Secrets!

I will add some Dead by Daylight secrets most of you don't know about!


1) The Game map has a secret. Hit the blue plastic barrels as Killer and listen!

2) One of the Nurse's addons is incorrectly written. Pocket Watch says it slightly decreases the blink charge speed, but in reality, it slightly decreases blink movement speed (–9% blink movement speed)!

3) There is a small, yellowish-tinted rock in Suffocation Pit map that all players can climb on top of it, including the killer!


Has anyone else discovered something small in the game that most people don't know about?

Remember... Do not discuss game exploits (it is a bannable offense).

Tagged: Mod

Comments

  • If you look very closely on the crates you'll discover that they're full of cheese.

  • killing someone with a tombstone piece (or judith's tombstone) does not count as an aggressive action and will not remove play with your food tokens

    not really a secret but still kind of funny

  • There's a hole in the ground near the Temple of Purgation that lets a player take a shortcut to the temple basement.

  • @GhostlyFoxx said:

    https://forum.deadbydaylight.com/en/discussion/comment/557610#Comment_557610

    in all of my hours, I have never heard that. I truly hope that I never do. That's actually terrifying.

    Its that loud buzz noise the pig makes when she ambushes

  • @Boss I've noticed that! You really see the difference when she hasn't found anyone for awhile. She sounds angry and agitated as she hums.

  • Beartraps can be sabotaged with toolboxes and Sabotour and disables the beartrap for 3 minutes. But not worth it, it takes too much time XD

  • I don't know if this was patched, but it's kinda funny.

    Failing a Sabotage skill check doesn't wake you up.

  • @Ember_Hunter said:

    Beartraps can be sabotaged with toolboxes and Sabotour and disables the beartrap for 3 minutes. But not worth it, it takes too much time XD

    Pretty much yeah.

    I heard someone once tell me this really memey SWF team composition with everyone running No Mither + Saboteur + Prove Thyself + Unbreakable with good toolboxes. Something about traveling as a 4 man-group, doing the same generator, and making the area around each generator deprived of hooks.

    Don't know if that could actually work, but it sounded funny. The amount of coordination it would take to pull that off sounded pretty crazy.

  • Huntress makes an audible noise when she has a fully-charged hatchet throw ready.

    The survivor can hear this.

  • if you are right behind crouching piggy and turn your camera back you can see her head inside the mask

  • @Guertena said:

    if you are right behind crouching piggy and turn your camera back you can see her head inside the mask

    That's friggin' hilarious. I gotta try that.

  • Wait, about the suffocation pit rock:

    NMCKE playing Dead by Daylight: Special Edition. View more XboxOne clips at XboxClips.com

    Is it this one because if so, that might explain why my support ticket randomly disappeared since it's not an exploit if everyone can do it.


    Don't worry, I made sure you couldn't see the killer's name since that would be very bad.

  • @tehshadowman33 said:

    Here are some more fun facts:

    1) There exists, or at one point existed, in the game's code fragments of two killers that for one reason or another were scrapped from the game and never released or even see a PTB. One was a killer that had a "Teacher" theme to them whose power revolved around survivor debuffs I think, and the other killer was apparently a HUGE killer whose power was the ability to destroy the actual environment of the map, but this latter idea and the killer itself was scrapped due to the notion that such an ability would be too overpowered.

    2) At one point in development, survivors could climb trees. If I remember correctly, this might explain why at one point Nurse could blink on top of the killer shack, but I'm not 100% sure of that.

    3) Over time, certain assets in Dead By Daylight have changed or replaced:

    ☼Hillbilly used to have a different audio clip play whenever he slammed into something like an object, which sounded like he was disappointed "Awhhhhh!".

    ☼When she was first released, Kate had a very different scream when she was hooked and after many complaints it was replaced with a different voice actor.


    Imo the person who voice'd old Kate is now the voice actor for Julie/Susie. Their stun yell is verrrrry similar to old Kate.

  • @PigNRun said:

    A couple:

    - The Game map is full of easter eggs. You can see a spare of Pig's mask on top of a shelf near "her room", the bathroom has a heart drawn in one of the toilets, TVs showing static will sometimes briefly change to show the puppet's face.

    - Maybe it happens in Mother's Dwelling as well, but the Killer Shack in Temple of Purgation has a really soothing sound effect as rain drops crash against the metal/wooden walls.

    - As Huntress, you can aim your hatchet at the cow trees. Hitting one will produce a unique sound effect. (They will also behave hilariously glitchy sometimes)

    - Killers can hear a "sigh" randomly. Its like a David breathing out. Not sure if its intended or not, but it can really trip some Killers while looking for Survivors nearby.


    That "sigh" is so annoying

    I waste so much time because of it, I'll try to remember this

  • @tehshadowman33 said:

    Here are some more fun facts:

    1) There exists, or at one point existed, in the game's code fragments of two killers that for one reason or another were scrapped from the game and never released or even see a PTB. One was a killer that had a "Teacher" theme to them whose power revolved around survivor debuffs I think, and the other killer was apparently a HUGE killer whose power was the ability to destroy the actual environment of the map, but this latter idea and the killer itself was scrapped due to the notion that such an ability would be too overpowered.

    2) At one point in development, survivors could climb trees. If I remember correctly, this might explain why at one point Nurse could blink on top of the killer shack, but I'm not 100% sure of that.

    3) Over time, certain assets in Dead By Daylight have changed or replaced:

    ☼Hillbilly used to have a different audio clip play whenever he slammed into something like an object, which sounded like he was disappointed "Awhhhhh!".

    ☼When she was first released, Kate had a very different scream when she was hooked and after many complaints it was replaced with a different voice actor.


    The second killer you mentioned was supposed to counter he survivors' ability to climb by destroying the environment

    Once the climbing mechanic got scrapped they scrapped the killer power as well

  • On Haddonfield by Micheal's house( i think) is a picture similar to Frank.

    If you go to Ormond than you can see on the 1 etage a Legion graffiti.

  • Oh yeah, and Freddy's Mori is definitely a reference to Freddy VS Jason. In the film, Freddy's death is pretty much the same as the mori

  • @JoyfulLeader said:

    Oh yeah, and Freddy's Mori is definitely a reference to Freddy VS Jason. In the film, Freddy's death is pretty much the same as the mori

    Actually, I think it's more directly a kill from the 2010 remake of NOES.

    One of the teenagers goes to the boiler room for the first time and gets doughnut'd.

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