Changes for the top 2 survivor meta perks and talk about a future anti gen-rush mechanic for killers
These 2 perks are above 20% use and must be changed if want to change the metagame.
Why window of opportunity not received the changes announced in the PTB?
I'm so disappointed not to read in the update notes the announced changes to Window of Opportunities, I think this perk is quite unfair it should have some adjustments and the player need to use memory to remember where each window or pallet. Add a cooldown to reading auras similar to Object Of Obsession but only when the survivors are involved on a chased.
Change to Windows of Opportunity:
The first time you are injured and you are chased unlocks potential in your Aura-reading ability. The Auras of Breakable Walls Pallets and windows are revealed to you within 24/28/32 metres.
Windows of opportunity reveals the auras of breakable walls, pallets and windows each 30 seconds for 3 seconds.
Made for this is the most insane perk in the game, this perk destroy killers 4.4 or less speed, there should never have been a perk with an indefinite speed increase also gives the effect endurance.
Only change I can think is to limit the perk to 1 use for a trial.
Change to Made For this:
The first time you are the injured state the timer is activates to Made for This and you benefit from the following effect:
Gain a 1/2/3 % haste for the next 60 seconds.
Made For This Made can only be activated once per trial.
This perk and its effect are disabled once the exit gates are powered.
Adrenaline needs a nerf for a long time has remained unchange and mostly used perk because has two effects.
Unfair to keep beneficits effects of curing one health state and the speed boost.
Change to Adrenaline:
Once the Exit Gates are powered, instantly heal one Health State.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
If playing against The nightmare Adrenaline will wake you from the Dream World upon activation.
Adrenaline ignores an existing Exhaustion.
Balancing the game should always about problems concerns on both sides
By the way now there is an anti-camping mechanic hope you add a new anti-gen-rush mechanic.
We need this change because repair not require skill and is also very easy and fast and increasing the time to complete a generation is not a solution and pressing the space key every 15 or 20 seconds a either.
Honestly this mechanic has become obsolete and deserves to be change the gameplay after so many years
Please tell me what you think, thanks.

Comments
How come ultimate weapon gets instantly targetted at because it's an info perk that does "too much" but windows that literally gives you a mini wall hack without even doing anything is considered "fine"?
Crazy.. isn't it?
You can't have "MFT is bad because it makes survivors unattainable" and "MFT is bad because it rewards failure".
Either survivors aren't supposed to be unattainable so MFT is fine, or survivors aren't supposed to stay healthy the whole game so MFT doesn't reward failure.
Rewards failure because receive for a time indefinite a speed bonus when the survivor are injured and doesn't need do anything to gain it.
The perk is absurd and most us agree.
I like my rework idea for MFT more:
Haste from MFT only activates once you've healed other survivors for a full health state (either instantly if you are already injured, or the next time you're injured if healthy). Haste deactivates upon getting healed to full or getting hooked, and requires performing another full heal to activate it again.
That way killers are guaranteed to not face someone with MFT on first chase, if two survivors with the perk reset each other only one gets to keep the perk, but survivors don't feel like they're losing a huge amount of utility
MFT is busted and Adrenaline can be problematic in metas with fast gen times but Windows is fine. Its a learning tool that also helps solo players figure out which pallets have been used. How is that problematic?
Finding survivors is much stronger than finding pallets, as far as perk effects go. Are we really making this comparison?
Also Ultimate Weapon power creeps other Killer info perks and has synergy with Dead Man's switch making it a good slow down combo.
Windows on the other hand just tells where unused pallets are.
Seeing auras always is too much information Windows of Opportunity and Zanshin Tactics needs a cooldown immediately and unlocking the potential to see auras only in chases.
Now the survivors don't try to memorize where each window or pallet they simply run from pallet to pallet and it can be very frustrating.
Not really crazy. Windows shows you static things on the map, ultimate shows you things that move around. If you know the maps well windows doesn't do much. The idea of making windows a flash though would mean it would still have the same level of power, but only for people with good memories.
On the other hand, ultimate gives you info that you wouldn't have unless you had the perk. Which by itself is fine, that's what perks are for, but the way it functions is currently too strong.
Pallets have a very simple pattern as to where they spawn or can spawn. Experienced players can already tell where to find pallets without seeing their auras. Windows is not doing much if the player is already good.
Zanshin is awful on every killer other than Clown. It does not need any nerfs.
Killers have perks and powers = hand holding
We're so spoiled, being allowed to play.
Look at the past changes for surv.