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Sam_Angel

Sam_Angel

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Sam_Angel
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  • @Kumakx said:

    Why is slugging such a problem for you? If killer slugs you since beginning of the game then 2 other survivors can work on gennie and one can just come to M1 tap you for healing if you recovered. Killer is slugging 3 survivors at the beginning of the game? Well, maybe survivors were just BAD to get into situation like that? It was at last 3 hits (up to 6 for killers without instadowns), good survivors should on average loop the killer for quite a while with it.

    He slugs in 2vs1 so other guy doesn't get the hatch? Well if he is camping the slug then you can pretty much just find the hatch. Or you can camp the gate that is futher away. You have lots of plays. And if he is looking for you then you can pick up slug and both of you have 2nd chance to win.

    You see this is complex game. It's not easy to make it 100% balanced. Also is there even any fix for the slugging? You want unbreakable in base kit? You want to bleed out faster? It's really easy to point out that something is wrong, but how about coming up with a solution instead? I personally don't really see it.

    While talking about killer abusing game mechanics - here is something in return:

    • Why does killer have to spend perk slot (hex: ruin) to fight against what survivors abuse the most - gen rushing with op toolboxes,
    • Why does killer have to be punished for survovr making mistake at loop (trying to loop 1 too many times) and miss their attack due to DH?
    • Why does killer have to be abused by balanced landing in haddonfield?

    You're completely ignoring the scenario where the killer INTENTIONALLY looks for people to slug. Whether survivors are good or bad is completely irrelevant when you're faced with someone who has fully chosen to ignore the existence of hooks.

  • @TAG said:

    Ez solution: Give Survivors the option to die once they've bled out a certain amount (probably at least half, maybe 2/3?)

    This would guarantee a 4k for every killer who chooses to slug, how is that fair?

  • Valid point, but I'd actually rather play the game than stay idle, no point in winning or losing when you don't even get to play the game.

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1591177#Comment_1591177

    Then everyone will be running meg/bill/Laurie

    There are way too many survivors, who have all terrible perks. Not to mention that many people actually like survivors being like skins

    What about if the survivor had a small boost to the perks that they use then? For example Ace, who is luck based, could have like a 1 or maybe 2% boost to his own luck related perks so that the perks would have better effects when using Ace. The boost doesn't have to be super huge but I think it's a nice idea.

  • How about a change to BT to reveal the survivors that are close to the hook with you, but as long as you can see each other's auras BT protect the one rescued from the hook?