What's going on with babykillers and tunneling lately?
Sounds offensive I know but in the last week there was not a single game where the killer would not tunnel hard and/or proxy camp from the start of the match. These killers (mostly) did not make good use of their killers power but tried to outweigh that by tunneling hard and camping.
And I say babykiller even though Im no beginner (5 years in dbd) because these people actually do have hundreds if not more then a thousand hours in the game but play like it's their first week with the killer (while being p68 or smth).
While some people may be able to pull something off out of this situation, most of the players are not on coms and therefor will not be able to resolve the situation easily.
So basically you play like in a tournament against soloq casual players.
2 things are the result from this:
1. People don't want to play with you and if you start to face good teams they will stomp you and (rightfully) make fun of you.
2. You will win a few matches but your mmr will increase to a level you don't belong to, so if you don't tunnel hard at 5 gens you will loose every single match.
So this goes out to people who cannot play without tunneling at 5 gens:
Go back to the drawing board. Your strategy will only carry you for a little while and then teams will eat you alive. Watch streamers or youtubers to develop an understanding for your killers power and especially develop game sense.
If you need more then a minute for a chase and no gen has popped you are most likely not faceing a team. So stop playing like your life depends on it.
In the end its a win win if you learn how to control your killer and are able to win matches that way, while survivors get a fair match. Trust me it feels a lot better to simply play better then your opponments being a very lethal killer then being an m1 brisket tunneling hard.
Tunneling later in the game is a different topic not realted to this one.
Comments
bro made a post about not tunneling…
RIP bro… you had a noble cause… but the casual "everyone should have fun" community has been replaced by the comp kids. They will never except your plea of mutual enjoyment.
They do they're called perks, and if survivors really have a problem with these strategies personally, they should run the perk that counters it. Instead they don't do this, and prefer to complain about killer strategies so BHVR nerfs any variance in playstyle into the ground, and in doing so makes the perks themselves have less of an impact on less games overall.
I fully agree with this sentiment, but just because we want it to be true doesn't make it so. Just because people play for fun, doesn't make it non-competitive. DBD has always been a competitive game, only in the last few years has that emphasis on comp over fun been hard pushed by BHVR. The over-prioritisation of balance over fun, the insistence on not only the implementation of MMR but it's setting of kills/personal escapes as a win condition, the removal of the rank system giving players no idea of and no control over the kind of games they get, and the promoting of this kind of mindset to the incoming playerbase.
I only compared the game to MMA facetiously to make a point, but the whole idea is that I shouldn't have to make that comparison at all. Every year I play this game the more competitive it, and the community, gets. Every year playstyles are crushed by BHVR, which only forces out even more desperate and boring gameplay and gem-defence metas. BHVR doesn't want people to play in these ways, but in gutting them, gives no other options back. This is why we still see the exact same regression perks that have been meta for years, we still see proxy camping, still see slugging for 4k. The game design in pushing harder and harder for comp play, so comp play is what we're gonna get. This design is coming from the people who view the game in comparison to hockey, we really shouldn't be surprised this is happening.
Mostly agree :)
Also, imagine I made a joke about BHVR being stereotypical and wanting DbD to be like hockey ;D
You're joking right?
People calling me survivor main on these kind of posts and killer main on others really reassures I stand in the middle between both sides and know what I'm talking about.
I actually play killer more then survivor.
Comparing tunneling at 5 gens and having 3 gen's remaining with one high progressed doesn't make any sense and thats why I stated that I don't understand such a comparison.
And even with your "explanation" it doesn't make much sense.
You sound bitter about the fact people who can 4k consistently without tunneling or slugging call others who tunnel from the start of the match (or don't know their killer powers) babykillers.
While I agree that the dev's are not doing the best job to reward going after other survivors it ultimately comes down to you as a player. Comp teams are not that common that you have to tunnel every match.
So if winning every single game is the only thing you care about, maybe dbd is not for you.
It just needs one bad chase or one good team and you will lose a match. It's just a matter of time.
I would wish for less gen speed perks and more rewards for spreading hooks but as I'm saying the entire time: Tunneling is not the only way to win a match. It is just the cheapest way where you don't need much skill/mindgames or luck. Im tired of people pretending winning a match is impossible without tunneling.
Agreed.
That's why dbd is not my main game anymore.
Look the argument "if you don't like tunneling buy that perk" is not really a good thing to start with.
It is like saying "you don't like bully squads? Bring enduring, lightborn, brutal strength and noed".
Sacrifincing perk slots for the possibilty of the opposite side playing in a "bad" way should never be a thing.
Yes the perk will help. But in the end it will only linger the symptoms and not fight the root cause.
I think what happens is that newer players sort of get thrown into the sea without having much knowledge of the game, it's mechanics, all the different killers with their respective perks and add-ons, and it's A LOT. So when the game pairs you against opponents that are often not on your level it leads for some to what you described.
They will use the tactics that does work for them. It may not be fun for everyone, it may not be skillfull, but let's be honest, can we blame them? Or anyone else for that matter?
The devs are slowly but surely removing the things that require actual skill from the game, and even when you still can do anything of that degree the game itself doesn't reward you for it. Let's say you loop some of the strongest killers on high MMR for 4 to 5 gens, but then you get downed and hooked, get face-camped in end-game and end up dying. Your chase, its duration, the looping, mind-gaming etc. none of it will matter.
According to the current game's standards: you died thus you lost. So if there is little to no incentive for skillful plays, zero to no rewards and your opponents bring meta-perks and strong items, why shouldn't the killers then do what works for them?
yeah it aint my main game anymore either. I got bred of killer and survivor is just tunneling or slugging. neither of which are fun. i play during events or to get a dope rift cosmetic. Other than that…this game just doesnt have any room for people who just want to game for the sake of pure enjoyment and relaxation.