Will exit gate locations be improved?

What I mean by this question is simple. Some times exit gates spawn very close to each other. As killer I admit this is hard opportunity to pass up. However as a survivor I can see how this is annoying and even impossible to combat in certain situations. All the killer has to do is stand in one place and watch both doors. It just seems a bit unfair but of course I don't blame the killer as this is a map design flaw and not really cheating. Camping an area during end game is and always has been a viable strategy and I won't argue about it. I just want to know if maybe the devs intend to make a correction to this issue in the distant future or even perhaps not so distant. It just seems like a valid question now with the end game collapse.

Comments

  • The gates are fine

  • No they are not

  • Gates are fine at the moment i agree

  • um how exactly is 2 exit gates spawning next to each other fine?

  • @Dssab said:

    No they are not

    Yes they are

  • Then please explain to me how in the everlasting world, Gates that spawn right next to each other are fine

  • @Dssab If they were far apart only billy and nurse would be able to defend both simultaneously.

    Would be a nerf to all but the best killers.

  • @BBQnDemogorgon said:

    @Dssab If they were far apart only billy and nurse would be able to defend both simultaneously.

    Would be a nerf to all but the best killers.

    So then it's a 50/50 chance for both Killer and Survivor. What's wrong about that?

  • @Dssab the 50/50 part is the hatch game...

    Whoever finds it first when its open should win. When the survivor jumps in we don't get a time period to search afterward. No chance for killer after its found

    Survivors get a chance even after the killers find and close it so that chance should be super minimal otherwise its not very fair...

  • @ATOMIC_ACE_PUGG said:

    The gates are fine

    Disagreed, they need a minimum/maximum distance of spawn because it is either hell for survivors or hell for killers

  • Gates are fine. They are very rng dependant. Sometimes they spawn very far away sometimes very close. Sometimes there is a lot of rubble blocking the view between them sometimes there is clear view.

    Giving them set distance to very far aways would make them survivor sides, right now they are neutral and in my eyes perfect.

  • Whatever, the whole game is about luck not skill *shrug

  • It's fine leaving it up to RNG, This way they're sometimes too close and sometimes too far.

    If They were always far apart people would just camp them instead of going for the hatch and wait it out till the killer finds and closes it or goes to the other door, It'd make for a very boring and long end game play.

  • I thought the gates were fine until I played survivor for the first time since EGC was introduced. Last night I played seven matches where 4 went to EGC. The gates were in sight of each other in 3 of those. Absolutely no chance to get out. Luckily, I ran Plunderer's and grabbed a key out of a box and left the good old fashioned way.

    Gates need to be fixed, or just kill the damn survivor when the hatch shuts. Sorry, but EGC absolutely sucks on the survivor side of things. I love it as killer tgough.

  • @her_boytoy said:

    If the killer finds the hatch, they close it. The survivor then must open an exit gate to leave. That is very difficult most of the time, ensuring that if you don't get the hatch, you will most likely not get out.

    If the surv finds the hatch, they leave through it. The killer does not get a chance to come get the survivor. That is the end of the game and the trial ends, ensuring that if the killer doesn't find the hatch, the survivor wins just by escaping.

    With the entire mechanic that is the endgame collapse in the game now, survivors are pressured to always help each other and risk themselves to do gens because that is the only way a win can most likely happen. If the last survivor had a high chance of living, survivors would not be so pressured to save each other and do gens when in severe danger, instead, they would hide and hope the other survs die so they can escape.

    The hatch is a last ditch hope for the survivor. It needs to be hard to find and rare to use or else it isn't special and there is no more hope, just expectations. The last survivor is lucky they even get a chance. If the entire team was wrecked, either cause they did not play good or the killer brought good add-ons and preformed well, why should the last survivor be given an easy escape? They should not be able to dodge what their buddies could not.

    At least not at base. If a survivor really wants to win as the last one standing, they should bring a key into the trial so that if they happen to become the last one remaining and the hatch is shut, they have a higher chance of escaping. They must bring in an outside item to raise their odds. That gives keys a purpose to solo survivors, that is good gameplay design.

    This. All the changes over the past year have pushed survivors to focus purely on the gens because everything else lowers their chances of survival. I've noticed the rush to hit gens is worse than ever.

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/545941#Comment_545941

    This. All the changes over the past year have pushed survivors to focus purely on the gens because everything else lowers their chances of survival. I've noticed the rush to hit gens is worse than ever.

    The gen rush is definitely bad. Without ruin it's a nightmare. Then you have totems near gens or out in plain view. I will have to agree with you there.

  • Gens are life. If you don't get them done, you are most likely going to die.

    Pretty high motivation to rush them.

  • Gates are fine bro

  • If you have a problem with exit gates spawning too close together, then it's hypocritical to not have a problem with exit gates spawning too far away.

    Now, how many maps have exit gates pre-determined to spawn at opposite ends of the map? And how many have exit gates pre-determined to spawn close to each other? Even with RNG, guess which you're going to see more of as a result?

  • Omg this ppl saying gates are fine lul

  • They’ll fix gates right after they fix hex totem spawns