Undone needs only one change to be a good perk
Undone is, as we all know, not a good perk. While the actual effect is nice, up to 30% generator damage on kick followed by 30 seconds of that gen being blocked, the requirement of missed skill checks makes it completely useless.
The solution, I feel, is simple: change Undone to gain tokens through great skill checks. This would do several things:
- Be more consistent to obtain
- Not punish newer survivors more, aka not so much a "win more" perk
- Act as a healthier method of gen regression, as its strength is proportional to the survivors' ability to hit skill checks
- Fit the theme more—you are Undoing their progress
You could also decrease the amount of tokens gained per skill check from 3 to 2, since greats are far more common than misses.
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Comments
It's a fine idea.
Keeping it at 3 is good enough, great skill checks are still very rare.
I usually add a "just in case" idea to my balance suggestions so that, if it turns out too strong, there's already an option there to help with it.
Helps make the suggestion more complete imo.
There are numerous suggestions which propose exactly that, to switch it from failed to great skillchecks, sadly, no action from devs yet
Also whoever is downvoting is a psycho
I would not be against this change. Sounds reasonable.
I don't like this at all as it'd basically be punishing survivors for just doing what they're supposed to do.
I think as a whole we need to stop adding perks that punish either side for doing their objective. Kinda like how Fast Track punished killers too much for hooking, this would be exactly the same thing
It would be only three tokens so if he does not kick a gen often he will not get that much value out of it. Also when survivors would know the killer has it as they can see the gen getting blocked after a kick they will just hit normal skillchecks its not going to effect the gen speeds that much anyway.
They could also limit it to be able to block one gen at the time so if they kick another to block the other is unblocked.
Undone has a cooldown, it's not possible for it to block more than 1 generator at a time
Ok forgot the 60 second cooldown still as I said it would not be that big of a deal even with this change.
Yes and no to be honest.
While yes, the design is similar to fast track as in the side is punished for doing their objective, there is a rather big gap in how it would work in comparison.
For Fast Track, it was hooking, which is unavoidable unless slugging. If you brought a hooking related perk, slugging wasn't really a good option. The killer was also not notified at all whether or not Fast Track is in play, so can't even determine whether playing around it was required.
For Undone, it would be hitting great skillchecks over good ones. While you do lose the extra progress, you could counter the perk by hitting good skillchecks only. Additionally, if a killer hits a gen and it becomes blocked, it's a visual tell that the killer has Undone. Extra note, while the gen is blocked, it is not regressing, so while you could defend a hot generator and commit to chase by knowing that it can't be repaired, it is not the best choice of a perk for passive defense of generators.
Tldr, Fast Track was imbalanced because it was pure positive without any negative by doing nothing, Undone would be somewhat positive with somewhat negative by doing nothing
I think with this change it would only punish gen rushing builds with hyper focus + stakeout and also making this perk worth to run (there's so many better slowdown perks), people rarely hit great skill checks and most of the time it was just luck, even comp players don't always hit great skill checks.