Spirit is impossible to loop

Her phase walk can't be heard over short distances and this makes her practically impossible to loop since you don't see her.

This is too annoying. I always ask people if they can hear and they say yes, but in my game I can only hear her if she is far away. When she's near it's almost impossible to hear her

Comments

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/762183#Comment_762183

    Yeah, and going against the best Spirits who know how to play doesn't mean we dumb down the Spirit to the point looping is the safe choice against any player that doesn't make a living streaming.

    I'm sorry but your asserting running tiles is all this game should ever be, that stealth means nothing, even though it isn't a 100% failsafe is beyond tedious. We might as well just get rid of all killer powers and make every killer a m1 clone because running tiles is all there should be.

    That is at the core your narrative. Any power that takes away a loop or bypasses a survivor safeguard is OP and needs to be changed, leaving us with a dull game of run the tile as optimal until the timer runs out and you go down.

    Boring as hell.

    Killer powers break the linearity.

    You might want to play the game like an Esport tournament, most of do not.

    I can think of a dozen games easily I'd rather waste time in than playing a glorified game of hide n seek and tag where every tile and chase can be calculated down to the second if no one makes a mistake. The "mindgames" if you can even call walking backwards to disguise a red aura that, are as exciting as watching paint dry. A killer that is a threat though, where you can not plan how to win and have to play it by ear and hope for the best, is much more exciting.

    that was awfully personal for a debate about Spirit. I don't get it, just show me these counters. You're very confident in them so just show me and shut me up, its super simple.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/762388#Comment_762388

    that was awfully personal for a debate about Spirit. I don't get it, just show me these counters. You're very confident in them so just show me and shut me up, its super simple.

    It's not personal. I watch your videos. I listen to what you say. I'm a fan actually. Breader! But I also recognize how above others in skill and out of touch with those same players you are because of it. So much in fact you feel sorry for your competition.

    That said how about you show us how you own Depip squad with Spirit? A fully functional VOIP using efficient group. Not some randoms.

    Demonstrating you have dedicated a good portion of your video game time to mastering every tile and beating those who do not sink the time into the game won't demonstrate Spirit is OP only that you are. And that's to be expected.

    If one spends 10000 hours on Dark Souls to where every single challenge in game is a breeze that doesn't mean that the challenges need to be made impossible for those who do not.

    Maybe, just maybe, YOU have outgrown DbD and the level of challenge it can offer you from normal players. Maybe if you accepted that premise you would understand how calling for nerfs on any killer that isn't low tier isn't kosher with other killer players.

    You wanted Nurse nerfed, you want Huntress nerfed, you want Spirit nerfed. I'm sure once survivors start losing to Freddy and Billy again you'll call them OP as well because they aren't as difficult to succeed with as others. I assert you'll do so because you have the tiles memorized to the point that 9 out of 10 survivors you face, who do not, will go down to you with a perkless killer. Any killer. But that goes back to my initial response to you. Most of us do not want the game boiled down to who can keep up the most optimal path through the tiles before screwing up. It's linear and boring to those not interested in a tournament style game.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/762480#Comment_762480

    It's not personal. I watch your videos. I listen to what you say.

    That said how about you show us how you own Depip squad with Spirit?

    A fully functional VOIP using efficient group. Not some randoms.

    You demonstrating you have dedicated a good portion of your life to mastering every tile and beating those who do not sink the time into the game won't demonstrate Spirit is OP only that you are. And that's to be expected.

    If one spends 10000 hours on Dark Souls to where every single challenge in game is a breeze that doesn't mean that the challenges need to be made impossible for those who do not.

    What does that have to do with anything? The topic is "Spirit is impossible to loop", which I believe is true. Where does VOIP come into play there?

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/762494#Comment_762494

    What does that have to do with anything? The topic is "Spirit is impossible to loop", which I believe is true. Where does VOIP come into play there?

    Spirit isn't any more impossible to loop than Nurse is. Trapper is impossible to loop as long as he has a trap. Hag is impossible to loop. Spirit is just difficult. With bloodlust I guess we could say all killers are after a point impossible to loop. But then when was it established looping the same object over and over was good or necessary? If it were why on earth did they remove infinites? To make it more reasonable?

    Then I guess the argument boils down to degree. And that, Scott, is in the realm of subjective opinion. When you and others put Ruin as a perk almost necessary at all times we can assume the gens move too fast. So then where does the logic come from that making delaying through loops the right path to take for any killer?

    Additionally, with Ruin being almost universally required, it kind of makes a good argument against your assertion that survivors shouldn't be forced to choose perks based on what killer they have the most difficulty against.

  • You can list every possible "counter-play" for the Spirit, but the fact remains that counter-play for the Spirit is the equivalent of hiding a coin in one of your hands, putting your hands behind your back, and asking someone to choose which hand has the coin. They should have picked left when they picked right.

    When the Spirit was first released, you could hear her phase while in her terror radius. They changed that cuz Killah Mainz cried for the phase sfx to be removed while in the Spirit's TR. If they added that back, that would really help balance her out.


    Now the Prayer Beads? Oh, brother!

  • @ScottJund said:

    As I say in many posts about people thinking they can counter Spirit, I invite anyonr to show me these counters in a KYF game. No perks for either of us, because "outplaying a killer" cannot possibly be "hope you equipped the right perks for a random killer."

    And that's on 🅿️eriodT!

  • The only thing that bothers me about Spirit, is the fact that if you injured, you are you can't run from her. Its not even coin flip for you... Its straight JackPot for her.

    Most Spirits use Stridor, so your Iron Will won't help you. You can't just walk away when she's phasing, cause she can hear you.

  • Why are you looping a killer that's countered by stealth?

  • @StarMoral said:

    Why are you looping a killer that's countered by stealth?

    You can't stealth if she already found you.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/762480#Comment_762480

    It's not personal. I watch your videos. I listen to what you say.

    That said how about you show us how you own Depip squad with Spirit?

    A fully functional VOIP using efficient group. Not some randoms.

    You demonstrating you have dedicated a good portion of your life to mastering every tile and beating those who do not sink the time into the game won't demonstrate Spirit is OP only that you are. And that's to be expected.

    If one spends 10000 hours on Dark Souls to where every single challenge in game is a breeze that doesn't mean that the challenges need to be made impossible for those who do not.

    Look, spirit is boring to play against if the spirit knows what she is doing. She has less counters than Nurse. You can rush her, okay maybe, but in chase you last 2-3 phases if she has headsets.

    The thing is Spirit is actually very easy to play.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/762494#Comment_762494

    What does that have to do with anything? The topic is "Spirit is impossible to loop", which I believe is true. Where does VOIP come into play there?

    If the Spirit has headsets the survivor skill doesn't matter, you could be an average player or the best survivor with 10k hours, both are going to last the same. Which is unfair, boring and stupid.

    Any player that I consider profficient in the survivor side defends that she has no counters.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/762501#Comment_762501

    Spirit isn't any more impossible to loop than Nurse is. Trapper is impossible to loop as long as he has a trap. Hag is impossible to loop. Spirit is just difficult. With bloodlust I guess we could say all killers are after a point impossible to loop. But then when was it established looping the same object over and over was good or necessary? If it were why on earth did they remove infinites? To make it more reasonable?

    Then I guess the argument boils down to degree. And that, Scott, is in the realm of subjective opinion. When you and others put Ruin as a perk almost necessary at all times we can assume the gens move too fast. So then where does the logic come from that making delaying through loops the right path to take for any killer?

    Additionally, with Ruin being almost universally required, it kind of makes a good argument against your assertion that survivors shouldn't be forced to choose perks based on what killer they have the most difficulty against.

    All the killers you mentioned have counters.

    Trapper: m1 killer if you know where the traps are, he has no traps, or you simply didn't get caught on one yet.

    Hag: Heavily countered by SWF and OOO, m1 slow killer while no traps, if you trigger one there are still possible mindgames to do.

    Nurse: Make her lose the line of sight with you, put distance, fake directions, etc, etc.

    Spirit: No data available

  • you can still outplay her

    with spirit shes slow she relies on mindgames

    and give the fact that shes not the only person with a MIND

    I think shes not impossible to outplay.. looping her is a bad idea ( specially if shes a good killer ) but that does not mean you MUST go down instantly cause shes is hard to loop

    you gotta learn how to take good pathings

    watch some good survivor streams.. you'll see even in rank 1 they run a spirit pretty good.

  • Oh no she can't be bullied oh the horror.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/761563#Comment_761563

    How am I wrong? You added nothing to the discussion with telling somebody to git gud. It's absolutely useless. It's like telling a killer who is struggling to do well with an aspect of the game to get better at it. Like why didn't they think of that already? If somebody is struggling in an area it's obvious they need to get better at it. Telling them to get better is annoying and does nothing. Offering advice on how to get better does. If you don't feel like offering advice to people who are struggling with something that's your right. But don't pretend telling them to git gud was useful. Because it damn sure wasn't.

    The only way to play against a spirit is to "Git Gud". Don't whine about how hard it is to loop her when she was meant to stop looping. Git gud, learn to mindgame her, recognize when she's probably phasing or faking it, sneak to a place where you'll most likely be hidden if she phases out near you, don't go for obvious places like jungle gyms and pallets. If you're hurt, stay on the move, act unpredictable, and be ready to use pallets or juke. Eventually she'll lose you if you sneak hard enough, if you haven't seen her in a while. Be careful about how you do gens until she's confirmed chasing someone. You know how I know all this? I got gud.

  • @Kimura said:

    https://forum.deadbydaylight.com/en/discussion/comment/761571#Comment_761571

    The only way to play against a spirit is to "Git Gud". Don't whine about how hard it is to loop her when she was meant to stop looping. Git gud, learn to mindgame her, recognize when she's probably phasing or faking it, sneak to a place where you'll most likely be hidden if she phases out near you, don't go for obvious places like jungle gyms and pallets. If you're hurt, stay on the move, act unpredictable, and be ready to use pallets or juke. Eventually she'll lose you if you sneak hard enough, if you haven't seen her in a while. Be careful about how you do gens until she's confirmed chasing someone. You know how I know all this? I got gud.

    And there is the difference. You actually offered suggestions as to what to do. They didn't. Saying git gud and nothing else is useless and annoying.

  • @Faceless said:

    Her phase walk can't be heard over short distances and this makes her practically impossible to loop since you don't see her.

    This is too annoying. I always ask people if they can hear and they say yes, but in my game I can only hear her if she is far away. When she's near it's almost impossible to hear her

    Look, you dont loop a spirit. Just throw pallets on her, it blocks her phasing. Perks like Quick and Quiet, Lithe, Iron Will and other help you juke her and are awesome against other killers. If you dont take the first hit, she cant do anything against you with her phase walk. To play against her, you gotta have played as her, and that is why she is so unique. Avoid Grass, Wood or bushes, they make noise. Avoid tight corners or loops, she has collision. Drop pallets early, it creates a guessing game and most of the times you can use it to juke her into staying on the loop while you leave it. Also, predicting where she will phase to is pretty easy. That is pretty much every easy way to juke her, and i will be happy to send other strategies if you need

  • @DocSparks said:

    Loops are boring anyway.

    Killer main?

  • Not really anymore but I just find it unfun on both sides.

  • Some people can judge her "BALANCE" without even playing against her. Talking about killer mains that do not touch Survivor side.

    If Spirit player is semi-good, you will get frustrating and unfun match with no chance of survival.

  • funny how the people with spirit/noed pics say git gud

  • Iron Will is thy friend!

  • @HamdaN said:

    funny how the people with spirit/noed pics say git gud

    GIT GUD!

    Naw, just messing with you.

  • @6yXJI0 said:

    Some people can judge her "BALANCE" without even playing against her. Talking about killer mains that do not touch Survivor side.

    If Spirit player is semi-good, you will get frustrating and unfun match with no chance of survival.

    If you get a swf with OoE, your wraith or pig will get an unfun match with zero chance of more than a 2k (if that)

    part of why spirit is gaining popularity is because she can counter a lot of shennanigans from the survivor side, especially due to comms. Its also why she's probably next on the nerfing block after nurse.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/765087#Comment_765087

    If you get a swf with OoE, your wraith or pig will get an unfun match with zero chance of more than a 2k (if that)

    part of why spirit is gaining popularity is because she can counter a lot of shennanigans from the survivor side, especially due to comms. Its also why she's probably next on the nerfing block after nurse.

    (please delete this comment , didn't mean to quote it)

1 2 ›