5th Perk Slot?
Am I* the only one who feels that I need a 5th perk slot as Survivor or Killer? I find myself in a debate with deciding which perk I should switch out to balance the play style I'm going for.
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Remember this feeling after the next 4 DLCs come out...
I've felt like this since Freddy's release. Idk what 4 more DLC's releases will contribute to me changing my mind.....
I think a 5th perk slot would be nice actually. Would definitely like that. More than 5 should never happen though. But adding a fifth one would be great.
No
If a 5th slot is enabled every survivor would be using DS and every killer would be using NOED/Ruin. That perks are very frequent, but with a 5th slot almost everyone would be using them.
I agree with your desire, but adding a 5th perk slot wouldn't be the right way to tackle this.
The irritation that can be felt when creating a build is that SOME PERKS as so detrimental to the core gameplay that you don't want to leave it out, thus crippling building-variety.
5 Perks would be the easy solution.
Making certain perks part of the base kit in one shape or form (Hex Ruin but integrated differently, Self-care, Urban Evasion and a higher walking speed, etc.) and restoring balance AMONG THE PERKS of said faction, loose from Balance across factions would be the hard and better way.
I support the premise of your post.
On the other hand, your point is kind of invalid considering Killers already run NOED and Ruin in every game I play. Having a 5th perk slot is not going to change this just like having 4 doesn't. But thanks for the feedback.
Enough, for what?
I wouldn't mind a fourth perk, mostly because FOV is so small on killer that I have to bring Shadowborn/Monitor and abuse on all killers just to see clearly :'(
Fifth not fourth >_<
@Vietfox
For a real stealth build I would highly disagree. There are so many minor stealth perks like Calm Spirit that can never be included just due to how many stealth perks there are and how their power is often minimal, where-as "Killer Escape" builds often have all they need with just 4 perks.
You can only justify that claim if you deliberately start cutting at the concept of said build, but in that same manner you could argue that 3/2 perk slots would be enough for "any build".
Now that I'm done fangirl'ing,
I completely agree. If there were changes made to certain kits of Killers/Survivors a 5th perk slot would not even cross my mind. Unfortunately that is not the case, which is why I suggested this. But thank you for hearing me out, as I do you :chuffed:
I think with so many perks available now, I still believe there would be a lot of build variety. If anything it would let players who want to always run one certain perk be able to try some other perks as well. I'd love it. More than 5 and then yeah I would see that becoming a problem for build diversity. But I think one more perk slot would be good and wouldn't really hurt build diversity a lot.
I like being forced to do that.
Topic comes up quite ofte n.
General opinion is that it would reduce perk variety and create even more broken loadouts.
As such it would require a lot of rebalance on many perks, i guess.
Everyone plays differently so I understand not everyone will agree with this, I'm just stating this analogy based off of your build and playstyle.
Killers - Blood warden
Survivors - Kindred (however I would prefer if they just created a new perk for survivors to have as a built in mechanic)
That would actually be really good. Better than just having a fifth perk slot for any perk.
I think something like that should only happen though once DS is finally reworked, or I feel like there will be a lot of lobby dodging as soon as a Laurie pops up, cause you can be pretty sure that she's gonna run DS.
Idk why its cutting off my response when I post to you but this is what I said.
Eventually 5th perk slot wouldnt hurt that badly.
Aka when atleast 4 new dlces come out
It's already 12 vs 4 perks. Jesus people, how much more do you want... No need for any more perk slots at all..
I'm against 5th perk, however I am for creating a reason to play different survivors. My solution, give each survivor a unique power just like killers have their unique power. For instance, Jake can always sabo, Claudette can always self care, King can always dead hard. This would give the killer a little bit of an idea of the abilities of the survivors, would give players a reason to level up and play different survivors and would help balance the game. The thought of each survivor is just a different skin is kind of asinine. This solution would help correct that as well.
As someone, somewhere said.
There would be meta survivors. Aka someone would throw, sandbag, throw names at someone for playing their favourite survivors.
What's wrong with people playing their favorite survivors? They already do. Claudette is invisible half the time, isn't she "META" already? lol.
But picking your few perks is what makes the somewhat strategical. There's no fun in saying "Should I use DS or borrowed time" and going "Why not both?". The 4 perk slots we got now are fine.