Why are we nuking the beginner friendly perks?
Looking at the new perk changes I'm looking forward to a big meta shakeup. But I'm not too impressed with the changes to windows and five moves ahead.
I may be biased since I still use windows as my crutch perk. But we didn't need to make the game even less accessible for new players. Windows was always the first perk I'd advise new players to get. Having it not show pallets anymore makes it kinda useless. And vice versa with five moves.
Survivor role is hard enough for new players, without nerfing these ones. So now to get the old windows effect you need 2 paywalled perks.
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Hey so, more survivor perk nerfs just mean more casuals are going to get funneled into running meta, Windows really didn't need to be nerfed its a nothing perk same as perks like vigil or hope for example that also got nerfed. Killer mains complain that somehow those perks were OP or added to the strength of survivors not realizing that the less perks are viable the more games are going to feel like sweatfests and they'll scramble to find the next nothing perk to nerf until we're arguing about self care again or bond.
Gonna ignore a few things from your post not because I want to but to save us both from another wall of text, so I'll just answer the last paragraph.
Looping is just something you're expected to do, there's no better way of putting it. Unless you just joined the game, survivor should know that, yes, they will have to go around tiles to stall a killer as long as they can. Its not something they'll just be able to avoid always, they may be able to make the killer drop the chase, but its no guaranteed.
Yes, people will go down because of things like not knowing that Nemesis can extend his whip, or that Slinger can shoot through narrow gaps, Pyramid Head's ranged attack isn't cancelled if he's stunned. But there shouldn't be something tipping the scales to the survivor side because a teammate wasn't familiar with a chase. You can't ask to make the game to do something about teammates that could or not be bad other than more proper matching making, or ways for them to better understand the game more.
Let's say BHVR implemented extensive tutorials on how to loop and a practice ground that could be used to practice against various killers. It wouldn't matter because there would be no way to force someone to use it. I don't have a problem with casual players existing but so long as matchmaking can place those casuals on my team I am forced to deal with it. I can either accept that I lose solely because of matchmaking, always play in a four man SWF, or just stop playing survivor. Only the most casual of players are going to be OK with option one but they don't play enough to maintain queue times and if they started to they would run straight into the same frustrations. If someone does want to keep playing that means going with option two. The logical outcome remains pushing everyone other than four man SWF out of the survivor role.
There could be a way to make this casual player fine amongst less casual but that would mean some sort of overhaul to allow every survivor worse than the killer to die while the ones better than the killer survive. I don't see a way to do that which won't be screamed out of existence before it leaves the PTB. It would need to address the fact that tunneling can leave the match in an unwinnable state for all survivors but that is the primary reason tunneling is guarded so vehemently. I have also seen slugging for the 4k defended far too many times to believe we wouldn't see complaints about the number of times matches would end in a 2k even if that individual killers kill rate didn't budge.
Honestly they could just revert WoO to the old version where it deactivated and went on cool down when you dropped a pallet or vaulted
Doubt they'll ever do killer bots in customs because I for one will just play customs. I have every perk and every character and P100 survivors, If I can avoid horrible toxic strategies employed by killer, I'm just playing casually on customs all of the time.
I have a feeling a lot of people share the sentiment of being utterly fed up with the state of the game on the survivor side so it would just make queue times longer.
Sure but I think at some point information and RNG play into a larger part of the game than people are willing to admit, there's a reason why WoO is the most popular perk for survivors by a far margin and that's because it solves both issues of lack of information and rng and people develop a reliance on that. There's not a lot of ways around this, you either accept that sometimes you're gonna have to make judgements based on lack of information or alternatively we just make all maps have fixed loops and spawns from here on out eliminating most of the need for perks like WoO. I think most people will do fine without it if the changes stick and even if you continue using the perk you'll see windows and get the bonus vault speed which is fine.
I don't like or need theae perks and I do fine without them. People who ran SB/WoO/Vigil builds are generally low to mid level players. Some people do need crutch perks to help them. I don't expect them to put in thousands of hours, memorize maps, be addicted to this game and play every day like me. But this matchmaking sucks and those casual players who don't care that much get put with me if I play solo. If matchmaking worked I wouldn't be so concerned. But nerfing their comfort perks and asking them to just improve isn't gonna work.
Like look at 2v8. There appears to be zero matchmaking and every match it's the worst players ever. My last batch of matches looked like this:
Screenshot_20260917_004740.jpgAm I amazing? No. But many players are very, very bad, and these same potatoes are in 1v4.
And the 5s BT cut was already impactful enough to mostly make me drop solo. All this is just the cherry on top.
I'm gonna say Resurgence. It's a very good perk and that's illegal.
This I can get behind. It reins in the perk but still allows you to plan your next tile increasing the skill requirement. Splitting it between 2 perks AND adding a cooldown is just rough. Especially for a crutch perk.
Come on nightlight is an atrocious misrepresentation, about 10 people contribute to it, and fair bet that the players who do will be relatively experienced and running meta so it isn't really indicative of trends in the wider playerbase. And the point with stealth is that at this point it's more than a risk, it's totally unviable because of the glut of aura read perks and every aura read counter perk getting gutted.
Let's say BHVR implemented extensive tutorials on how to loop and a practice ground that could be used to practice against various killers.It's also a strange standard to say that one side has to do a bunch of tutorials to play the game, but not the other side.
many times tiles have changed with no fanfare and nobody is gonna come here to be like "yo, so how do we feel about tile_002 in quadrant 4". WoO was great for that
It's always the same. Survivors need to git gud. They don't have issues that need to be addressed. They're just whining and bad players. Survivors just need to have the foresight to run the exact perks to counter every killer's build and know what all those builds are and know how to run every tile and know every killer addon and have perfect coordination with the entire team.
But killers? They need material buffs. Buff camping. Buff tunneling. Buff slugging. Any killer on any build should have at least a 50/50 chance of beating even the strongest most coordinated team. Nerf all meta survivor perks if a comp team can use them against randos to great effect. But don't nerf killers who can go on winstreaks in the thousands. That's just bad matchmaking. Completely different and not at all relevant.