MoM needs to be removed

Thanks Devs for another broken perk.

Put Mom with Dead Hard and Borrowed Time and you're in a very very frustrating game.

I see more and more the new meta coming in my games and this is no joke. Old DS was already awful, but MoM has become the new replacement.

Welcome to the new Dark Times!!!

Comments

  • @Theluckyboi said:

    I really dont know what was the point of nerfing DS if they were just going to add another one

    Too many Survivor players refused to get good and were whining, so the devs created Mettle of Man to appease them. I'm hoping they see their mistake and nerf or rework the perk by patch 2.7.0. Currently, the perk is stronger than DS pre-2.6.0.

  • @Kurisataru said:

    https://forum.deadbydaylight.com/en/discussion/comment/404006#Comment_404006

    @NoShinyPony

    https://forum.deadbydaylight.com/en/discussion/comment/404069#Comment_404069

    @NoShinyPony

    https://forum.deadbydaylight.com/en/discussion/comment/404078#Comment_404078

    @NoShinyPony

    https://hips.hearstapps.com/digitalspyuk.cdnds.net/16/47/1479989898-jimmy-carr.gif?resize=480:*

    You literally sound so inexperienced with mom and that's coming from a baby killer/mid tier survivor whos spent a good amount of hours against it and teamed with it. You seem to have this mindset that all mom players will be meta because they're holding a meta perk that's easy to bait to the point where you don't even need to change your killer of choice to go against it.

    https://forum.deadbydaylight.com/en/discussion/comment/404075#Comment_404075

    Ah the usual voice of reason. @powerbats

    There's no baiting MoM like you'd bait DH for example.

  • How about adding a similar park to a killer?

    If a normal attack is hit three times, the next attack will be Exposed.

  • MoM has nothing to do with tunneling

    SV will just get in the way to get their stacks. Monto tried it on his latest video, do give you an idea what's coming METTLE MY MAN PARTS! | Dead By Daylight Ash Williams

    This perk is OP in good SV hands and absolutely broken with good SWF.

    Yes, it's new. But soon the game will be flooded with it. It will be the new META!

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/403775#Comment_403775

    Too many Survivor players refused to get good and were whining, so the devs created Mettle of Man to appease them. I'm hoping they see their mistake and nerf or rework the perk by patch 2.7.0. Currently, the perk is stronger than DS pre-2.6.0.


    that extra hit, yo. game changer.

  • @pungent_stench Against good survivors, yes. Against those survivors for who you don't need perks and add-ons and still win, no.

  • I posted a suggestion on how to fix it in another thread so it's not so much of an issue especially with other perks.

    Personally, I'm really interested to see them address this whole fiasco, as it certainly has a lot of people riled up, but I don't see them being able to placate anyone at this point.


    It won't quote properly but where's what i wrote in response along with the idea and it gives both sides something.


    " But wouldn't that just make it that much more strong though say someone heals you when the killer either slugs or sees a bright Red cape (aka Matador). So you got them down in 2 hits and they get back up via heals/ instas/UB etc.

    I think 3 is fine but it should have some drawbacks like once you get that 3 hit you're now exhausted for 120/90/60 seconds.

    That and or to get it to reset and perhaps have a lower exhaustion cooldown (doesn't have to be both) you have to perform a "SAFE UNHOOK".

    So you'd have your 1 guaranteed usage of the perk but after that you'd have to do something Altruistic which fits the thematic aspect.

    To keep you from simply recharging at will give the safe unhook a 120/90/60 second cooldown timer."

  • @sKetch said:

    Ok, then, MoM is a useful perk that actually works so lets remove it. And while we're at it let's remove all useful perks that actually work such as BBQC. Or is it just all half descent Survivor perks that actually work we're removing here.

    It's interesting that literally nobody complaining about Head On. This is a perk which on paper, technically for what the ability is supposed to be able to do should be salting up the forums big time.

    But it's not. . . Why? because it's bugged and never works. I guarantee you if Head On actually worked the forums would be inundated with Killers complaining for nerfs.

    Just because a perk actually works when you use it and isn't terrible like Calm Spirit or Spies from the Shadows doesn't mean that it needs to be nerfed. MoM doesn't need to be nerfed for the same reason that BBQC doesn't need to be nerfed because their both equally useful and counterable perks.

    "counterable" LOL

  • just don't get hit

    There you have countered every killer

  • @sKetch said:

    Ok, then, MoM is a useful perk that actually works so lets remove it. And while we're at it let's remove all useful perks that actually work such as BBQC. Or is it just all half descent Survivor perks that actually work we're removing here.

    It's interesting that literally nobody complaining about Head On. This is a perk which on paper, technically for what the ability is supposed to be able to do should be salting up the forums big time.

    But it's not. . . Why? because it's bugged and never works. I guarantee you if Head On actually worked the forums would be inundated with Killers complaining for nerfs.

    Just because a perk actually works when you use it and isn't terrible like Calm Spirit or Spies from the Shadows doesn't mean that it needs to be nerfed. MoM doesn't need to be nerfed for the same reason that BBQC doesn't need to be nerfed because their both equally useful and counterable perks.

    This in not true BBQC help both killer and survivors. Killers can find survivors ( if they are idiots) and the same time they leave the hook for a save. Head On is nice meme perk it's can be fun but that all. MoM is anather story, MoM give you a free hit ( like DS, BT) but with no limits no timer, no make a safe hook, nothing. I know you need it in order to survive but in any other skillful player this is too much power.

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/403764#Comment_403764

    no it needs a much bigger penalty

    make it so you instantly die on next hook after proccing, a huge second chance requires a huge risk for taking it

    That's not much more of a penalty, though. You're dead on hook most of the times MoM triggers.

  • Survivors have to deal with instant downs, camping, tunneling, noed. Like are survivors not suppose to have a way to try to counter that?

  • I see both sides but people use mom in 20 through ten, but it drops off due to survivors alway expecting a hill billy or a insta down killer. Swf the people who have it are chasers and the gen jocks dont so just leave the best for last and get the gen rushes then get thw mom user.

  • One of my favorite Youtubers/Streamers Ardetha stopped playing killer.

    If you don't know him, he's a God-Tier Nurse. I asked him during a live stream why he stopped playing killer and maining survivor and he responded because of Mettle of Man. DS was fixed and another perk took its place. I haven't had a problem with Mettle because I main Nurse, but I understand the pain.

    Nurse will be affected by this soon, and I believe I'll go survivor when it happens.

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