Would you still play Blight if...?

- Most of his addons are much weaker. There aren't that many good addons.

- His base kit recharge of tokens is bit slower.

- Reworked colision (no more techs, etc.)

Note: I am NOT asking for such changes, I am just saying would YOU play him if he got "Billy 2.0" pass.

Comments

  • When you say techs, do you mean 'bugs'? I believe that's the more accurate word, as they were confirmed to be such

  • @egg_ said:

    When you say techs, do you mean 'bugs'? I believe that's the more accurate word, as they were confirmed to be such

    I don't know if Its bug or not but something like "You look down your camera to be able to rush without bumping into something" (sliding) etc.

  • Yea I would. His basekit does not need to be nerfed in the slightest though.

    @egg_ said:

    When you say techs, do you mean 'bugs'? I believe that's the more accurate word, as they were confirmed to be such

    There are many times that “bugs” make it into the game as full accepted features.

    @Chocolate_Cosmos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340360#Comment_3340360

    I don't know if Its bug or not but something like "You look down your camera to be able to rush without bumping into something" (sliding) etc.

    Looking down to avoid collision was implemented on purpose. They didn’t mean to make it work at the start of a rush though, which is the hug tech.

    The misconception is that the hug tech is a super strong “bug”. In reality, it’s just a more fun, less efficient way to play around tiles. Bump logic is superior.

  • Just about as much as I play him now, since I go addonless on all killers 99% of the time.

    The misconception is that the hug tech is a super strong “bug”. In reality, it’s just a more fun, less efficient way to play around tiles. Bump logic is superior.

    Yeah, it's not that good... that's why the sweatiest sweatlords do it and it's heavily used even in tournaments. Not for efficiency or because it works. Just for shits and giggles.

    Untitled Image


  • @Bwsted said:

    Just about as much as I play him now, since I go addonless on all killers 99% of the time.

    The misconception is that the hug tech is a super strong “bug”. In reality, it’s just a more fun, less efficient way to play around tiles. Bump logic is superior.

    Yeah, it's not that good... that's why the sweatiest sweatlords do it and it's heavily used even in tournaments. Not for efficiency or because it works. Just for shits and giggles.

    https://media.tenor.com/Hdt6LGSACs4AAAAM/jennifer-lawrence-thumbs-up.gif

    Is that what I said? Or are you putting words in my mouth? Where did I say it “doesn’t work”? Please go back and read what I said. Maybe try comprehension this time around.

    We use it because it’s fun. It’s much more fun than using bump logic all the time, but it is much more punishing if you don’t land the hit.

    Bump logic can guarantee a hit that you MIGHT land with a hug tech, and all of the good blights will say the same thing.

  • @Chocolate_Cosmos said:

    - Most of his addons are much weaker. There aren't that many good addons.

    - His base kit recharge of tokens is bit slower.

    - Reworked colision (no more techs, etc.)

    Note: I am NOT asking for such changes, I am just saying would YOU play him if he got "Billy 2.0" pass.

    I’m still waiting for BHVR to fix Blight’s bump hitbox, which has been bugged for years, and this bug hurts his gameplay.

    If we’re so concerned about Blight working as intended, it should be a high priority to fix bugs that hurt his performance.

  • @Chocolate_Cosmos said:

    - Most of his addons are much weaker. There aren't that many good addons.

    - His base kit recharge of tokens is bit slower.

    - Reworked colision (no more techs, etc.)

    Note: I am NOT asking for such changes, I am just saying would YOU play him if he got "Billy 2.0" pass.

    this pretty much doesnt affect people that dont rely on strong addon combos to be good , blight is already pretty good basekit , about the slow recharge i think thats something fair if you think about it , because compared to other killers blight can get all 5 tokens within 8 seconds already soo , meanwhile legion and ghostface needs to wait like 20 seconds + their cooldown for certain things...

    "reworked collision" not sure about that ....blight is already pretty fun to play and go against ( if no broken addons on the table) and changing the collision somehow i think can result into making blight more clunky and unfun to play as.

  • @MB666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/364005/would-you-still-play-blight-if

    this pretty much doesnt affect people that dont rely on strong addon combos to be good , blight is already pretty good basekit , about the slow recharge i think thats something fair if you think about it , because compared to other killer blight can get all 5 tokens within 8 seconds already soo , meanwhile legion and ghostface needs to wait like 20 seconds + their cooldown for certain things...

    "reworked collision" not sure about that ....blight is already pretty fun to play and go against ( if no broken addons on the table) and changing the collision somehow i think can result into making blight more clunky and unfun to play as.

    Base recharge is 10 seconds btw. But I don’t think you can compare his power to the likes of legion and ghostface. They just work so differently. Legion can injure an entire team in a short amount of time with built in slow down / information. Ghostface is a stealth killer with instadown power. If ghostface’s power recharged super fast, he’d probably be a broken killer.

  • @Chocolate_Cosmos said:

    - Most of his addons are much weaker. There aren't that many good addons.

    - His base kit recharge of tokens is bit slower.

    - Reworked colision (no more techs, etc.)

    Note: I am NOT asking for such changes, I am just saying would YOU play him if he got "Billy 2.0" pass.

    Probably not, no. Billy/Freddy 2.0 are awful.

    The goal isn't to break Blight and make him awful.

    • His basekit is 100% fine.
    • There is one major problem addon and 2 minor problem addons.
    • Collision is janky but that cuts both ways.


  • His addons need to be changed regardless, they’re busted af. And yes I would still play him.

    His base recharge doesn’t need a nerf though.

  • Alchemist Ring, C33 and Adrenaline Vial I thiiink are the only ones that need to be changed, maybe slightly nerfing Blighted Crow.

  • I don't even think it's possible to make blight feel as clunky as Billy. Most add-ons really don't need changes either, summoning stone and vigos are super fine for purples. It's a maybe depending on fluidity of the character.

  • I hope they do nerf his addons, vial is busted af, the token recharge should not exist, alchemist ring, c33, tag.

    I get it, the devs didn't think this killer would be that strong so they added bunch of no brain addons to the killer but times have changed and people learned how to play this killer.

    @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340377#Comment_3340377

    Is that what I said? Or are you putting words in my mouth? Where did I say it “doesn’t work”? Please go back and read what I said. Maybe try comprehension this time around.

    We use it because it’s fun. It’s much more fun than using bump logic all the time, but it is much more punishing if you don’t land the hit.

    Bump logic can guarantee a hit that you MIGHT land with a hug tech, and all of the good blights will say the same thing.

    Oh so we are going to talk about the one side of this exploit that has counterplay I see, I see.

    Lets definitely not talk about how it is being used on tiles to use less rushes, getting around loop faster and then using bump logic.

    Naaaah lets just talk about 1 hug tech rush and then trying to hit someone on pallet.

    Cringe bug exploiting kid. :)

    I just wonder why do the mods even allow you to have an exploit in your name, that's just so weird to me.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340377#Comment_3340377

    Is that what I said? Or are you putting words in my mouth? Where did I say it “doesn’t work”? Please go back and read what I said. Maybe try comprehension this time around.

    We use it because it’s fun. It’s much more fun than using bump logic all the time, but it is much more punishing if you don’t land the hit.

    Bump logic can guarantee a hit that you MIGHT land with a hug tech, and all of the good blights will say the same thing.

    he literally directly quoted you

    Basekit blight, when played as intended is probably the most balanced killer in the game. If you keep hugtech in as is, blight should be made 110% imo.

  • @ProHillbillyMain said:

    I hope they do nerf his addons, vial is busted af, the token recharge should not exist, alchemist ring, c33, tag.

    I get it, the devs didn't think this killer would be that strong so they added bunch of no brain addons to the killer but times have changed and people learned how to play this killer.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340382#Comment_3340382

    Oh so we are going to talk about the one side of this exploit that has counterplay I see, I see.

    Lets definitely not talk about how it is being used on tiles to use less rushes, getting around loop faster and then using bump logic.

    Naaaah lets just talk about 1 hug tech rush and then trying to hit someone on pallet.

    Cringe bug exploiting kid. :)

    I just wonder why do the mods even allow you to have an exploit in your name, that's just so weird to me.

    ^ What maining such a clunky killer does to a guy.

  • @ProHillbillyMain said:

    I hope they do nerf his addons, vial is busted af, the token recharge should not exist, alchemist ring, c33, tag.

    I get it, the devs didn't think this killer would be that strong so they added bunch of no brain addons to the killer but times have changed and people learned how to play this killer.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340382#Comment_3340382

    Oh so we are going to talk about the one side of this exploit that has counterplay I see, I see.

    Lets definitely not talk about how it is being used on tiles to use less rushes, getting around loop faster and then using bump logic.

    Naaaah lets just talk about 1 hug tech rush and then trying to hit someone on pallet.

    Cringe bug exploiting kid. :)

    I just wonder why do the mods even allow you to have an exploit in your name, that's just so weird to me.

    Dude, what are you even talking about? There’s no “sides” to a huh tech.. a hug tech is a hug tech..

    I’m sorry you don’t know how to counter it, “kid”.

    Strange behavior lmao.

    @Steakdabait said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340382#Comment_3340382

    he literally directly quoted you

    Basekit blight, when played as intended is probably the most balanced killer in the game. If you keep hugtech in as is, blight should be made 110% imo.

    Go ahead and direct quote me where I said “it doesn’t work”.

    I’ll wait. Thanks.

  • @HugTechLover said:

    Yea I would. His basekit does not need to be nerfed in the slightest though.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340360#Comment_3340360

    There are many times that “bugs” make it into the game as full accepted features.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340362#Comment_3340362

    Looking down to avoid collision was implemented on purpose. They didn’t mean to make it work at the start of a rush though, which is the hug tech.

    The misconception is that the hug tech is a super strong “bug”. In reality, it’s just a more fun, less efficient way to play around tiles. Bump logic is superior.

    Mandy already confirmed that hug tech is being considered a bug and will therefore be removed someday (though this is BHVR we are talking about so no idea if this ever happens). The thing that kinda annoys me is that hug tech allows you to preserve one rush which should never be a thing. Though I'm against removing it unless they fix map collision so you can bump on any object properly.

  • Yeah. Removing hug tech and making his base recharge slower does not make him weaker in the slightest. He will almost just be as good as he is right now.

  • There will never be a Billy 2.0. I'm pretty sure the devs know exactly how much they screwed up on that front.

    Would I still play Blight with weaker addons? Certainly. He is perfectly playable without addons. Significantly weaker and way more limited but still playable. I wouldn't mind, if they fixed hugtech as well. Though, at least have the decency to fix his other bugs too. Increased recharge time however? That would definitely make him less fun. It's bad enough with Billy's overheat and you can ignore that for the most part. A significantly longer recharge time for Blight's power would mean you're forced to play M1 killer with map mobility a bit more and we already have enough of these (Demo, Sadako, Freddy, etc.). I'd probably still play him from time to time but then again I play every killer other than Oni.

  • @FMG15 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340375#Comment_3340375

    Mandy already confirmed that hug tech is being considered a bug and will therefore be removed someday (though this is BHVR we are talking about so no idea if this ever happens). The thing that kinda annoys me is that hug tech allows you to preserve one rush which should never be a thing. Though I'm against removing it unless they fix map collision so you can bump on any object properly.

    The thing that annoys me is BHVR has publicly declared they want to fix a collision bug that helps Blight.... but has been completely silent about wanting to fix Blight's major collision bug that has been hurting his performance since they raised his camera angle years ago.

    Major Double Standard

  • @FMG15 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340375#Comment_3340375

    Mandy already confirmed that hug tech is being considered a bug and will therefore be removed someday (though this is BHVR we are talking about so no idea if this ever happens). The thing that kinda annoys me is that hug tech allows you to preserve one rush which should never be a thing. Though I'm against removing it unless they fix map collision so you can bump on any object properly.

    I know, I wasn’t really implying they WONT fix it. I’m just saying that across the history of gaming, bugs have been implemented into games as features. I would say it’s possible for the hug tech to be kept. I think fixing collision is an extremely tricky task, hence why it hasn’t been done yet. And it’s not a game breaking aspect of blight.

    I appreciate your last point, of keeping it until the normal collision is fixed. That’s completely fair.

  • Feels like we're fishing for nerf ideas.

  • Depends on how bad the collision change is. By far his best collision was when the first RE chapter released and has been down hill ever since but still prob not if the base recharge was increased. I could care less about his strong addons becuase I only really use slam duration and fatigue recovery which is bugged.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340597#Comment_3340597

    I know, I wasn’t really implying they WONT fix it. I’m just saying that across the history of gaming, bugs have been implemented into games as features. I would say it’s possible for the hug tech to be kept. I think fixing collision is an extremely tricky task, hence why it hasn’t been done yet. And it’s not a game breaking aspect of blight.

    I appreciate your last point, of keeping it until the normal collision is fixed. That’s completely fair.

    Well I'm aware of map collision being hard to fix. But they really should focus on that. The hitboxes on Borgo are hot garbage

  • @FMG15 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340623#Comment_3340623

    Well I'm aware of map collision being hard to fix. But they really should focus on that. The hitboxes on Borgo are hot garbage

    I agree wholeheartedly.

  • @Chocolate_Cosmos said:

    - Most of his addons are much weaker. There aren't that many good addons.

    - His base kit recharge of tokens is bit slower.

    - Reworked colision (no more techs, etc.)

    Note: I am NOT asking for such changes, I am just saying would YOU play him if he got "Billy 2.0" pass.

    I mean, 99% of the things that make blight fun and challenging are his techs. If they just outright removed them it would be flickbilly levels of rage on the blight main community.