Slugging counter?

So killer mains will immediately disagree with me about this and that's fine im prepared for the backlash but hear me out. I played this game since beta. ive watched and been dismayed at how this game has transformed. I always agreed hatch should be able to be shut. Thats fine. egc being completely killer centric was not what i was promised but that's not the reason for this post. The problem i have with our current state is a bastardization of a game mechanice to the end that its almost a regular occurance and after a recent heated discussion with my last killer ive come up with a solution. Slugging is a problem in this game whether intentional or not it is. Devs have to have seen it by now and know that its existing and thats not ok. Survivors dont expect to escape every match no. But without a chance to escape from the start what's the point? As one by one survivors are killed your chances dwindle and being the last survivor is hard enough during egc but to be downed and left down is ridiculous you are being forced to stay in a game and not able to do anything. Thats not right or ok. If devs wanna punish people for dcing then give survivors a way out of a match where they are being slugged or and this is the part killers are going to have a problem with cause it is a way of building a mechanic into the game to counter slugging. Give survivors base kits unbreakable. remove it as a perk and just build it into all survivors. I bet killers would think alot harder about slugging at that point wouldnt they? The last killer was like well just run unbreakable. My argument is this... why should a survivor main have to spend a perk slot to counter a game mechanic being abused by killer mains? You dont have to run a perk to slug (yes you could run deer stalker to make it easier but with the sound improvements and stuff anymore killers dont even need it) so why should survivors being penalized for a game mechanic killers are abusing. Unless you are trying to intentionally ruin the game for survivors? Again this is not me being mad at dying I die enough during egc or against good killer mains (who by the way dont need to slug). Im upset that i have to sit on the ground for 3 - 5 minutes and either get picked up only for me to get slugged again and left on the ground or for the killer to kill the other person since we're not allowed to DC. Fix this or risk losing the already dwindling survivor base.

Comments

  • That dude was correct just run "unbreakable".

    I am sorry that this is news to you since you played the game since before the release and all but that is how it goes. You counter a certain playstyle with perks. I mean killers do run, ruin, pgtw and other stuff, survivors do run iw/sc/bl/dh/ds...

    Also paragraphs exist for a reason.

  • Guys you really don't know what is the term "hostage" means.. If the killer manage to slug everyone the survivors are made BIG mistakes.. You can blame only yourself or your team if you feel better.. Stop being a kid already.. sluggin is NOT a hostage thing since the game is moving forward.. (Yes if u slugged your game WILL end in 4 mims so you are not a hostage just sayin..) the killer can't keep you as a hostage alone.. Only if the other survivor(s) help him.. If you stuck in a corner with a killer your teammates still can do gens and the game WILL end..

  • @TAG said:

    Ez solution: Give Survivors the option to die once they've bled out a certain amount (probably at least half, maybe 2/3?)

    This would guarantee a 4k for every killer who chooses to slug, how is that fair?

  • @Kumakx said:

    Why is slugging such a problem for you? If killer slugs you since beginning of the game then 2 other survivors can work on gennie and one can just come to M1 tap you for healing if you recovered. Killer is slugging 3 survivors at the beginning of the game? Well, maybe survivors were just BAD to get into situation like that? It was at last 3 hits (up to 6 for killers without instadowns), good survivors should on average loop the killer for quite a while with it.

    He slugs in 2vs1 so other guy doesn't get the hatch? Well if he is camping the slug then you can pretty much just find the hatch. Or you can camp the gate that is futher away. You have lots of plays. And if he is looking for you then you can pick up slug and both of you have 2nd chance to win.

    You see this is complex game. It's not easy to make it 100% balanced. Also is there even any fix for the slugging? You want unbreakable in base kit? You want to bleed out faster? It's really easy to point out that something is wrong, but how about coming up with a solution instead? I personally don't really see it.

    While talking about killer abusing game mechanics - here is something in return:

    • Why does killer have to spend perk slot (hex: ruin) to fight against what survivors abuse the most - gen rushing with op toolboxes,
    • Why does killer have to be punished for survovr making mistake at loop (trying to loop 1 too many times) and miss their attack due to DH?
    • Why does killer have to be abused by balanced landing in haddonfield?

    You're completely ignoring the scenario where the killer INTENTIONALLY looks for people to slug. Whether survivors are good or bad is completely irrelevant when you're faced with someone who has fully chosen to ignore the existence of hooks.

  • We're Gonna Live Forever just got a huge buff. You can pick survivors up so easily with that perk, I'm surprised it's not more common now.

    As for being downed yourself, Unbreakable, Soul Guard, and No Mither exist. Adrenaline too, for late-game.

    What more do you want?

  • @Sam_Angel said:

    https://forum.deadbydaylight.com/en/discussion/comment/772395#Comment_772395

    This would guarantee a 4k for every killer who chooses to slug, how is that fair?

    Why you necro dead thread

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