Survivors Hiding, Taking Game Hostage

BHVR,

Seriously, you need to do something about survivors being able to take the game hostage by just hiding. It's too easy to avoid the killer, hide in lockers, switch lockers when the killer is checking one, or crouching around the map, moving to another part when they hear the terror radius. Something needs to be done so that killers aren't left wandering the map for 20 minutes trying to find the survivors. Why you haven't fixed this by now is beyond me, but now is the time.

Comments

  • @Predated said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699344#Comment_3699344

    Yes, and no. As long as survivors are progressing the game, they cannot be banned. And on the other end, if their only way for survival is to wait untill the other is caught, then its a game mechanic issue.

    Dont blame survivors for wanting to escape. Back in the day, a 2v1 could be solved by survivors finding 1 key. Either both of them met up, or 1 got out.

    In a 2v1, either survivors will need a different objective to activate the gates, or survivors need a catch up mechanic the moment there are more gens than survivors. Thats the only way you can combat hiding being a legit strat.

    Its basically how mass slugging is still a massive problem, but in theory, you have a 4 minute timer, so its "fine" (even though current rulings do consider excessive slugging as a reason to temp ban, since you could in theory slug all 4 survivors at the start of the game and they cant do anything for the rest of the game, essentially keeping them hostage for that duration as you have plenty of options to hook).

    I think slugging and hiding are both solvable with 1 update, by giving survivors basically a way to pick themselves up if they have been able to fully recover themselves (which is 36 seconds), then give them 100% crawling speedboost (again, 40 seconds of being forced to watch a bar fill is quite boring) and whenever they are near anything a survivor can interact with, they can pick themselves up. That would solve excessive slugging quite a bit. Then if there are 2 survivors left, simply give them an endgame switch inside the basement. That would give at least 1 survivor away, and survivors have reason to not hide as much since they have to reach the basement to exit.

    Honestly the honest decent suggestions. Killers refuse to even acknowledge that slugging occurs for the 4k. Its taking the game hostage from those who are on death hook forcing them to wait out 4 mins of time. Also tends to result in killers letting them wiggle off in hopes of ratting out their other survivor. Lots of negative impacts from it. Yet they want to claim that its fair and fun.

    If they want to address survivors hiding till the other gets found then Slugging needs to also get removed.

  • @Efrost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700847#Comment_3700847

    Honestly the honest decent suggestions. Killers refuse to even acknowledge that slugging occurs for the 4k. Its taking the game hostage from those who are on death hook forcing them to wait out 4 mins of time. Also tends to result in killers letting them wiggle off in hopes of ratting out their other survivor. Lots of negative impacts from it. Yet they want to claim that its fair and fun.

    If they want to address survivors hiding till the other gets found then Slugging needs to also get removed.

    Slugging has a 4 minute bleedout, and if the killer picks them up last second and refuses to kill that survivor, they can plop right down on gens while the killer searches aimlessly for the 4th. By contrast, two survivors trying to outstealth each other can last all the way until the server shuts down at 1 hour. There are multiple ways to prevent afk crows without putting yourself at risk.

    Which would you rather deal with? 4 minutes or up to an entire hour?

  • @NOCTURN_05 said:

    The fact that the post criticizing constant hiding has doctor pfp is kinda hilarious to me. Yeah I can agree though, it can get pretty annoying. I've had times where I was patrolling for a solid 20 minutes and saw absolutely nobody. Of course this form of survivor gameplay typically only happens when there's a 3 gen, so it's equally boring and unplayable for both sides which I recognize. However, that doesn't mean that survivors can't do it otherwise. They can do it whenever they want, it just usually isn't necessary.

    This does bring an interesting discussion because it seems to be the survivor equivalent of 3 genning. Stealth isn't bad, neither is protecting gens, but once you get to a certain point of either, the other side just isn't really playing the game anymore. So how in the world arewe supposed to stop excessive stealth?

    I have doctor PFP because, at least at the time not sure if it's changed, there was no Pinhead PFP :-( But I get the point lol

  • Killers cause this on themselves. Some of them play so sweaty and tunnely its no wonder why these things happen. Anyways this can be addressed once slugging for the 4k be addressed until then keep searching. If survivors hiding too long is a bannable offense, then so should slugging and bleeding out for the 4k, but ofc yeah killers must always have rights.

  • @goodfriday said:

    Killers cause this on themselves. Some of them play so sweaty and tunnely its no wonder why these things happen. Anyways this can be addressed once slugging for the 4k be addressed until then keep searching. If survivors hiding too long is a bannable offense, then so should slugging and bleeding out for the 4k, but ofc yeah killers must always have rights.

    If you want to complain about slugging and such, you should create your own forum post. Otherwise, you've added nothing significant to the conversation.

  • @Unimatrix00 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701029#Comment_3701029

    If you want to complain about slugging and such, you should create your own forum post. Otherwise, you've added nothing significant to the conversation.

    Sorry that the truth hurts oh well. Its a forum if you do not want others to reply do not make a post.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700618#Comment_3700618

    Huh? I've never seen whisper having directional information

    Well it does

  • BVHR fixed hostage 3 gen gameplay for survivor. Where's the fix for hostage stealth for killer? I agree with OP post that late-game stealth needs to get nerfed.

    as compensation, buff survivor's overall stealth in early to mid-game such as increasing walk speed of survivor so they can hide scratch marks better. buffing crouch speed could also be good. maybe helps a little bit vs hag and pyramid head trails.

  • Not even wiki mentions that though, just that "lights up when 32meter range" and "plays random whisper upon active", nothing about direction

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701346#Comment_3701346

    Not even wiki mentions that though, just that "lights up when 32meter range" and "plays random whisper upon active", nothing about direction

    The Whispers say "yes" or "no" if you are facing a Survivor or not… so it's not directional but it tells you if and when you are within 32M of a Survivor and facing them or not

  • @RaSavage42 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701653#Comment_3701653

    The Whispers say "yes" or "no" if you are facing a Survivor or not… so it's not directional but it tells you if and when you are within 32M of a Survivor and facing them or not

    And is there any sources for this

    I've searched and what I found was that the "dev confirmed whisper is not directional and will not guide you in direction of survivors," which is also correlate with my own experience, people's opinions, and what wiki describes

  • @Sarrif said:

    Tbh it's the hatch standoff all over again. When there's two survivors left it's practically impossible to do a whole gen or more since for some reason the devs decided that it's okay to not have any kind of catch up mechanics for survivors. So the only thing they can do is not get caught first since any other option is a guaranteed loss.

    You are right and i told previously my idea how to fix that for solo players:

    Dev's could make extra "hatch" in case there is only two surv's alive, but only one of them can escape, if one of them uses this extra exit, other one instantly sacrificed in mori. To escape this way they have to do something, objective, to power or charge it, that can be easily made by one survivor. Each survivor has to have each own objective, so that this will turn into race IF they willing to escape and leave the other one to die. Yet they can keep repair gens, if they are SWF or just good persons, depending on how much gens left.

  • @Nebula said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700833#Comment_3700833

    Some kind of mechanic put in place such as

    • Generator progress with 4 survivors alive is -10%
    • Generator progress with 3 survivors alive is +5%
    • Generator progress with 2 survivors alive is +20%

    Would help alleviate the tunneling problem and incentivize killers to spread hooks, and also help with the issue of 2 survivors left just hiding and wasting time as they would have an actual chance of escaping still. Just makes the game more interesting IMO.

    It will not help, here is why:

    1. Generator progress with 4 survivors alive -10% means gens will be repaired 9 seconds longer. There is nothing more boring than repairing them, you will make game even worse.
    2. Generator repair + 20% for 2 survivors is nothing, unless its last gen, but even then it will more often turn into third death even if gen repaired successfully.

    Tunneling problem have its place for two reasons: its easier for killer to win by tunneling AND generator repaired too fast, so killer cannot afford himself to waste a single precious second to go for full hp person, while unhooked injured one has nothing (even then we don't know, he might have off the record, DS, DH, SWF). Playing as killer is pain in the ass right now, especially if you are playing as a nice guy. But if you don't its not much better. Unless you are playing tunneling camping Nurse, Huntress and other top tier killers with top tier perks.

  • @JackOf4llTrades said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700918#Comment_3700918

    It will not help, here is why:

    1. Generator progress with 4 survivors alive -10% means gens will be repaired 9 seconds longer. There is nothing more boring than repairing them, you will make game even worse.
    2. Generator repair + 20% for 2 survivors is nothing, unless its last gen, but even then it will more often turn into third death even if gen repaired successfully.

    Tunneling problem have its place for two reasons: its easier for killer to win by tunneling AND generator repaired too fast, so killer cannot afford himself to waste a single precious second to go for full hp person, while unhooked injured one has nothing (even then we don't know, he might have off the record, DS, DH, SWF). Playing as killer is pain in the ass right now, especially if you are playing as a nice guy. But if you don't its not much better. Unless you are playing tunneling camping Nurse, Huntress and other top tier killers with top tier perks.

    Outside of Eruption, CoB, Overcharge meta, killer in general is the easiest it’s ever been for a plethora of reasons.

  • The 2v1 and 1v1 endgame scenarios are definitely two major game design issues still, that have never been properly addressed. If only two survivors remain and there is even just one more gen to do, or let alone more than that, the game is regularly a foregone conclusion and the survivor players will be reluctant to touch gens or otherwise risk being found, as that puts them into a certain death position. That the killer can then slug one of them once they have finally found them in order to try and find the other, and even pick them up and let them wiggle, indefinitely prolonging the match just to try and kill both survivors adds to the flawed state and the undesirable gameplay experience these game scenarios can and often do yield. And then in the 1v1 scenario the hatch standoff still exists: if the killer finds the hatch first, they can simply stand on it and refuse to close it, so as to not risk allowing the survivor to open a gate or escape via a key, instead waiting to spot the survivor first; while the survivor will of course refuse to show themselves. And even if they do close it, the gate spawns can regularly be such that the survivor has no chance of opening one, and various killer abilities can also render it all but impossible regardless of gate spawns.

    BHVR will hopefully at some point address these scenarios, such that things aren't as hopeless for survivors and not as tiresome or choresome for killers in them. A few quick, rough ideas: In the 2v1-with-gens-remaining scenario, the survivors could gain a significant increase in repair speed, as well as the ability to recover from the dying state. In turn, they would have their locations exposed by killer instict periodically. Instead of the ability to recover from the dying state, you could alternatively give them one to give up in the dying state and be swallowed by the entity, such that they can trigger the 1v1 endgame. For the 1v1 endgame, at the very least the hatch should automatically close after some time, maybe a minute, powering the gates. Gates should always spawn on opposite sides of the map. Not necessarily as far apart as they possibly can be, but with a certain minimum distance. The red light indicators on the gates could also activate later into the interaction - 50%, 75% and 95% seems apt. This would allow the sole surviving player to more reliably still play for an escape. For a crazier idea, trigger a sudden death scenario in the 1v1 after the hatch is closed or automatically closes, putting the players into a chase where if the survivor can survive for more than a minute, hatch spawns at their feet and they escape automatically, whereas if the killer downs them before that time elapses, they automatically mori them on the spot. I know this would be far from equal for all killers, but I for one would welcome this whacky twist at the end, and I mean, the game is already won for the killer anyway, this is just for the fun of it.

    Whatever they would come up with, I hope some day they address these flaws. Again, the fact that even the hatch standoff still exists in this day and age and despite BHVR having had proclaimed to have fixed it years ago is just a tad ridiculous.

  • @Nebula said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3702385#Comment_3702385

    Outside of Eruption, CoB, Overcharge meta, killer in general is the easiest it’s ever been for a plethora of reasons.

    Tell me you don't play killer without saying it.

  • @Unimatrix00 said:

    BHVR,

    Seriously, you need to do something about survivors being able to take the game hostage by just hiding. It's too easy to avoid the killer, hide in lockers, switch lockers when the killer is checking one, or crouching around the map, moving to another part when they hear the terror radius. Something needs to be done so that killers aren't left wandering the map for 20 minutes trying to find the survivors. Why you haven't fixed this by now is beyond me, but now is the time.

    Hiding from a killer is part of the game (especially for beginners) and always will be.

    To blame survivors who hide is a terrible statement in my opinion

  • There are perks that prevent that from happening. Just be smarter about your perk choices if it is happening to you so much.

  • I play a majority killer nowadays lol. Practically the only games I lose are when map offerings and multiple meta perks/items are brought (FTP+Buckle Up, multiple dead hards, syringes, etc.)

    The game is killer sided outside of coordinated groups who are clearly trying to win, and I don’t think anyone’s argued against that, that’s always been the case. If I stacked gen regression perks, my win percentage would go from like 75-80% like it currently is to 90+%. If you’re stacking gen regression and still losing a majority of your games, your MMR has clearly outpaced your skill level with the help of gen regression.

    May I ask how long you’ve been playing the game for? Because like I said, outside of OverBrine meta, this is without a doubt the strongest killer has ever been in the 6 years I’ve been playing the game. Stacking Pain res, pop, grim embrace might as well make the survivors start with 7-8 gens.

  • The issue is that when there are only two survivors left and still multiple gens, or heck even one gen left with zero progress, there's just no realistic way the survivors can win. The killer will be patrolling the few remaining gens and the moment either survivor start doing a gen they'll get found, chased and killed.

    Yes, hiding isn't going to really help them win but what else do you expect them to do? At that point doing a gen is suicidal.

    You need to somehow give the remaining survivors an incentive to still try.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701015#Comment_3701015

    Slugging has a 4 minute bleedout, and if the killer picks them up last second and refuses to kill that survivor, they can plop right down on gens while the killer searches aimlessly for the 4th. By contrast, two survivors trying to outstealth each other can last all the way until the server shuts down at 1 hour. There are multiple ways to prevent afk crows without putting yourself at risk.

    Which would you rather deal with? 4 minutes or up to an entire hour?

    I rather deal with neither. Both are a waste of time for the sake of wasting time.

  • @Unimatrix00 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699342#Comment_3699342

    Except the devs have stated that hiding from the killer for extended amounts of time is a bannable offence.

    So survivors going straight to the killer to be downed intentionally should never be a bannable offence

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