What's the reasoning against hook grabs now?

I honestly didn't even think about this until just now. The removal of hookgrabs was due to allowing save attempts if the killer camps a hook, but now... the anti-facecamp mechanic prevents that situation. With that mechanic in play, the only time a survivor would get grabbed is in the event they are trying to unhook mid chase. Am I missing something?

Comments

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610794#Comment_3610794

    A Hook Trade punishes a risky save.

    What OP wants is to proxy-camp and then make it unable for the Survivor to unhook.

    But the hooked survivor gets to leave, and that isn't fair.

    Not when it was the survivors who made a mistake. You have to know when to save.

  • AFC only activates in pretty strict conditions and isn't widespread enough to warrant putting hook grabs back in the game.

    It's still very possible for killers to proxy camp and move closer to the hook when they see a survivor coming in for the save (which slows/stops the AFC meter). So hook grabs should not come back.

  • @sizzlingmario4 said:

    AFC only activates in pretty strict conditions and isn't widespread enough to warrant putting hook grabs back in the game.

    It's still very possible for killers to proxy camp and move closer to the hook when they see a survivor coming in for the save (which slows/stops the AFC meter). So hook grabs should not come back.

    In your example, the killer moves away from the hook to avoid AFC. This gives survivors room to make a play they wouldn't be able to make against a facecamper. You just have to not make it obvious while approaching the hook. Personally, Kindred is basically permanently equipped so I know which direction to approach from.

    Even if a killer notices you EVENTUALLY, at that point you should be close enough to unhook without them being able to get within grabbing range.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610863#Comment_3610863

    But the hooked survivor gets to leave, and that isn't fair.

    Not when it was the survivors who made a mistake. You have to know when to save.

    So its more fair that Killers can proxy-camp and get insane value out of it? And this is CURRENT state. With Hook Grabs, it would potentially even more.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610875#Comment_3610875

    So its more fair that Killers can proxy-camp and get insane value out of it? And this is CURRENT state. With Hook Grabs, it would potentially even more.

    Camping is completely fine it‘s nothing fun but a strategy like tunneling.

    Face camping was less effective as proxy camping in my opinion, because it was easier to sneak up to the hook and then the teammates distract the killer for the save. Proxy camping is more effective in the way that you see people earlier and can react faster.

    The face camping mechanic shouldn’t have been introduced, you should get the effect with perks not for free and then it could be stronger.

    Hook graps were a fine mechanic and there is no reason to get someone of hook just for free when the killer is close to the hook there should be some teamwork, perk or smart play involved.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610875#Comment_3610875

    So its more fair that Killers can proxy-camp and get insane value out of it? And this is CURRENT state. With Hook Grabs, it would potentially even more.

    It is not always proxy-camp. Sometimes survivors rush the hook, we all have seen it happen. Not to mention all those times people unhook you during the chase because they think it is a good idea.

    The killer doesn't deserve a setback, no matter how minor, because the adversary played poorly.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610781#Comment_3610781

    Well, my friend, you can use it to punish a risky save.

    A survivor should know when to save someone. If you went there while the killer was nearby, there has to be a risk.

    True. Right now, bombrushing the hook is absolutely the way to go. Killer is in the proximity? Just do as if they dont exist. Rush the hook. Worst thing is that you go down. Safe is guaranteed. Deliverance also got slightly better in that regard. I dont feel like that perk needed to be any stronger.

    I dont like this risk-free behaviour but if thats what the devs want, then we have to deal with it.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610794#Comment_3610794

    A Hook Trade punishes a risky save.

    What OP wants is to proxy-camp and then make it unable for the Survivor to unhook.

    There are situtaions, where camping, tunneling and even hook grabs are a necessary evil.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610918#Comment_3610918

    It is not always proxy-camp. Sometimes survivors rush the hook, we all have seen it happen. Not to mention all those times people unhook you during the chase because they think it is a good idea.

    The killer doesn't deserve a setback, no matter how minor, because the adversary played poorly.

    The killer doesn't deserve a setback, no matter how minor, because the adversary played poorly.

    How about if the survivors make a bad play they all die instantly?

    Mistakes should have variable costs. Hook trades mean survivors lose a hook state and the killer gets two hits that would have taken considerably longer to do in chase. To say that its a set back is crazy. It's not as strong as it once was, but the killer gets a free down.

    Hook grabs were way too powerful, especially given they were ping dependent. They never should have existed in the first place.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610675#Comment_3610675

    This is a piece of the dev update for hook grabs.

    We’ve all been in that situation before. A Survivor runs toward their hooked friend, but the Killer is nearby, so you both play a thrilling game of unhook-chicken. The Survivor attempts to trick the Killer into swinging so they don’t get grabbed, meanwhile the Killer tries to predict when the Survivor may commit to the unhook to grab them and prevent the save. Beyond this scenario leading to some very awkward gameplay, this also makes it possible for a facecamping Killer to potentially defend the hooked Survivor and put a second Survivor into the dying state while they’re at it.

    They use the terms thrilling game play when talking about "unhook-chicken", but then mention how this is used by facecampers.

    They use the terms thrilling game play when talking about "unhook-chicken", but then mention how this is used by facecampers.

    The thrilling here is sarcasm. Unhook chicken was one of the silliest things in the game regardless of whether it was used by campers or not.

    One of the best arguments for changing dead hard was it felt stupid for the killer to run behind a survivor trying to bait out the dead hard. Something being 'not fun' or ruins immersion are the strongest arguments. Same goes for unhook grabs, just standing there trying to get a swing was such a ridiculous game.

    And unless BHVR has AFC work even when survivors are close, it doesn't change anything. Killer proxy camps and chases in behind and we're back to the pointless guessing game.

    @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610781#Comment_3610781

    Someone actually posted a link earlier of a 2 minute video with 2 back to back. You think THOSE grabs were unfair?

    https://youtu.be/HI52R31leyg?si=gSu_Sk1BKcmUw25L

    Yeah, incredibly unfair.

    At this point of the game the killer has two survivors in the basement. The survivors only real strategy at this point is a desperate charge attack. Even without the hook grabs, the killer would have still been incredibly advantageous position.

    I'll also say though that the video isn't really accurate, the survivors seem to be trying to get out of the game. Which is understandable as two basement hooks with 3 gens to go mean game over.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610949#Comment_3610949

    The killer doesn't deserve a setback, no matter how minor, because the adversary played poorly.

    How about if the survivors make a bad play they all die instantly?

    Mistakes should have variable costs. Hook trades mean survivors lose a hook state and the killer gets two hits that would have taken considerably longer to do in chase. To say that its a set back is crazy. It's not as strong as it once was, but the killer gets a free down.

    Hook grabs were way too powerful, especially given they were ping dependent. They never should have existed in the first place.

    How about if the survivors make a bad play they all die instantly?

    There is no scenario where that happens. But bad plays and good plays have their consequences.

    If there is a hook trade, a survivor walks away while another is hooked. There isn't as much risk here as there would be with grabs, and survivors seem to be rushing the hook more often.

    That just doesn't sit right with me. The killer shouldn't lose a hook state on a scenario where the survivors made a mistake. If the killer made the mistake, then it is okay. Or if the survivors made a good play.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611085#Comment_3611085

    How about if the survivors make a bad play they all die instantly?

    There is no scenario where that happens. But bad plays and good plays have their consequences.

    If there is a hook trade, a survivor walks away while another is hooked. There isn't as much risk here as there would be with grabs, and survivors seem to be rushing the hook more often.

    That just doesn't sit right with me. The killer shouldn't lose a hook state on a scenario where the survivors made a mistake. If the killer made the mistake, then it is okay. Or if the survivors made a good play.

    There is no scenario where that happens. But bad plays and good plays have their consequences.

    That's the point. Things have consequences, but those have to balanced. Doing an unhook at the right time is still vastly superior to a hook trade.

    There isn't as much risk here as there would be with grabs, and survivors seem to be rushing the hook more often.

    There was too much risk with grabs, too much randomness based on ping, and the mechanic felt silly as a survivor just stood there staring at a killer.

    Also if we're going off perception, I'd say hook rushing is slightly less than it used to be. Hook rushes now lead to tunnels, unhooks used to happen quickly before the killer could set up the camp to see everything.

    That just doesn't sit right with me.

    You're entitled to like or dislike anything you want as a game element - but based on BHVR's comments/decision for change a majority of players found the mechanic boring.

    The killer shouldn't lose a hook state on a scenario where the survivors made a mistake.

    So we're back to 'if they make a mistake, why don't they all die?' Why should this mistake be so costly? A hook grab was devastating, anytime the killer has two survivors hooked they are in a massively advantageous position.

    Additionally, it wasn't an action that required any skill on the killers part. This isn't like a gen grab were a killer can pull it off via stealth. The only times it happened were when:

    1: The survivor did not know the mechanic existed

    2: The survivor lost the silly unhook guessing game

    3: Ping craziness

    4: Survivor trying to get out of the game / didn't care anymore

    And again, they don't lose a hook state, especially if the survivors are rushing the hook. They are still giving the killer two free hits and another hook state.

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