EGC is fair and balanced
The End Game Collapse IS in fact fair and balanced. I've seen a lot of people complaining that it's unfair and broken that the killer can now close the hatch and that the doors are too close together. The door issue is the only thing that needs any tweaking.
Whether people like it or not, Dead by Daylight is a TEAM game. You do not have to act like a team, you don't all need to survive as a team, and you do not even need to communicate as a team, but you are still a team by definition. The survivors are one team and the killer is the other. The survivors do not need to act as a team in order to win, nor does acting as a team guarantee that all the survivors will escape, but regardless, you are still a team.
The End Game Collapse is NOT for the survivors. The reason it exists is so the game can no longer be held hostage. Sure, the killer can still hold the game hostage by blocking the survivor in a corner, but this is much much harder to do than what survivors used to do, which was urban evasion around the map and run loops for eternity just to spite the killer. Since the killers are the one who are trapped in the map, it only makes sense that when the EGC timer runs out, it's not them who are punished for staying inside the map, but the survivors who did not leave, but once again, it is not for survivors.
If you get to the EGC by opening the doors, you've almost certainly won. This means that unless you are in a chase you can not win without going down, or are wasting time inside the map, the EGC is not a problem for you. You won, you did the objective, you got out. This is a clear survivor victory.
If you did not complete the generators, you have FAILED the main objective. If you get to the point in the game where the 5 gens are not completed and you are the only one left, unless you are 100% confident you could do all the gens yourself, you have FAILED your role as survivor. Of course, as a 4 person team, it may have been out of your control how well your team did, but you are still a team, and so your strength is pulled from your teammates as well as your own skill. If your team fails, YOU fail. That is why you have teammates. Your power alone is supposed to be weak when faced against the killer, and so only with 4 of you can you match the monster hunting you.
However, the hatch exists. This is a "second chance" for a survivor to escape after they have already failed their objective. Now many people on the forum have said that it's a "mercy" that should be allowed since the killer has already won the game by killing the 3 other survivors, but just because your team failed does not mean that you have some kind of entitlement to an escape. The hatch is supposed to be a chance, and just like all chances, it does not always go your way. The killer is faster than you, so if you want the hatch, you are supposed to act quickly and to the best of your ability to find it. If you don't find it, it's not because the game is unfair, it's because you failed once again at your objective. The reasoning doesn't matter, you failed. If the killer found it first, oh well. If it was in a hidden spot, oh well. The game gave you another chance and you blew it.
Your final chance is the gates, which are the only things that need tweaking. A minimum distance should be put between them, but it is your third chance as the final survivor who failed their objectives, so it makes sense that this should be difficult. Doors only take 20 seconds to open, so if you're both smart and lucky, you can open them up without the killer being able to catch you. I've done it many times by waiting by the door rather than the hatch, and I've also been caught many times doing it.
Fact of the matter is that just because you lasted the longest doesn't entitle you to an escape. You failed not only to do the objective, but also to save your team. Your team may have been trash, the killer may have been using "OP" addons or perks or offerings, but those are things they earned playing the game and have as much of a right to them as survivors do toolboxes and flashlights.
If you get the hatch, you rob the killer of a kill he would have had guaranteed if the hatch didn't exist, and if the killer gets the hatch, you get robbed of a second chance you had after your team died. It's balanced perfectly fine, and if you died in a game because of the EGC, oh well. You lose nothing but the items and offerings you willingly brought into the game and you get a few thousand less bloodpoints. Realise the killer did their job well, and move on to the next game.
And before anyone comments, I do plan on making a post similar to this about NOED, as I play survivor and killer equally.
Comments
I think he's saying you can destroy 3/4th if the survivor team, and if you know where the hatch is at, you'll also destroy the remaining 1/4 of the survivor team.
This is true, but only if the Exit Gates spawn in a way that makes it impossible to escape, not difficult. :)
As a survivor, my teammates are only Allies of CONVENIENCE.
You cease to be my teammate when you become inconvienient to my survival.
No, it needs a re-work. How can you reward survivors for failing to complete there objective? I've seen it plenty where there's still 4 gens left, and the last survivor gets an escape free card pretty much if you don't find the hatch first. Once that hatch is slammed shut tho, they should have to hop their ass back on gens and finish their objective. That's the whole point of them being able to escape. If they didn't finish the gens, how can the gates even get power? This is worse then participation trophies.
EGC best addition to game in a long time.
Yeah, I've had some matches like that too, but they only happen once in like 100 matches, sadly. There are so many people who just farm, don't do gens, don't cleanse totems, can't do gens until Ruin gets cleansed, hide the whole match, and the list goes on... Reducing farming would be as simple as allowing an input that makes you unhookable until you decided otherwise. You could show a different coloured aura to differentiate between someone who can be unhooked and someone who pressed the button to stay on hook. At least, that's my idea about it. But I have never got any feedback for it. As far as the other things go, that's much more of a tricky matter.
SWF killer disconnect kkk
Yes. but unbalanced!
I disagree
I agree with you on everything except ur statement on killers earning their stuff the same as survivors, I dont think a toolbox really compares to a mori lmao but yeah u make a good point and I think theres a lot of people who need to read this