Adrenaline needs to be changed

It's just a crutch perk for survivors and if all 4 are running it that's wild

Comments

  • No? If all 4 survs are running it and all 4 are alive by the time the last gen pops, you absolutely deserve the L. Maybe kill them before that point?

    Also, I'd have to see actual prevalence on how many games *all* survivors are running it because anecdotally I really just...haven't been that bothered by it.

  • i don't understand why people cry so much about adrenaline. you literally play the entire game with 3 perks so if you died before the end the perk is useless and it is supposed to reward the survivor for being good and last to the endgame and it only activate for 5 seconds and then its gone.

  • @codebibi said:

    i don't understand why people cry so much about adrenaline. you literally play the entire game with 3 perks so if you died before the end the perk is useless and it is supposed to reward the survivor for being good and last to the endgame and it only activate for 5 seconds and then its gone.

    Yet they do not see how noed is a way bigger crutch, because the survivors do their job to complete the gens and you can afk then use some annoying killer like wraith and end up with 3/4k . Imagine making a perk work for you who did nothing by the survivors completing their objective.

    Also noed =adrenaline counter, amount of time I see killer still down a survivor with it specially if it was at the very wrong time the gen pop. Even more sad the perk has been in the game since its birth right. Idk killers just expect survivors to maybe play with 0 perks at this point. You seeing even background player complaint topics now lol.

  • @goodfriday said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686316#Comment_3686316

    Yet they do not see how noed is a way bigger crutch, because the survivors do their job to complete the gens and you can afk then use some annoying killer like wraith and end up with 3/4k . Imagine making a perk work for you who did nothing by the survivors completing their objective.

    Also noed =adrenaline counter, amount of time I see killer still down a survivor with it specially if it was at the very wrong time the gen pop. Even more sad the perk has been in the game since its birth right. Idk killers just expect survivors to maybe play with 0 perks at this point. You seeing even background player complaint topics now lol.

    so true killers sometimes fake being afk and then 4k with it it's ridiculous. noed is way stronger than adrenaline and has never being changed and you barely see people complain about it.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683522#Comment_3683522

    There are not many Perks left which make Killers lose the game. Before now it was Made for This, but Killers who were losing games while Made for This was Meta (and before...) are now still losing games. There HAS to be another Perk which causes it.

    And this time it is Adrenaline. (And I am pretty sure Threads like this are opened if it happens that a Survivor heals during Chase with the Killer... Which does not happen THAT often to be honest. Most of my Adrenalines are used up while I am healthy and not in a Chase, just giving the the Speedboost)

    Exactly, no one's denying it strong but if people want it nerfed i would like to know why they suddenly think its such an issue now and to explain their reasoning.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683522#Comment_3683522

    People have kinda complained about Adrenaline somewhat consistently over the years, and the nerfs to other meta perks has caused the use rate to climb significantly. There were just bigger priorities back then.

    Adrenaline allows you to slam generators with little risk of an endgame snowball. It nullifies the need for resets in the lategame, which is too strong imo. Like a lot of other people have said in the past, it would not be released as it is if it was made today.

    Ok so when adrenaline's nerfed however what's next on the chopping block, are they more perks you think are too OP? Are people still gonna complain about it after the upcoming nerfs? I think the upcoming nerfs are rather fair.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683786#Comment_3683786

    Ok so when adrenaline's nerfed however what's next on the chopping block, are they more perks you think are too OP? Are people still gonna complain about it after the upcoming nerfs? I think the upcoming nerfs are rather fair.

    I mean that's just kinda how Live Service games are. Things will become too strong relative to everything else, get nerfed, a new meta emerges, that gets nerfed. It's an ongoing cycle.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688977#Comment_3688977

    I mean that's just kinda how Live Service games are. Things will become too strong relative to everything else, get nerfed, a new meta emerges, that gets nerfed. It's an ongoing cycle.

    Fair point that's true.

    Just think background player was currently a more problematic perk but oh well. I have a problem with them not touching new broken perks for a set period even when they are blatantly op, like considering how long its taken then to change ultimate weapon. If they can change adren why not change all these other perks which are probably far worse.

  • A 'crutch perk' heavily implies that the player can't play the game without it. I'm not sure why anyone would refer to an end game perk as 'crutch' given that you play the entire match without it.

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