If Clown can switch between the same power why can’t Freddy?

Basically allow Freddy to lay down pallets and snares. Then his add ons revolving around pallets apply additional penalties. Like causing noticeable bloodstains to trail a survivor that dropped the pallet for X amount of time. If the survivor is injured while throwing a blood pallet they become broken for X seconds. Something like that.

What never made sense to me about Freddy is that a subpar add on makes Freddy’s power downright useless! This has never changed. Even after the Clown made this really possible through his rework.

Comments

  • Freddy can warp to gen unlike Crown. He already has two abilities at the same time.

  • @xltechno said:

    Freddy can warp to gen unlike Crown. He already has two abilities at the same time.

    Blood pallets and Blood Snares are the same power though. He literally needs some terrible add on to switch between his basic power. Which should be basekit. That would make Freddy unique, and not as stale as he is now.

  • @WaveyTrey said:

    Basically allow Freddy to lay down pallets and snares. Then his add ons revolving around pallets apply additional penalties. Like causing noticeable bloodstains to trail a survivor that dropped the pallet for X amount of time. If the survivor is injured while throwing a blood pallet they become broken for X seconds. Something like that.

    What never made sense to me about Freddy is that a subpar add on makes Freddy’s power downright useless! This has never changed. Even after the Clown made this really possible through his rework.

    I would be more in favor of a full rework, even with both powers he would still be rather boring and without much of a skill cap, clown has some nice interactions with both bottles, but Freddy's two powers don't really have that synergy.

  • @WaveyTrey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680137#Comment_3680137

    Blood pallets and Blood Snares are the same power though. He literally needs some terrible add on to switch between his basic power. Which should be basekit. That would make Freddy unique, and not as stale as he is now.

    If I were to mention Freddy according to my personal game balance, it would be enough to review the number of simultaneous snare installations and the speed of installation. Dream Palette is a weak ability to begin with, so I think it would be nice if it had an effect that could be used on existing pallets and automatically destroy the rigged pallets in a short amount of time.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/408600/if-clown-can-switch-between-the-same-power-why-can-t-freddy

    I would be more in favor of a full rework, even with both powers he would still be rather boring and without much of a skill cap, clown has some nice interactions with both bottles, but Freddy's two powers don't really have that synergy.

    Dunno, fake pallets and snares both are fairly uniques abilities. Why giving him a brand new power that they could give to a new killer instead? They should keep both and enhance them, like allowing him to create a fake gen as well or something.

  • @Choaron said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680142#Comment_3680142

    Dunno, fake pallets and snares both are fairly uniques abilities. Why giving him a brand new power that they could give to a new killer instead? They should keep both and enhance them, like allowing him to create a fake gen as well or something.

    Because even then he is still boring to play and play against and has basically nothing killer specific to learn. He would just be a killer with very little dephts and that's just not good design... A playable character should always have some stuff that takes time to pick up so you can differ the skill of people by the way they play the character, but some killers just don't have that in a killer specific sense and that is just not good design. Because since there is not much to learn about the way to play that character and his power is not really fun to use either, as it is just "put stuff on floor"... I don't know just sounds super boring... You don't have a skill shot or a neat little trick to learn that requires some time and effort... You can literally master the killer specifics in like 10 min... And keep in mind I'm talking about killer specific stuff... This excludes general m1 killer gameplay, map awareness, game sense as to what people are most likely doing currently and what you should be doing... As those are all general killer skills that are not specific to only one of them.

    In summon what is there about Freddy that you cannot learn within 10 min of time?

  • I summon the highest authority on.this matter.

    (Wierd noises)... (sparks flying) ... (light show)....@GeneralV

  • @Starrseed said:

    I summon the highest authority on.this matter.

    (Wierd noises)... (sparks flying) ... (light show)....@GeneralV

    Hello friend! Thanks for mentioning me.

    In my opinion, it would not be a good idea. Both Snares and Pallets are kinda useless, and using them together wouldn't really help that much. Not to mention the fact that it wouldn't fix the problem of him being boring to play.

    I think Dream Projection is the only part of his current power worth salvaging.