What's going on with babykillers and tunneling lately?

Sounds offensive I know but in the last week there was not a single game where the killer would not tunnel hard and/or proxy camp from the start of the match. These killers (mostly) did not make good use of their killers power but tried to outweigh that by tunneling hard and camping.
And I say babykiller even though Im no beginner (5 years in dbd) because these people actually do have hundreds if not more then a thousand hours in the game but play like it's their first week with the killer (while being p68 or smth).

While some people may be able to pull something off out of this situation, most of the players are not on coms and therefor will not be able to resolve the situation easily.
So basically you play like in a tournament against soloq casual players.

2 things are the result from this:
1. People don't want to play with you and if you start to face good teams they will stomp you and (rightfully) make fun of you.
2. You will win a few matches but your mmr will increase to a level you don't belong to, so if you don't tunnel hard at 5 gens you will loose every single match.

So this goes out to people who cannot play without tunneling at 5 gens:
Go back to the drawing board. Your strategy will only carry you for a little while and then teams will eat you alive. Watch streamers or youtubers to develop an understanding for your killers power and especially develop game sense.
If you need more then a minute for a chase and no gen has popped you are most likely not faceing a team. So stop playing like your life depends on it.
In the end its a win win if you learn how to control your killer and are able to win matches that way, while survivors get a fair match. Trust me it feels a lot better to simply play better then your opponments being a very lethal killer then being an m1 brisket tunneling hard.

Tunneling later in the game is a different topic not realted to this one.

Comments

  • bro made a post about not tunneling…

    RIP bro… you had a noble cause… but the casual "everyone should have fun" community has been replaced by the comp kids. They will never except your plea of mutual enjoyment.

  • @smurf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860152#Comment_3860152

    I really can't imagine that BHVR wants people to be able to play in a way that removes all the fun from their opponent's experience. It's likely they just don't have a way to deal with tunneling, camping, slugging for 4k, and bully squads without removing a necessary way to deal with something some people on the opposing side will do.

    For example, because bully squads exist, killers need to be able to slug aggressively and potentially engage in tunneling, camping, etc. Without certain tactics, killers could be bullied without a way to turn the tables on such players, which would make playing killer a very bad experience. Likewise, I think BHVR feels a need to keep flashlight/flashbang/stun saves, because removing them would take away a major game mechanic that isn't inherently toxic.

    I would imagine that BHVR would limit all those things in the survivor and killer side if they could, but that they find that removing one of those will leave them unable to preserve balance in some situations. But then that leaves it in the players' hands to ensure that all players can enjoy their games.

    Really though, no online game is meant to be a competitive sport except inside of certain gaming leagues. Pretending that DbD or any other video game should be treated in the same way as MMA or professional football (American or the other kind) is a dramatic misrepresentation of why people play the game. We're all playing to have fun, and just like with any activity we do with other people, we should be considering whether the people we share that activity with are able to enjoy their time as well. The only real exception to that should be things like professional sports, but online gaming isn't that outside of pro- or competitive- leagues or tournaments.

    I get really surprised when I hear people playing games for fun with other people and then hear them say "It's not on me to make sure you have fun." It's always our responsibility to make sure the people we share activities with can enjoy them with us.

    It's likely they just don't have a way to deal with tunneling, camping, slugging for 4k, and bully squads…

    They do they're called perks, and if survivors really have a problem with these strategies personally, they should run the perk that counters it. Instead they don't do this, and prefer to complain about killer strategies so BHVR nerfs any variance in playstyle into the ground, and in doing so makes the perks themselves have less of an impact on less games overall.

    …no online game is meant to be a competitive sport except inside of certain gaming leagues. Pretending that DbD or any other video game should be treated in the same way as MMA or professional football (American or the other kind) is a dramatic misrepresentation of why people play the game. We're all playing to have fun…

    I fully agree with this sentiment, but just because we want it to be true doesn't make it so. Just because people play for fun, doesn't make it non-competitive. DBD has always been a competitive game, only in the last few years has that emphasis on comp over fun been hard pushed by BHVR. The over-prioritisation of balance over fun, the insistence on not only the implementation of MMR but it's setting of kills/personal escapes as a win condition, the removal of the rank system giving players no idea of and no control over the kind of games they get, and the promoting of this kind of mindset to the incoming playerbase.

    I only compared the game to MMA facetiously to make a point, but the whole idea is that I shouldn't have to make that comparison at all. Every year I play this game the more competitive it, and the community, gets. Every year playstyles are crushed by BHVR, which only forces out even more desperate and boring gameplay and gem-defence metas. BHVR doesn't want people to play in these ways, but in gutting them, gives no other options back. This is why we still see the exact same regression perks that have been meta for years, we still see proxy camping, still see slugging for 4k. The game design in pushing harder and harder for comp play, so comp play is what we're gonna get. This design is coming from the people who view the game in comparison to hockey, we really shouldn't be surprised this is happening.

  • @shush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860379#Comment_3860379

    It's likely they just don't have a way to deal with tunneling, camping, slugging for 4k, and bully squads…

    They do they're called perks, and if survivors really have a problem with these strategies personally, they should run the perk that counters it. Instead they don't do this, and prefer to complain about killer strategies so BHVR nerfs any variance in playstyle into the ground, and in doing so makes the perks themselves have less of an impact on less games overall.

    …no online game is meant to be a competitive sport except inside of certain gaming leagues. Pretending that DbD or any other video game should be treated in the same way as MMA or professional football (American or the other kind) is a dramatic misrepresentation of why people play the game. We're all playing to have fun…

    I fully agree with this sentiment, but just because we want it to be true doesn't make it so. Just because people play for fun, doesn't make it non-competitive. DBD has always been a competitive game, only in the last few years has that emphasis on comp over fun been hard pushed by BHVR. The over-prioritisation of balance over fun, the insistence on not only the implementation of MMR but it's setting of kills/personal escapes as a win condition, the removal of the rank system giving players no idea of and no control over the kind of games they get, and the promoting of this kind of mindset to the incoming playerbase.

    I only compared the game to MMA facetiously to make a point, but the whole idea is that I shouldn't have to make that comparison at all. Every year I play this game the more competitive it, and the community, gets. Every year playstyles are crushed by BHVR, which only forces out even more desperate and boring gameplay and gem-defence metas. BHVR doesn't want people to play in these ways, but in gutting them, gives no other options back. This is why we still see the exact same regression perks that have been meta for years, we still see proxy camping, still see slugging for 4k. The game design in pushing harder and harder for comp play, so comp play is what we're gonna get. This design is coming from the people who view the game in comparison to hockey, we really shouldn't be surprised this is happening.

    Mostly agree :)

    Also, imagine I made a joke about BHVR being stereotypical and wanting DbD to be like hockey ;D

  • @YayC said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856357#Comment_3856357

    The fact you don't understand the comparison is all I need to know about your viewpoint on the matter and how you haven't even attempted to see it from the killers standpoint.

    People tunnel because it's the most efficient way to play the game. What are the reasons to NOT tunnel? There are none, LITERALLY no incentive for the killer to not do it from a gameplay standpoint. The only reason is to make the survivors game more enjoyable.

    Likewise, if there are 3 generators remaining, 2 are at 0 progress and 1 is at 80% it is the most efficient way to play to do the one at 80%. What reward does the survivor get for ignoring the generator that is almost finished to go do the 2 that are completely 0'd? None, so why would they do it?

    When you have 4 survivors to kill and 1-2 are 2nd stage and the other 2-3 are 1st hook or 0 hook, why would you not kill the person 2nd stage to cut the efficiency down by 25%?

    You're calling killers "baby killers" for playing the game efficiency and complaining that they are tunnelling when that's literally the most lucrative option they have. Do you want to know how to stop this situation? Reward the killer for going for the other players. Give them an incentive to do it, "oh I could get this person dead early and cut the efficiency by 25%, or I could get a fresh hook at get a free basekit pain resonance if I chase this person I've not hooked yet".

    The fact killers need to run perks in order to be rewarded for not tunnelling and those perks DELETE THEMSELVES is the very reason everyone is doing it alongside the fact gen regression has been curb stomped into irrelevancy so you can't keep the match going on for long enough to not do it even if you wanted to anymore vs decent survivors. All nerfing these playstyles does is make killers play even sweatier with sweatier killers and at the rate this game is going there will be no other option for killers than to play Nurse 24/7 to have a chance to win consistently just like it was back in the day.

    You're joking right?
    People calling me survivor main on these kind of posts and killer main on others really reassures I stand in the middle between both sides and know what I'm talking about.
    I actually play killer more then survivor.
    Comparing tunneling at 5 gens and having 3 gen's remaining with one high progressed doesn't make any sense and thats why I stated that I don't understand such a comparison.
    And even with your "explanation" it doesn't make much sense.

    You sound bitter about the fact people who can 4k consistently without tunneling or slugging call others who tunnel from the start of the match (or don't know their killer powers) babykillers.

    While I agree that the dev's are not doing the best job to reward going after other survivors it ultimately comes down to you as a player. Comp teams are not that common that you have to tunnel every match.
    So if winning every single game is the only thing you care about, maybe dbd is not for you.
    It just needs one bad chase or one good team and you will lose a match. It's just a matter of time.

    I would wish for less gen speed perks and more rewards for spreading hooks but as I'm saying the entire time: Tunneling is not the only way to win a match. It is just the cheapest way where you don't need much skill/mindgames or luck. Im tired of people pretending winning a match is impossible without tunneling.

  • @bleep275 said:

    bro made a post about not tunneling…

    RIP bro… you had a noble cause… but the casual "everyone should have fun" community has been replaced by the comp kids. They will never except your plea of mutual enjoyment.

    Agreed.
    That's why dbd is not my main game anymore.

  • @shush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860379#Comment_3860379

    It's likely they just don't have a way to deal with tunneling, camping, slugging for 4k, and bully squads…

    They do they're called perks, and if survivors really have a problem with these strategies personally, they should run the perk that counters it. Instead they don't do this, and prefer to complain about killer strategies so BHVR nerfs any variance in playstyle into the ground, and in doing so makes the perks themselves have less of an impact on less games overall.

    …no online game is meant to be a competitive sport except inside of certain gaming leagues. Pretending that DbD or any other video game should be treated in the same way as MMA or professional football (American or the other kind) is a dramatic misrepresentation of why people play the game. We're all playing to have fun…

    I fully agree with this sentiment, but just because we want it to be true doesn't make it so. Just because people play for fun, doesn't make it non-competitive. DBD has always been a competitive game, only in the last few years has that emphasis on comp over fun been hard pushed by BHVR. The over-prioritisation of balance over fun, the insistence on not only the implementation of MMR but it's setting of kills/personal escapes as a win condition, the removal of the rank system giving players no idea of and no control over the kind of games they get, and the promoting of this kind of mindset to the incoming playerbase.

    I only compared the game to MMA facetiously to make a point, but the whole idea is that I shouldn't have to make that comparison at all. Every year I play this game the more competitive it, and the community, gets. Every year playstyles are crushed by BHVR, which only forces out even more desperate and boring gameplay and gem-defence metas. BHVR doesn't want people to play in these ways, but in gutting them, gives no other options back. This is why we still see the exact same regression perks that have been meta for years, we still see proxy camping, still see slugging for 4k. The game design in pushing harder and harder for comp play, so comp play is what we're gonna get. This design is coming from the people who view the game in comparison to hockey, we really shouldn't be surprised this is happening.

    Look the argument "if you don't like tunneling buy that perk" is not really a good thing to start with.
    It is like saying "you don't like bully squads? Bring enduring, lightborn, brutal strength and noed".
    Sacrifincing perk slots for the possibilty of the opposite side playing in a "bad" way should never be a thing.
    Yes the perk will help. But in the end it will only linger the symptoms and not fight the root cause.

  • I think what happens is that newer players sort of get thrown into the sea without having much knowledge of the game, it's mechanics, all the different killers with their respective perks and add-ons, and it's A LOT. So when the game pairs you against opponents that are often not on your level it leads for some to what you described.

    They will use the tactics that does work for them. It may not be fun for everyone, it may not be skillfull, but let's be honest, can we blame them? Or anyone else for that matter?

    The devs are slowly but surely removing the things that require actual skill from the game, and even when you still can do anything of that degree the game itself doesn't reward you for it. Let's say you loop some of the strongest killers on high MMR for 4 to 5 gens, but then you get downed and hooked, get face-camped in end-game and end up dying. Your chase, its duration, the looping, mind-gaming etc. none of it will matter.

    According to the current game's standards: you died thus you lost. So if there is little to no incentive for skillful plays, zero to no rewards and your opponents bring meta-perks and strong items, why shouldn't the killers then do what works for them?

  • yeah it aint my main game anymore either. I got bred of killer and survivor is just tunneling or slugging. neither of which are fun. i play during events or to get a dope rift cosmetic. Other than that…this game just doesnt have any room for people who just want to game for the sake of pure enjoyment and relaxation.

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