Noise Cancellation

New Perk Idea-Noise Cancellation

You are inflicted with the Oblivious Status Effect for the duration of the match.

The Killer cannot inflict Status Effects upon you and will always be revealed by your Aura perks regardless of Undetectable.

When you block everything out, you can really tune in.

Comments

  • @gatsby said:

    New Perk Idea-Noise Cancellation

    You are inflicted with the Oblivious Status Effect for the duration of the match.

    The Killer cannot inflict Status Effects upon you and will always be revealed by your Aura perks regardless of Undetectable.

    When you block everything out, you can really tune in.

    This just sounds like an Idk myers perk

  • Some Myers go for full stealth builds

  • @gatsby said:

    New Perk Idea-Noise Cancellation

    You are inflicted with the Oblivious Status Effect for the duration of the match.

    The Killer cannot inflict Status Effects upon you and will always be revealed by your Aura perks regardless of Undetectable.

    When you block everything out, you can really tune in.

    the part where this peru prohibits the killer from applying statistic effects is too strong, because it makes the abilities absolutely useless: Unknown,SM,Chostface,Shape,Clown, Doctor and possibly Plague,Artist,Trickster,Freddy, Knight, Singularity,Sadako (I don’t know, they count whether the effects are status effects, but if so, then this is some kind of horror) potentially this perk would beat too many killers to exist

  • Can killers get a perk that ignores Distortion or makes survivors scream even if they have Calm Spirit?

    What about "attacks bypass the Endurance effect"?

  • @Seraphor said:

    Can killers get a perk that ignores Distortion or makes survivors scream even if they have Calm Spirit?

    What about "attacks bypass the Endurance effect"?

    attacks that bypass endurance effect. Mori. Michael Myer's Tombstone.

    i do not think they will put counters on top of counters.

    Gatsby is a perk. the perk is called Hex:Plaything. It just has default Hex drawback.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659602#Comment_3659602

    attacks that bypass endurance effect. Mori. Michael Myer's Tombstone.

    i do not think they will put counters on top of counters.

    Gatsby is a perk. the perk is called Hex:Plaything. It just has default Hex drawback.

    Moris don't counter endurance. Moris are targeted at survivors in the dying state while endurance can't be on such survivors.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659609#Comment_3659609

    Moris don't counter endurance. Moris are targeted at survivors in the dying state while endurance can't be on such survivors.

    Michael Myer's grab mori hard-counters endurance. soft counter to endurance is stbfl or machine gun builds/mechanics.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659637#Comment_3659637

    Michael Myer's grab mori hard-counters endurance. soft counter to endurance is stbfl or machine gun builds/mechanics.

    Myer's tombstone is its own thing. " Just hit the survivor again" hardly counts as a counter.

  • Well RIP Ghost Face and Freddy I guess

  • dbd has turned into asmr! wonderful! i get to finally relax while being skewered on a hook and ripping the heads off of survivors <3

  • @kin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/406395/noice-cancellation

    the part where this peru prohibits the killer from applying statistic effects is too strong, because it makes the abilities absolutely useless: Unknown,SM,Chostface,Shape,Clown, Doctor and possibly Plague,Artist,Trickster,Freddy, Knight, Singularity,Sadako (I don’t know, they count whether the effects are status effects, but if so, then this is some kind of horror) potentially this perk would beat too many killers to exist

    Killer specific power interacts (the ones that change your survivor profile icon) aren't categorized as status effects by the game. Hindered, Mangled, Hemorrhage, Broken, Exposed, Deafened, Exhausted and Blindness are what I am talking about.

    The only Killers that would have unusable powers would be Freddy (if he's using blood snares), Ghost Face, Myers and Clown. All of which are 115 movement speed Killers so they're basically just M1 stealth Killers against this perk.

  • @gatsby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659530#Comment_3659530

    Killer specific power interacts (the ones that change your survivor profile icon) aren't categorized as status effects by the game. Hindered, Mangled, Hemorrhage, Broken, Exposed, Deafened, Exhausted and Blindness are what I am talking about.

    The only Killers that would have unusable powers would be Freddy (if he's using blood snares), Ghost Face, Myers and Clown. All of which are 115 movement speed Killers so they're basically just M1 stealth Killers against this perk.

    Well not Freddy because of his lullaby.

  • Freddy has a lot of issues in general with his design. Probably one of the most needed Killer reworks

  • @gatsby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659530#Comment_3659530

    Killer specific power interacts (the ones that change your survivor profile icon) aren't categorized as status effects by the game. Hindered, Mangled, Hemorrhage, Broken, Exposed, Deafened, Exhausted and Blindness are what I am talking about.

    The only Killers that would have unusable powers would be Freddy (if he's using blood snares), Ghost Face, Myers and Clown. All of which are 115 movement speed Killers so they're basically just M1 stealth Killers against this perk.

    Madness IS considered a status effect. You can see its icon on the right side of the screen, not just your HUD profile picture. I think you forgot about the biggest status effect this perk would prohibit, which is exhaustion. This would allow unlimited sprint burst. Would also allow unlimited DH, and even if the killer hits... deep wounds is ALSO a status effect that wouldn't proc.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659979#Comment_3659979

    Madness IS considered a status effect. You can see its icon on the right side of the screen, not just your HUD profile picture. I think you forgot about the biggest status effect this perk would prohibit, which is exhaustion. This would allow unlimited sprint burst. Would also allow unlimited DH, and even if the killer hits... deep wounds is ALSO a status effect that wouldn't proc.

    Its Killer inflicted only. If you inflict it on yourself it still works, hence exhaustion perks, deliverance are still balanced.

    Deep Wound is a health state status it never shows up on the side of your screen, so it would still presumably work normally. Doctor's madness isn't actually categorized as a status so they could just remove the de-buff from the side of the screen and tell you in a different way. There's already different survivor profile effects for each tier of madness.

    Obviously, this perk would need to Devs to tweak it a little bit and come up with some logic behind what works and what doesn't but the core idea behind the perk is you're Oblivious for the whole game and that prevents you from being statused by other effects that Killers can place on you with addons and perks.

  • @gatsby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660161#Comment_3660161

    Its Killer inflicted only. If you inflict it on yourself it still works, hence exhaustion perks, deliverance are still balanced.

    Deep Wound is a health state status it never shows up on the side of your screen, so it would still presumably work normally. Doctor's madness isn't actually categorized as a status so they could just remove the de-buff from the side of the screen and tell you in a different way. There's already different survivor profile effects for each tier of madness.

    Obviously, this perk would need to Devs to tweak it a little bit and come up with some logic behind what works and what doesn't but the core idea behind the perk is you're Oblivious for the whole game and that prevents you from being statused by other effects that Killers can place on you with addons and perks.

    I understand the intended effect... I also know that it's highly unlikely it would be implemented correctly. Look what happened to the STBFL changes. If Deathslinger shoots the obsession, reels in and melees... he loses 4 stacks per health state.