above perks multiply their value by 10x when used in SWF and provide information to the entire team about what's happening, something that SWFs have by default that solo Q don't. If BHVR wants to hold their promise of trying to bring up solo Q to the level of SWFs, these are the next logical changes.
Comments
I agree, I think there’s a few more perks this could be applied to as well, one of them being DS while it’s available.
I also wish the hud showed exit gate progress and healing progress at all times (not just while downed).
How about... no.
It's been nothing but survivor buffs lately.
SWF is currently problematic because unless you're like a full time streamer with all the perks... you'll lose every games against swf (there is an argument to be said that even that is getting dicey for full time players)
Y'all talking of bringing solo Q to that level is anxiety inducing because, they might actually do it.
Hell no!
If bringing solo up closer to SWF level necessitates killer buffs, that’s fine. It’ll make the game easier to balance going forward and we can buff killers knowing that all survivors have more information, not just some of them.
Here's the thing, the game is impossible to balance if there's two distinct sides of vastly differing skill. If you balance out the game entirely around solo Q, SWFs will shred through killers. If you balance the game around SWFs, killers will shred solo Q. The first thing to establish is a baseline for performance for the survivor side (regardless of solo Q or SWF); hence the attempts to bring solo Q to the level of a SWF. If it's found after the fact through meta-analysis that killers are underperforming, then killers will receive a blanket buff.
Moreover, I go out of my way to look for SWFs when I play Blight nowadays. Even using no perks (just Shadowborn) and no addons, I can still get 8 hooks (no tunneling off hook and no downing anyone who is still injured) by the time last gen pops. The game really isn't as one-sided as you make it seem to be, unless if you get some atrocious first chase against a 3 man BNP.
Better idea: Remove SWF so that survivors no longer have to be balanced around how overpowered voice comms are.
The ... recursive problem for a lack of better words is:
"How do you buff [Survivor] to be equal to [Survivor+teamplay+comms]?"
I left out the "bad skill" in the first bracket and the "good skill" n the latter, even though often cited in discussions ( "poor bad solos"), because it'd only make it even more absurd like "buff nurse because im worse with her than supaalf, even though it'd make it easier for him".
Mind you, I'm all for equalizing, but its a slippery slope.
I thinka quick message system mightve been a less intrusive addition.
If a location ping system were to be added,or similiar to Deathgardens arrows, what do we add to killers because theyd be aura revealed if seen by any 1 survivor.
And while I dont quite want to make this us vs them.... community decision seems to be "base survivor should be whats currently the best of the best" "while killer power level should be somwhere around current B tier"
And how would you buff Killers to compensate for the increased coordination between solo queue survivors?
I would be very careful.
You getting hooks is meaningless if your MMR (an hidden stat) is low. Besides, hooks don't win games, kills do... good survivors will take turns on hook any day to get a 4 man escape without a second thought.
It's anecdotal evidence and I will not consider such an argument as a valid one.
That being said, currently, killers needs a buff, as we speak... as in right now. It's been demonstrated by various full time streamers on both sides why it is so, it's a complex issue at high levels of play that touches gen times, perks and sound design to name a few.
Let's buff killers, THEN talk about solo Q, in that order.
I just want my head on locker to glow within a short radius when it activates, I just want to help my fellow survivors out
I'm not versed enough in most killers to give a detailed answer but simply put:
Do something similiar to the survivor side, buff all killers to be on par with the top 7 killers. Focus on rempving jank or clunkyness from their abilities.
Take any tier list of your liking, lets call it old list. Take all C-F tiers and cram them into A-B. A new list of S-F, done after a month of those reworks should fit neatly into the old list's S-B tiers.
And thats being generous to survivors.
Could be saying "do the same as on survivor" and add basekit stuff to buff all killers regardless if it also helps nurses played by giga-pros.
Yes, you just need to show in the lobby what perks your teammates use and that's it. When I play with my friends I know what they took but why can't I know it when I play solo.