Stealth Is Undervalued
This has been something on my mind for quite awhile, and since I haven't really seen any posts that share my sentiment, I decided to make one myself. I feel like, as years have gone by and new perks and mechanics have come out, stealth has become worse and worse to the point of almost uselessness. As somebody who prefers stealth gameplay (note, that doesn't mean I hide all game, I just prefer evading the killer) it makes playing survivor that much more aggravating.
With the glut of information provided to killers, via scratch marks, loud noise notifications, crows (sometimes) and auras, often times I find myself unable to get out of a chase no matter what I do, and sometimes I can't avoid one to begin with. It kinda blows having my preferred playstyle be nearly impossible to achieve without dedicating multiple perks to it.
I think my main reason for writing this post is wanting to hear what everybody else thinks on the topic. Do you think stealth is too weak, and/or there's too much info to work with?
Comments
Stealthful gen jockeys win games. And it’s ok that survivors have different roles on the team. Not every player is a good looper, some people find working on gens boring and prefer chase. Some enjoy healing others, some love that feeling of seeing the ‘X gens remaining’ counter tick down & knowing that’s because of them. Not all survivors are the same and that’s a wonderful thing. Because there will always be different ways of being strong.
Killers have gotten so many aura, reading, perks, and abilities over the recent years. On top of that Iron Will got the most unjust heavy-handed nerf ever. It’s just gotten worse over the years and I guess the devs don’t like that playstyle since they nerf it.
Aura reading perks especially are the worst part, typically on the killer side since theirs mostly give survivor auras. Some of them are fine, like Nurse's Calling and Awakened Awareness, some aren't such as Nowhere to Hide and (imo) Lethal Pursuer, but overall there's just too many right now. Hopefully someday stealth can get its dues and not be constantly shot down by everything.
Not sure why the mechanics and perks would have an impact on my ideal. Stealth provides boring game play for both parties, except for a few exceptionally weird survivors. After a certain amount of time maining stealth only a very slim amount of people commit to it without suffering extreme boredom. Only so much of a pvp game can be played with MINIMAL interactivity.
Basically this.
I can't stand stealthy players, sorry. I mean, I can understand playing stealthy when survivors are newbies because they are still bad and have a lot of fear of the killer, I played stealthy at first too, but the people who have a reasonable amount of hours and still playing that way...
I don't like the ones who play that way, not only when I play killer, but also when I play survivor. Everytime I play survivor and I see the classic guy roaming the map crouched with urban evasion equiped is like *eyeroll* "ah sh*t, here we go again" because I know that they didn't took the time for learning the most basic things of the chases and will last 20-30 seconds in chase.
I'm happy that the stealth is becoming more irrelevant, and killers having more aura reading perks and stuff.
I'm not saying the survivors should always be running like a headless chicken all the time and never crouching next to a rock. I hide sometimes too, but I'm not obsessed with never be seen.
it is extremely strong when done properly. each second the killer is not in a chase is a net positive for the survivors. this is also a significant reason why killers with good mobility (hillbilly, blight, etc.) are the best. they have very little downtime between chases and it's hard to stealth against them because there's much less time to get off gen and to cover before being seen. killers that dont have this mobility tend to resort to proxy camping and make survivors come to them. of course every killer proxy camps but especially a killer like trapper you can expect they're gonna camp the basement for the rest of the game once 1 guy's hooked down there.
Stealth is technically more powerful than chase as it uses 0 resources. Dropping pallets is a strategy that, by definition, has a shelf life.
Play survivors that Killers hate, or play in a way they don't like and you can get similar value to chases.
Remind me again how you loop a Nurse on Dead Dawg or Nostromo. Oh wait, you can't.
I actually think stealthing Blights is the funniest thing ever, personally. Angry old man with cane cannot, in fact, get the dang kids off his lawn!
The amount of people I see say Nurse isn't played like other killers, and in the same breath complain you can't loop her is both hilarious and sad.
Stealth is potentially powerful, my initial point was that there's too many things working against it as things stand.