Pre running Meta
i feel like the game is drifting toward a comp dbd meta. Leaving hooks until the last second, slamming gens, pre-running, pre-dropped, aggressive body blocking. They force tunnels, and remove the punishment first with DS, then with STB. This paired with the ridiculous amount of pallets, untouched hyperfocus/deja vu/tool boxes has made killer incredibly stressful to play. I think it's time to power scale swf in public lobbies, it's not going to drive survivor players off.
Comments
this is part of a wider problem where dbd has a pretty massive gap in effectiveness between intuitive play and optimal play
a substantial portion of soloq players have zero interest in actually gitting gud as it were, instead agitating for the game to be adjusted such that they can have a decent winrate with naive play, and when that happens people playing optimally are basically unstoppable
the game doesnt tutorialise basic survivor macro concepts like spreading positioning, not gen doubling, intentionally managing hook states. the coordination advantage from premade is insane, too
something has to give, basically, either people who refuse to play the game optimally need to be allowed to drown, or (more likely but a worse option), optimal play needs to be made less rewarding to bring it closer to people playing intuitively
Yeah, my matches have been like this. Years ago it was maybe one every 20 matches, now its like this in one every 3 or 4 matches. But when i'm not losing 3 gens on the first chase i see mostly people giving up or simply Dc'ing after the first down.
I usually play weaker killers like Knight or Unknown and its bizarre to see how hard it is to keep against a coordinated team even doing good or "ok" chases. TBH, feels that playing killers without mobility or top tier chase powers is playing handicapped.
Lets see what BHVR will do for balance for the 10th year of the game.
Survivor nerfs killers want
Nah, replace the wheels with squares. Then we can call it a deal