Wording of 3 Gen mechanic has me worried
In the live cast they said this:
"We've developed a system that should not affect normal gameplay but is going to look at those trials where we can detect the player is actively playing for the 3 gen."
I'm concerned because it seems like the mindset they're adopting to address pain points in the gameplay loop is all stick and no carrot. The anti-facecamping mechanic I think worked out nicely, it's not too punishing if normal gameplay leads you to a hooked survivor for killers and it eliminates alot of the most egregious cases of the killer just face camping you if your playing survivor.
However, once you starting adding additional mechanics that punish the killer for being in a certain area, then what? You hook a survivor, and hurry away to avoid the anti face camp. So you go defend the gens that are closest together to maintain pressure and map control. Once you get there now you're worried about the anti 3 gen mechanic. Now what? Hopefully you get a chase in between, but if not, do you go run to the edge of the map to check that one gen way out there knowing you're going to lose pressure and large chunks of progression on the other gens? Just so you don't get punished by the anti-X mechanics? That's going to feel really bad. The more mechanics that are added that restrict the killers ability to control the map the less they are going to feel like the 1 in the 1v4, the worse the immersion will feel, and the more it'll just feel like you're dodging land mines all game, fighting against the game itself instead of the other team.
I think the much better option is to add incentives to have players do the things you want them to do. Devour Hope and Pain Res are some of the healthiest perks in this game imo (grim embrace would be to if it wasn't so underwhelming, thankfully its getting addressed) because it incentivizes one side to play in a way that's more fun for the other as well. To be honest, I thought this was kind of game design 101. But i'm not a game designer so what do I know.
It just concerns me for the long term health of the game if the answer to unfun and irritating points in the gameplay loop are answered with a heavy handed punishment mechanic rather than a carrot that could improve enjoyment of the game for both sides.
Comments
Incentives are a reoccurring word that won't work in this game. You can incentivize the average terrible killer to not tunnel but they won't unless it's worth more.
I think the only "strategy" they shouldn't touch is slugging because that comes with consistent risk/repercussions for killers who don't make good plays off of it.
Camping and tunneling is bad gameplay.
Not all 3-gen is exploitative, but ol' chess merchant running out the clock and getting rewarded for it was exploiting the fact that devs didn't think a match could go 60 minutes without the problem being the survivors. Perma-locking a 3-gen from the start of the match and refusing to chase IS exploitative.
Well I can see your not open to a differing view on the subject
Are you?
and since you've stooped to strawmanning
It's not strawmanning. That's the discussion that's been had on these forums many times over and that yours touches on as well.
Your point of view definitely comes across as heavily sided to one side of the player base and I fear that that mono directional view will be the downfall of this game.
You've not levelled a practical argument against it once, though. You've only tried to reframe the discussion away from DBD and into some hypothetical space where you could theoretically be right.
Too much punishments or restrictions on one role with minimal incentives and people will stop playing the role.
People seem to believe that the Killers who rely on “lazy playstyles” will buck up and actually start learning to play good once these playstyles are snuffed out.
But what’s stopping them from just quitting the role entirely? We definitely don’t have an excess of Killer players, otherwise the BP incentives would be on Survivor permanently but this is not the case.
Soo what’s BHVR going to do when Survivor queue times become long again in the near future?
They didn't quit back when the survivor meta was stacking counter-perks for exactly these playstyles, why would they quit now?
I don't understand why people are fighting tooth and nail to keep protecting these strategies.
I started DBD back in early 2022 and I recall Survivor queue times were really bad (10 min) for the Asia region. 6.1.0 really helped to bring queue times back to an acceptable range and the patch was barely over a year ago.
Devs have not shared any official numbers on the population distribution for each role, so where’s your confidence that there are enough Killers to go around coming from? Especially when the irregular matchmaking was just something that happened recently?
Agreed. Something must be done for Scourge hooks spawn placements. When all the scourge hooks spawn at the corner of the maps, it is waste of perk slot or slots, which is very frustrating experience.
But the merchant is dead. No reason to ruin a valid strategy for most killers because of one character.
I absolutely hate how the devs have been handling stuff like 3 genning. Can they stop throwing basekit features at survivors to make their matches easier? Basekit BT was necessary. Anti camp is nice but camping was throwing the game against anyone with a brain. 3 genning isnt even an issue. If they just add another basekit feature to remove another strategy im so done.
The character's dead, but the strategy isn't.
Yes, but the character is specifically what made the strategy problematic.
Now that the character is gone, there is no reason to mess with the strategy as it isn't problematic anymore.
i think that they are just gonna make the gens regress slower if they are tooo close
Unfortunately the reality is DBD community doesn't responds to carrots too well... it always inevitably cones down to the stick in the end 😁
No, others started copying it as well.
Not to mention that zoning killers are, as a concept, off the table so long as 3-genning like that is still available.