What is with the Red Debuff when two people repair gens?

I have seen this going on now and i'm very confused as to why this is going on. I at first thought thana but there would be times when the killer wasn't running it. Was this intended by the devs or not?

Tagged: ACMMod

Comments

  • It’s to visualize the “Co-op Deficiency.”

    When you work on a Gen you do it at 100% speed.

    When two people work on a Gen they do it at 180% speed, or 90% each.

    Since you’re not repairing at 100% speed individually, they show a red bar.

    You still repair much faster together, but that’s the explanation.
  • It’s your power levels going critical, unleash the beast 
  • @Detective_Jonathan

    @ModernFable said:
    It’s to visualize the “Co-op Deficiency.”

    When you work on a Gen you do it at 100% speed.

    When two people work on a Gen they do it at 180% speed, or 90% each.

    Since you’re not repairing at 100% speed individually, they show a red bar.

    You still repair much faster together, but that’s the explanation.

    you almost right, if you do a gen alone you do it at 100% speed, (grey bar),
    but when two repair a gen they get a 20% penalty for both, 10% for each one but it stake for everyone.
    example: -1 doing a gen 100%
    -2 doing a gen 80% each one= 160%
    -3 doing a gen 70% each one= 210%
    -4 doing a gen 60% each one= 240%
    its a really hard nerf for gen rushing cooperatively and prove thyself block that penalty, read the new description of prove thyself and you will see its how im saying.

  • @BlackReaper said:
    @Detective_Jonathan

    @ModernFable said:
    It’s to visualize the “Co-op Deficiency.”

    When you work on a Gen you do it at 100% speed.

    When two people work on a Gen they do it at 180% speed, or 90% each.

    Since you’re not repairing at 100% speed individually, they show a red bar.

    You still repair much faster together, but that’s the explanation.

    you almost right, if you do a gen alone you do it at 100% speed, (grey bar),
    but when two repair a gen they get a 20% penalty for both, 10% for each one but it stake for everyone.
    example: -1 doing a gen 100%
    -2 doing a gen 80% each one= 160%
    -3 doing a gen 70% each one= 210%
    -4 doing a gen 60% each one= 240%
    its a really hard nerf for gen rushing cooperatively and prove thyself block that penalty, read the new description of prove thyself and you will see its how im saying.

    Did they just recently nerf that?

    It used to be 100% / 90% / 80% / 70%.

    Resulting in:
    1 Surv = 100%
    2 Survs = 180%
    3 Survs = 240%
    4 Survs = 280%

  • @PiiFree said:

    @BlackReaper said:
    @Detective_Jonathan

    @ModernFable said:
    It’s to visualize the “Co-op Deficiency.”

    When you work on a Gen you do it at 100% speed.

    When two people work on a Gen they do it at 180% speed, or 90% each.

    Since you’re not repairing at 100% speed individually, they show a red bar.

    You still repair much faster together, but that’s the explanation.

    you almost right, if you do a gen alone you do it at 100% speed, (grey bar),
    but when two repair a gen they get a 20% penalty for both, 10% for each one but it stake for everyone.
    example: -1 doing a gen 100%
    -2 doing a gen 80% each one= 160%
    -3 doing a gen 70% each one= 210%
    -4 doing a gen 60% each one= 240%
    its a really hard nerf for gen rushing cooperatively and prove thyself block that penalty, read the new description of prove thyself and you will see its how im saying.

    Did they just recently nerf that?

    It used to be 100% / 90% / 80% / 70%.

    Resulting in:
    1 Surv = 100%
    2 Survs = 180%
    3 Survs = 240%
    4 Survs = 280%

    This is correct. Each successive survivor incurs a 10% penalty. 2 Survivors are 90% each, not 80% like @BlackReaper said

  • @weirdkid5 said:

    @PiiFree said:

    @BlackReaper said:
    @Detective_Jonathan

    @ModernFable said:
    It’s to visualize the “Co-op Deficiency.”

    When you work on a Gen you do it at 100% speed.

    When two people work on a Gen they do it at 180% speed, or 90% each.

    Since you’re not repairing at 100% speed individually, they show a red bar.

    You still repair much faster together, but that’s the explanation.

    you almost right, if you do a gen alone you do it at 100% speed, (grey bar),
    but when two repair a gen they get a 20% penalty for both, 10% for each one but it stake for everyone.
    example: -1 doing a gen 100%
    -2 doing a gen 80% each one= 160%
    -3 doing a gen 70% each one= 210%
    -4 doing a gen 60% each one= 240%
    its a really hard nerf for gen rushing cooperatively and prove thyself block that penalty, read the new description of prove thyself and you will see its how im saying.

    Did they just recently nerf that?

    It used to be 100% / 90% / 80% / 70%.

    Resulting in:
    1 Surv = 100%
    2 Survs = 180%
    3 Survs = 240%
    4 Survs = 280%

    This is correct. Each successive survivor incurs a 10% penalty. 2 Survivors are 90% each, not 80% like @BlackReaper said

    well, its official, rush thyself is going to become meta

  • @Theluckyboi said:

    @weirdkid5 said:

    @PiiFree said:

    @BlackReaper said:
    @Detective_Jonathan

    @ModernFable said:
    It’s to visualize the “Co-op Deficiency.”

    When you work on a Gen you do it at 100% speed.

    When two people work on a Gen they do it at 180% speed, or 90% each.

    Since you’re not repairing at 100% speed individually, they show a red bar.

    You still repair much faster together, but that’s the explanation.

    you almost right, if you do a gen alone you do it at 100% speed, (grey bar),
    but when two repair a gen they get a 20% penalty for both, 10% for each one but it stake for everyone.
    example: -1 doing a gen 100%
    -2 doing a gen 80% each one= 160%
    -3 doing a gen 70% each one= 210%
    -4 doing a gen 60% each one= 240%
    its a really hard nerf for gen rushing cooperatively and prove thyself block that penalty, read the new description of prove thyself and you will see its how im saying.

    Did they just recently nerf that?

    It used to be 100% / 90% / 80% / 70%.

    Resulting in:
    1 Surv = 100%
    2 Survs = 180%
    3 Survs = 240%
    4 Survs = 280%

    This is correct. Each successive survivor incurs a 10% penalty. 2 Survivors are 90% each, not 80% like @BlackReaper said

    well, its official, rush thyself is going to become meta

    With Prove Thyself if 3 Survivors work together, all 5 gens will be done in 133 seconds as opposed to 160 seconds if 3 players were doing them individually.

  • @weirdkid5 @PiiFree
    im not gonna say im right or i dont know if i misunderstood the description of prove thyself but for each survivor working on a gen you get 10% bonus and its applied to everyone on 4m, so you get with 2 guys a 20% of speed both right? then, if prove thyself avoid the penalty of coop-working so its means im right isnt it?
    let me know what you think, its really confusing, but have one thing in mind, this system isnt working before this patch and they fixed it to work now, go and check it out

  • PiiFree said:

    @BlackReaper said:
    @Detective_Jonathan

    @ModernFable said:
    It’s to visualize the “Co-op Deficiency.”

    When you work on a Gen you do it at 100% speed.

    When two people work on a Gen they do it at 180% speed, or 90% each.

    Since you’re not repairing at 100% speed individually, they show a red bar.

    You still repair much faster together, but that’s the explanation.

    you almost right, if you do a gen alone you do it at 100% speed, (grey bar),
    but when two repair a gen they get a 20% penalty for both, 10% for each one but it stake for everyone.
    example: -1 doing a gen 100%
    -2 doing a gen 80% each one= 160%
    -3 doing a gen 70% each one= 210%
    -4 doing a gen 60% each one= 240%
    its a really hard nerf for gen rushing cooperatively and prove thyself block that penalty, read the new description of prove thyself and you will see its how im saying.

    Did they just recently nerf that?

    It used to be 100% / 90% / 80% / 70%.

    Resulting in:
    1 Surv = 100%
    2 Survs = 180%
    3 Survs = 240%
    4 Survs = 280%

    Technically it hasn't changed since it was introduced, but it wasn't working correctly and was fixed on 2.5.0. The way it works is based on charges. It takes 80 charges to fix a generator. The number of charges per survivor decrease based on how many other survivors are working on the generator.

    1 = 1 cps
    2 = 1.9 cps
    3 = 2.7 cps
    4 = 3.4 cps

    The red bar shows that you are repairing slower than full speed, since you could be applying 4.0 cps to separate generators.
  • What I'm interested in is how long it hasn't been working correctly for..... like has this been since launch or did it get bugged recently within the last few updates?