The New Hook Distribution
When i see on stream what they show, i fear deadzones.
Y'know, the zones where, if they go down there and a hook over there has already been used to sacrifice someone, the Survivor can't possibly be hooked anymore from there without a carry Perk.
Yes, i know about the Killer having to not lead them there in the first place.
And while certain Killers can certainly do that, multiple would still only be able to incentivize Survivors at most to not go there, not control.
Not to mention sabotage gets a buff because of it. (Not saying that's a good or bad thing, too unsure on that.)
Also not to mention that the Survivor Offering only increases that chance. (These better not stack with other Survivors burning that Offering, ######### hell.)
They do say maps needs a minimum amount of Hooks, but that only applies when making the match: No hooks will spawn once you sacrificed a Survivor.
And yes, technically, you can avoid it by letting them bleed until they die or crawl close enough to a hook.
But that's very much contradictive to them wanting to shorten matches that are already over, taking the "immediate sacrifice on the last Survivor" mechanic as example.
I don't mind being wrong on this. Heck, i prefer it cause this would be stupid as hell.
But from what i've seen and read so far, i'm not liking it.
If this goes in, a secondary basement for every map wouldn't even be that far out of the question...

Comments
That would be good and bad.
Good for the Perk, bad that such a hindrance can only be overcome with a Perk.
It is actually on the PTB right now, so you can try it for yourself if you like.
Well if you watch some of the hgn end streamers they're pretty strategic with their hookings so that they don't create dead zones on the map.
That sounds great up until the point that you've sacrificed 2 people on 1 side of the map because they would otherwise be unhookable.
From what you said, i see that it'll reduce deadzones on creation, but with the usage on 1 or 2 hooks could still easily break some maps then.
Cause right now it's actually very hard to create deadzones.
Why don't you just run Agitation.
Also what do people mean by 'dead zones'?
Because there's only 4 slots, and i prefer that no Perk is required to counter mechanic flaws.
You read the discussion, you know what deadzone means.
There are plenty on the outskirts of blackwater swamp already
Okay good.
EDIT: I typed hooks at the end there when I meant to say generators. I'm a big dumb.
I meant deadzones
I'm fine with strategies to make hooking an easier thing to do. (Although it does mean Survivors have a some form of a huge safe zone at that rate, which i recall wasn't a desirable thing to have.)
I'm not fine with, if you fail, those zones being abused to (literal) death from bleeding out.
Okay crap.
I don't. The zone where Nurse can't blink comes to mind. Also you got a point with the flaw in the mechanic.
My apologies then, i assumed you knew since you recommended Agitation.
My deadzone term refers to where a part of the map doesn't have hooks nearby (anymore) to hook a Survivor who's dying over there.
While certain maps currently certainly have either a lot of hooks or weird zones where there's 2 next to eachother, with the video and explanation they showed, i fear such zones will be much easier to create.
And while the Killer creating those zones by themself isn't such a big deal, my fear is that it'll be abused by Survivors greatly, which wouldn't be new.
Not to mention the boring-as-hell bleedout wait times, because both sides can't do anything anymore.
For example, you've sacrificed one in the corner of the map and another on the closest one after that, because all other hooks are too far away.
Now those hooks are gone and becomes a deadzone.
Strategic play won't come into play when Survivors start learning to check hook placements and learn of potential deadzones on each map.
Y'know: "Ahh, the Killer sacrificed over there. If others go over there too, it'll be a deadzone in no time."
Or the one being chased: "I got no more tricks, might as well run over here and create a deadzone for my friends."
While this was a strategy before, mmany if not all never did it cause it would cost too many sacrifices and usually resulted in enough hooks being nearby anyway.
But this fair distribution coming up seems, to me, that it'll encourage B-lining it to edges and/or corners of the map and take over that part of the map after a sacrifice.
Running Agitation, IF this is the case (I really hope not), to counter a deadzone, would fix a flaw, not a challenge.
Oh. That's a messed up mechanic that's broken as hell. It needs to be fixed but without hurting Sabo too much.