how about nerf exhaust perks individually instead of nerfing generally
fww... devs...
they not even try to think balance most important exhaust perks individually
almost looping complains were from sprint so how about make longer exhaustion of sprint?
or how about sprint having 2seconds of boost?
and now have half while running so why not make it quarter first? how about other perks?
if conditional perks have same option as unconditional one
people gonna pick unconditional one if its overpowered or not you morons
can't you see its unbalanced at firstplace? have same speed and times too
i never felt dead hard or fengprint was too op
and change should have balanced and fun way to do it
im saying nerfing generally is stupid cause people still gonna spam sprint or have to even more than now
but you devs gonna nerf exhaust perks all exact same amount
Comments
From a "biased whinny" killer main… your right.^^
SB will still be the superior exhaustion perk.
My friend, everything you just said is correct. Well said.
if i was devs consider nerf sprint burst 3 to 2seconds first and look and consider increase cooldown next
nerf all exhaust perks same amount is unthinkable for me cause its relfextive
i want to believe this is not cammin out of their brain
because of their spine or knee i had to use my brain
I don't think the proposed change is bad but...
You got a very valid point. Sprint burst should have its own nerf to make it on par with other exhaustion perks. Otherwise it will always be picked over them.
Sprint burst needs to get rid of the instant acceleration
But now no sprint burst resetting during a chase...
i dont care that they keep using SB, why would the survivor be recovering from his exhaustion while they are still running?
Dead Hard is balanced as-is, Balanced Landing got the buff it needed and Lithe is a balanced version of Sprint Burst, lacking all of the problems it has.
That leads us to the problem child, Sprint Burst; nerf it and leave the other Exhaustion perks the Hell alone.
by the way i will use this perk until this perks cooldown become more than 120seconds
cause im not only survivor for chase and this perk make me safe to run generators in killers fear radius
which earn more safe distance so i can still run at close range without getting one hit before looping
so how sneaky killer is doesn't matter, except amanda she can actual stealth in lots of spots
and for more example wraith is not a stealth killer because he is visible
also shape he can somehow manage free first hit from some spots
but what about later? can't chase survivors with 103% speed and slow window vault and no bloodlust
so chase like that is never works at decent players thats how mirror sucks which "purple" add ons
leveling takes very long times so mosttimes survivors can see him and this means
even survivors can loop him before actual chase, which is level 2 or 3 of him
and reaching level 3 he gets even more looping before actual chase
so when he gets survivor with level 3 and of course no other moron get down by level3
than result is just less broken pallets and become hook defender with his ability not a stealthy stalker
thats why down one survivor with level 2 and hunt one later with level 3 is also stupid common tactic
and its how no benefit to do leveling up, unless tombstone piece its worth good
maybe you right
if i can adjust that i think 4/3/2 seconds of delay is good
That's what I said to my friend.
Dead Hard you have to be injured to use it, Lithe you MUST be in a chase and vault, Balanced Landing there must be somewhere high you can fall. Correct me if I'm wrong, but I've never seen a killer complain about any of these three exhaustion perks. They are really fair, as it's not such a versatile use. Like some maps only have one hill for Balanced Landing, Billy Leatherface and Myers all counter Dead Hard...
So like, the devs just made these three conditional, situational perks really bad... Hell I would not complain if this nerf was applied to Sprint Burst only because then we'd see more versatility with exhaustion perks. But don't make perks that are only used under certain conditions worse because of one perk that is overpowered. They stand balanced and would make the other 3 too under-powered that now you'll probably only see Sprint Burst.
It doesn't make sense that Huntress gets five hatchets when clearly picking up ONE each time she visits a locker.
Next nerf:
"The entity gives..."
Yeah, and I guess you forget about the fact that the entity magically allows every survivor to be an engineer, to run infinitely, and always come back to life every game.
I know what you are saying with exhaustion. But you are a hypocrite if you think the game's rules should follow exactly how it is in reality for one situation but not another. You must be another killer main who wants survivors to run in a straight line and get caught every 10 seconds.
these jokes are funny
but remind this survivors can heal knife hole from air grabbing
And pig can straight up materialize a complex metal trinket. Even more surprising, she can pick if the SWOLE that is David
And what happens to billy's chainsaw when he picks up a survivor?
The chain flies off as it deals no damage