The fact that ruin is used so much, is a testament that the game is not balanced and poorly designed

Ruin is used waaay too much, killers have no other option, if no ruin is used, gens gets fixed too quickly if you are not using a killer that can apply good map pressure. So is ruin or loose, and is not even a sure thing since it can get broken quickly.

So the fact that they are pretty much forced to use ruin because otherwise they don't have good fighting chance means the game is not correctly desingned. If the game was well designed and balanced there would be no need of so many killers using this perk.

Just my opinion. Don't be saulty

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Comments

  • Ruin is inconsistent because it's a noob filter. Players who can hit great skill checks or just know where to find ruin make short work of generators with or without it up, and players who flounder around while its active lose time. That's all it does.

    Ruin is just glorified Overcharge. Any skill-check-based perk - or any perk/power you let survivors interact with, in the end, is a noob filter. Ruin is the Plague's power, cross-killer. A good survivor group will make you feel like you just gave up your perk/power slot for nothing, and it stomps bad survivors / new players / whoever bhvr is trying to get to spend more money on this games' microtransactions.

    It doesn't work, but the game's balance is such a mess that ruin is a necessity for certain killers, and works well for many killer players. It's just like DS.

  • So for every perk on meta theyre a evidence for unbalanced gameplay? Such a poor logic.

  • I never use Ruin and still win plenty of matches. 4 perks every game.

  • The biggest issue for me with ruin is the randomness, as is the case with most hexes. I rather have Ruin be a perk that lasts for X hooks or something.

    Ruin is almost mandatory against red ranks (especialy if you play "nice") and you'll be happy if it lasts longer than 1 hook against them.

  • @nick_larking said:

    The biggest issue for me with ruin is the randomness, as is the case with most hexes. I rather have Ruin be a perk that lasts for X hooks or something.

    Ruin is almost mandatory against red ranks (especialy if you play "nice") and you'll be happy if it lasts longer than 1 hook against them.

    That would be awesome for a slug build.

  • @sluc16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/715726#Comment_715726

    But is not fair not to consider the average player, which is most of the player base. Not everyone gets to red ranks or plays every day, so saying you have to use it cause you are not good enough doesn't seem fair and kind of makes my point.

    Even if you are an average player ruin shouldn't be soooo necessary

    If you want to talk average player, let's talk about the average survivor who isn't skilled enough to Gen rush and loop and can be beaten by any killer. That's without ruin.


    Sorry, your argument is rejected.

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