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Glipngr

Glipngr

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Glipngr
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  • @Feyd lol. This is the shittiest argument as to why someone is biased I've ever seen.

  • LOL. Alright, bud. Whatever you survivors say.

  • Can tell this person only recently started playing. Lol.

  • @TheLegendDyl4n1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/938217#Comment_938217

    first, try not to use emojis when being serious, it just makes me annoyed and less respectful of you.

    second, why do you think legion was reworked? to be less annoying. what about brand new part? or how about Instaheals? all of these things were changed because they annoyed a percentage of the games population that was significant enough that it required attention.

    third, if im rank 7, the killer is rank 8, and all other survivors range from 13-20, what do you want me to do? everybody hates ruin because it is annoying, this would help to make it less annoying.

    Old Legion was changed because there was no real counterplay to a good legion. He found you, you were going down. Windows, Pallets, even exhaustion perks were useless against Legion. Not just because he was annoying.


    Brand New Parts were changed because it drastically shortened the games length and once again had very little counter. The only possible counter that wasn't tunneling/camping was Franklins, and even that wasn't efficient enough to really do anything about it.

    Insta-heals were in a similar boat as BNP, 0 counterplay but a perk, and even that didn't really prevent their use.


    These things were not removed due to being simple annoyances, they impacted each game to such a degree that with a good team, they could make a match impossible for a killer. Ruin will never effect a match to such a degree because it can be rendered useless in 3 main different ways which are gen-tapping, being good enough to hit skill checks, or the easiest and simplest, destroying the totem.


    Low ranks are for people with low skill. Those people will have trouble with many parts of the game. Doesn't mean they should be reworked or nerfed. If you don't want to deal with people who aren't good enough to hit ruin-checks, get to purple ranks or red ranks.

  • Nope. At rank 6, just played 3 games in a row where I was able to mess around as GF with no ruin or add-ons, still 4k and they only got 3 gens done. Gen rushing just means you're not putting enough pressure.

  • @Damarus

    As someone who only plays solo, I absolutely know how infuriating the game can be. I know stealth is difficult, especially if you're not playing certain characters. I know the survivor meta places perks that help themselves above those that help the team. I know sometimes people will farm you in games. I have experienced it all. But I've also found considerate teams who do their best to help out everyone. Teams who use empathy and We'll Make It and more. I've had amazing solo games where everyone survived not through bullshit or the "overpowered" perks, but through real teamwork and helping each other. I know it's not the experience everyone gets, sadly, but I would like to balance the game around enjoying it together as a team. I'm optimistic that the game can be one where people help each other and enjoy their time each trial. I know not everyone sees it that way, but I do.

    As for BL and loops, yeah, they should just get rid of infinites, I agree. They are working on it, as seen in the attempt on Badham, but until they are properly got, killers need BL.

  • @NuclearBurrito

    Okay, you got me, you can technically do all the gens and get out the door yourself. It's just such an incredibly hard thing to do that I've never seen anyone do it besides one youtuber. If you manage to meet someone who has done it, congratulate them, because that is seriously impressive.

    As for your points on what makes a team game a team game, I believe it's simply a game where the win condition is the same, or at least similar enough that working together greatly enhances your chance of winning with no downside given by the game itself. A game where teamwork is encouraged and rewarded, even if you don't NEED them to survive, such as L4D, Trouble in Terrorist Town, and DbD. When it comes down to it, I believe our definitions of a team game are just fundamentally different, and I doubt either of us are gonna change our opinions lol. Nothing wrong with that, we just gotta agree to disagree.

  • @Damarus

    As someone who plays survivor, stealth is not an impossible feat even with aura seeing perks. Even with BBQ, you can just move away from where you were and by the time the killer gets to where you were, you should be gone unless you ran in a straight line and the killer intercepted you. Sure, aura reading perks are good for finding a general location of a survivor, but unless they stay in one spot, which they usually don't because they anticipate BBQ, you're still gonna have to actively look for them. You also don't need to be crouched in order to stay hidden. I've hid around the corners of walls and simply walked around the wall when they come around many times and not been found. I do admit that stealth is hard in this game, but with practice you can easily find ways to do it. There are also survivor perks that help with stealth just as much as killer perks that help with finding them, such as Lightweight, Quick and Quiet, Distortion, Dance with me, and Urban Evasion. If you want to play stealthily, make a stealth build and play smart. Doesn't mean you're guaranteed to never be found, just means you have a better chance at not being spotted.

    As for Bloodlust, it is certainly strong, but as long as there are loops that make it almost impossible for the killer to catch a survivor, it is needed in some cases. And no, I do not mean pallet looping, I mean loops like old Badham or the Swamp building loops, ones where a simple pallet break could solve it. I've already made a post about noed needing changes, adding in a totem counter, and changing the way it's activated, so before you complain about noed to me, go read that. Though, I wasn't referring to SWF when I said groups. Even without SWF, I've come across teams of survivors with amazing teamwork as both survivor and killer. You don't NEED SWF to be coordinated and efficient, it just helps. Using perks like Bond, Empathy, and Aftercare can really help you know what your team is doing, which allows you to take more advantage of it. Being solo doesn't mean the team has to be bad.

  • @prayer_survivor

    If the killer can never even touch a survivor all game and they get out, yes, they deserve to get 0 kills and get much less points than usual.

    If 3 of the survivors die without doing any gens, and the fourth person is found in EGC, yes, all those survivors deserve to die and get much less points.

    If you don't play well, yes, you deserve to lose and get much less points. I thought everyone thought this about video games, but I guess I don't know anymore.

  • @Damarus

    You say I sound like a cheap killer main for saying people are responsible for their own skill and actions during a game?

    Sometimes you get found right away and are chased, it's a normal thing that happens in this game and happens almost every game. If you're the first one found, that's just you being unlucky. If you can't outrun them, unless there is heavy lag or cheating, yes, that's on you for getting caught. DbD is a skill based game with a hint of luck on the side. It is entirely possible to run a killer around literally all game, so if you get caught, it's either you got outplayed or you messed up somewhere along the way. Sure, you can say that perks or addons are the reason you got caught, but those are tools at a killers disposal, and if you can't work around them, then it's because you weren't skilled enough to. As a survivor who has died to infinite T3 myers, Insta saw/hatchets, silent hag traps, face camping bubbas, pre-rework legion, auto-selfhurting trapper, and all the other frustrating stuff this game has to offer, it's entirely fair, as the killers had to work for those addons and perks and have a right to use them. Just like if a survivor has DS, Unbreakable, insta-heals, flashlights, and insta-toolboxes, they have a right to use those against a killer as they worked for them. There's no reason besides a skill gap that people die or people escape.

    For your second point, how would a killer ever catch a survivor if they weren't faster than them? Seriously, did you even think that one through? How would a Legion ever get a kill since they can't down with their power? How would a Plague catch a survivor if they were sick and nobody cleansed? It'd be impossible. And hiding is a strat that many people use. Lockers block aura reading abilities, and urban evasion, quick and quiet, and lightweight all help with stealth. If people are failing to be stealthy, they simply need to get better at it, cuz most aura reading perks have very blatant activators like gens being done or hooks. As for the aura reading perks "playing for the killer," if all it takes is the killer knowing where you are to make you lose, you're just bad at the game. Part of this game is being able to run a killer around, and if you can't do that, you are just not skilled. Sorry, but chases are an important part of the game.

    As for noed, I've already made a separate post about it, like I said I would, but I guess I'll humor you anyways. Noed is a second chance perk, and is given when you've already failed. The same way Unbreakable rewards you for being slugged, DS awards you for being tunneled, and Deliverance awards you for being caught. I know people will complain that they aren't even close to the same since Noed allows a kill, but what else could be given to a killer as a second chance? Bloodwarden is the only other second chance perk for killers, and is rarely used simply because it's inefficient.

    Also, even with Noed, if a group of survivors are good, it will usually only get a killer 1 kill. That's a depip if the survivors played well all game. Noed is barely a problem due to the fact that it only activates at the very end of the game, and is still entirely avoidable by not running at the killer and getting instadowned. I've been killed by Noed countless times, but I realize I as just unlucky enough to be in the wrong place at the wrong time or overstepped what I should've done. Also, you could just get the totem after it spawns, and boom, noed gone. There's plenty of ways to avoid the perk, and it's usually those who just give up at the sight of it that think of it as "so op."

  • @NuclearBurrito

    While it is true that the win condition is for each person to escape on their own, it does not change the fact that you need each other to survive, and if none of the survivors played as a team at all, you would almost never be able to escape.

    If it was possible to escape the normal way without needing teammates, then I'd concede that it isn't a team game, but that fact that you NEED your teammates in order to do all the gens and get out the door is what makes it a team game for me personally. If it was a 1v1 from start to finish against the killer, you'd lose 100% of the time. It is the team you have that allows you to stand any kind of chance.

    Your example of a deathmatch is a good one for games where you could team up but don't need to. However, Dead by Daylight is a game where, as the survivor, you NEED your team. You could camp hatch every game, but that's not playing the game the way it's intended. In almost no circumstance can you play the game the way it's meant to be played alone and survive.

    If it were multiple 1v1's, you'd have 0 obligation to go back for your teammates at any point in the game, and they'd have no obligation to go back for you, yet all of us here who play survive know that unhooking a survivor is a must, and to not leave them from first hook til death.

    Left 4 Dead is actually a great example of how this is a team game with separate win conditions. Left 4 Dead in undoubtedly a team game. I can't think of anybody who would argue against that. With that said, it is entirely possible to leave teammates behind at the end of every campaign to save your own skin. That doesn't make L4D not a team game, it makes it a team game where you have to make sacrifices. Everyone's win condition in L4D is the same: survive. Yet you play as a team, and when the time comes, you have to decide whether to go back for a teammate or save yourself. Same as DbD. You are a team with the same objective, which is surviving. Since you're 4 different people, you all want to survive, and so sometimes you've gotta make sacrifices in order to do so. It doesn't diminish your role as a team, it just means that sometimes everyone can't make it.

  • @RakimSockem

    Yeah, the only thing they need to tweak about EGC is the door spawns. I don't care whether or not they spawn across the map from each other, I just want them to not be on the same wall and not within sight distance of each other.

  • @slipttees

    1v1's are supposed to be "unfair". It's a normal human being against a literal monster. Even with 4 survivors it's supposed to be a challenge to escape, so why would it be fair in a 1v1? The hatch is for the off chance that you are lucky enough to find it first, not to make it an even playing field. If you don't want it to be an "unfair" 1v1, make sure your team gets out before then, or die first.

  • @NuclearBurrito

    "a group of players forming one side in a competitive game or sport."

    That is the definition of team. When you join a lobby, you are put with 3 other players who are considered one side of the game. The other side of the game consists of a killer. Like I said in the post, the survivors do not have to work together, communicate, or even escape together to be considered a team. In fact, there doesn't have to be ANY indication that they are on a team, and they'd still be a team. You can never see another player in the game and the survivors would still be considered a team, because they all share one objective that if one of them completes, they all get the benefits from.

    While it's true that some players like to try and kill their teammates, they are still on that team, which is why doing so is so frowned upon. It's a betrayal. People team kill in other games all the time and are still considered a team, so why would team killing in this game be any different? And before you say "Well they aren't directly killing each other, so it's not team killing," it is still team killing because you are purposely ending the life of someone on your side.

    It does not matter how much one person or another contributes to the team, they are all a team, and it does not matter whether their main objective is to get out together or with everyone else, they still are designed to work together to "win" the game. If you've ever played a game like TF2, Mario Party, or Left 4 Dead, you'd know that just because you're on a team does not mean that you always have to stay with your team. If you survive and leave first, you're a member of a team that survived. If one dies within the game, they are a member of the team that did not survive. You're still a team, no matter the outcome.

  • @Fictionalname

    Let's not turn this post into a "killerVSsurvivor" post please. There are plenty of killers who get mad just like survivors. The sooner we can all enjoy this game together, the better.