A slight nerf to decisive to actually make it an anti tunneling perk

1 minute can seem like a much longer time than it is on paper.

sometimes games will go by very fast with hooks going by rapidly. this is where decisive can seem very annoying to go against, since at its heart it’s an anti tunneling perk, but after a couple hooks you can still get hit by it when you’re obviously not tunneling.

the proposed change I had in mind is something along these lines: Decisive has the same activation, being unhooked. After it activates, any other survivors that are hooked causes the timer to go down somewhere around 10-15 seconds.

this would still punish killers for tunneling, but reward fair play from killers. This will also be fair since enduring will no longer work against it.

What do you guys think? Honestly decisive isn't that crazy powerful in its current state, but this would negate those extremely annoying edge cases.

Comments

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/524438#Comment_524438

    @SlickSal That is just part of being skilled. Killer is all about time management and game sense under stress.

    If you fail to read DS (and survivors with it will often make it obvious), then why are you entitled to disabling it?

    this is sound until it gets to the end game and people effectively escape for free after being unhooked

    it's the same issue mettle has but to a lesser degree

    i mostly don't mind DS but it could do with some tweaking to make it less punishing to killers who aren't actively tunneling

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/524446#Comment_524446

    this is sound until it gets to the end game and people effectively escape for free after being unhooked

    it's the same issue mettle has but to a lesser degree

    i mostly don't mind DS but it could do with some tweaking to make it less punishing to killers who aren't actively tunneling

    And what prevents you from hooking them farther from the gate?

    This situation also hasn't anything to do with being punished for not tunneling though. It's not like the unhooker gets the DS. What is the problem, exactly?

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/524470#Comment_524470

    And what prevents you from hooking them farther from the gate?

    downing them near the gate? sometimes you have no other option, especially if nearby survivors are body blocking

    i think DS needs to punish actively tunneling killers harder and punish killers who are not tunneling less

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/524473#Comment_524473

    downing them near the gate? sometimes you have no other option, especially if nearby survivors are body blocking

    i think DS needs to punish actively tunneling killers harder and punish killers who are not tunneling less

    Down them near the gate, hit the bodyblocking survivors, drop them, and force the other survivors out. If you fail to do this, then doesn't that mean you got outplayed? It isn't DS, it's a concerted effort at a save, which should be rewarded if successful.

    It sounds like to me that you think that desperate, late game tunneling should not be considered tunneling.

    Personally, if you were forced to hook a survivor that close to the gate with multiple other survivors around, you've already practically failed.

  • We're running in circles at this point. No one will make the other guy change their mindset, so fine, I'm outta here.

    What I'm getting about all this is, even if I actively go out of my way to NOT tunnel, I'm eating DS, so I may as well actively TUNNEL, to take it away as soon as possible, and prevent it from biting me in the endgame / gates open.

    Just like old DS. And hey, we all survived.

    See you around guys.

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/524446#Comment_524446

    this is sound until it gets to the end game and people effectively escape for free after being unhooked

    it's the same issue mettle has but to a lesser degree

    i mostly don't mind DS but it could do with some tweaking to make it less punishing to killers who aren't actively tunneling

    "This is sound until it gets to the end game and killers effectively get free kills even if they were potato all game" - Similar statement for noed.

  • @Paladin_Goo said:

    https://forum.deadbydaylight.com/en/discussion/comment/524470#Comment_524470

    "This is sound until it gets to the end game and killers effectively get free kills even if they were potato all game" - Similar statement for noed.

    Amen. You got four little survivors running around like roaches with the gate open.

    It ain't DS, it's you.

  • @Paladin_Goo said:

    https://forum.deadbydaylight.com/en/discussion/comment/524470#Comment_524470

    "This is sound until it gets to the end game and killers effectively get free kills even if they were potato all game" - Similar statement for noed.

    noed is far worse. i don't understand the point of your post

    @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/524477#Comment_524477

    Down them near the gate, hit the bodyblocking survivors, drop them, and force the other survivors out. If you fail to do this, then doesn't that mean you got outplayed? It isn't DS, it's a concerted effort at a save, which should be rewarded if successful.

    It sounds like to me that you think that desperate, late game tunneling should not be considered tunneling.

    there are circumstances where this doesn't work. survivors can stay in the game long enough for the person near the gate to just crawl out, forcing you to pick them up, thus triggering the aforementioned scenario

    late game "tunneling" as in going for the only person you can possibly catch (since everyone else is likely healthy and cannot be caught before they escape) doesn't really fall in line with what i consider tunneling, and probably isn't what the devs had in mind when they designed the perk

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/524481#Comment_524481

    noed is far worse. i don't understand the point of your post

    https://forum.deadbydaylight.com/en/discussion/comment/524479#Comment_524479

    there are circumstances where this doesn't work. survivors can stay in the game long enough for the person near the gate to just crawl out, forcing you to pick them up, thus triggering the aforementioned scenario

    late game "tunneling" as in going for the only person you can possibly catch (since everyone else is likely healthy and cannot be caught before they escape) doesn't really fall in line with what i consider tunneling, and probably isn't what the devs had in mind when they designed the perk

    They have to be within 60s of the Exit Gates. That's extremely close, by the way. It's merely 25% of the bleed out bar. Again, I say those circumstances is an example of you being outplayed, not DS being overpowered or unavoidable.

    Do I blame killers for tunneling at end game? No. Do I blame killers for tunneling outside of endgame? No. But if someone takes a perk that provides a chance to prevent being tunneled once, then it should provide that chance.

  • @willcenx said:

    If you manage to get 2-3 hooks while someone's DS is still active then you're already doing good and shouldn't be bothered by getting stunned with it.

    @willcenx I don't like it because it heavily punishes the killer in the emblem system since you got a free escape. 4x escapes = depip.

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/524490#Comment_524490

    They have to be within 60s of the Exit Gates. That's extremely close, by the way. It's merely 25% of the bleed out bar. Again, I say those circumstances is an example of you being outplayed, not DS being overpowered or unavoidable.

    Do I blame killers for tunneling at end game? No. Do I blame killers for tunneling outside of endgame? No. But if someone takes a perk that provides a chance to prevent being tunneled once, then it should provide that chance.

    there's no outplay though? what option does the killer have at that point?

    60s of the exit gates, even crawling, is not that close, and sometimes you cannot down them further than that. in these scenarios, the person escapes for free

    regardless of the killer's performance throughout the rest of the game, saying that a survivor should just escape for free in this scenario is pretty silly

  • Stop. Nerfing. DS

  • @premiumRICE said:

    Stop. Nerfing. DS

    Implying the recent change was a nerf.

  • 1 minute can seem like a much longer time than it is on paper. sometimes games will go by very fast with hooks going by rapidly.

    How about this change, i use ds every match because of tunnelers. But i still use it also on killers who play fair, and i agree that not good. Please give feedback on this suggestion :)


    https://forum.deadbydaylight.com/en/discussion/69865/possible-change-to-decisive-strike#latest

  • @Mr_Digi said:

    https://forum.deadbydaylight.com/en/discussion/68501/a-slight-nerf-to-decisive-to-actually-make-it-an-anti-tunneling-perk

    How about this change, i use ds every match because of tunnelers. But i still use it also on killers who play fair, and i agree that not good. Please give feedback on this suggestion :)

    https://forum.deadbydaylight.com/en/discussion/69865/possible-change-to-decisive-strike#latest

    I think you mean to to reply to me on the other thread, but I agreed. Either a grab or hooking another survivor should drop DS.

  • Leave DS alone.


    If the game is going so well that you're hooking 3 guys in a minute, why do you still feel need to complain? How is this an annoying edge case? It seems like you're steamrolling the survivors.

    And I don't even run DS. But surely there are better things to nerf when you an easily steamroll survivors in a minute.

  • @Mochan said:

    Leave DS alone.

    If the game is going so well that you're hooking 3 guys in a minute, why do you still feel need to complain? How is this an annoying edge case? It seems like you're steamrolling the survivors.

    And I don't even run DS. But surely there are better things to nerf when you an easily steamroll survivors in a minute.

    It's an anti-tunnel perk, until you use it to purposefully go down and waste time. Then you're not using it as intended, and we can disregard the whole, "don't tunnel." Also, never underestimate how stupid people are. Some know how to use DS to milk extra time. Others are just exceptionally bad, and that's why they run so many crutches it's truly amazing how fast they can run on them. A 5s stun cuz you went down in a minute is stupid and completely broken end-game.

    I can have one game where I 4k everyone without issue even 3 hooking everyone. Others I get steamrolled by the generic survivor build+swf+bad map. Everyone has good and bad games.

1 2 ›