Alien is Broken Killer. Fix or our entire team stops playing.

Alien is ridiculously broken. Fix it or me and everyone I run with all agrees we aren't playing anymore. He hits through windows through pallets and even when crouched BEHIND a pallet. This is the most broken toxic killer I've seen in this game over the years. He sees you and there is no escape, no dodging only 10 seconds until he beats you down. I made an account just to say how much this ######### sucks.

Tagged: Mod

Comments

  • @DecoyWolff said:

    I suggest that the killer has a cool down on when they can use their tail. It's stupid that as soon as you see them it's game over. I never had to play so stupid stealthy before just to make it through a game.

    I say after each successful attack from the tail their power goes on cool down.

    So Legion except you can only hit one person with no deep wound.

  • @pizzavessel15 said:

    want to know why crouching doesnt make you invincible to the alien? because it isnt nemesis. quit using other killers power counters on other killers expecting it to work

    Nemesis has his view locked vertically and the tentacle goes out at a set height. Xeno has its view locked horizontally but has complete vertical freedom of movement, which lets it snipe the greasy scalps of Survivors over obstacles.

  • @Gandor said:

    I mean at least yesterday night I got killers that were bad with the ability (probably because of time of day and because how new he was).

    Today - it feels there's no missing ability and there's no hiding. If you are within 5m and ghostface/meyers would be able to stalk you, then you get hit. 1/2 a time you want to predrop you will get hit anyway (because drop animation and then running to LoS block takes more time then running around basically any loop). If the loop is anything shorter then jungle gym, you get hit (so otherwise strong survivor maps like shattered square are instant GG). Turrets can be reliably and comfortably destroyed for a very short M2 cooldown. There's no position/ambush spot that would buy more time then that. And when he gets to you, you have 0 agency. Like. What am I to do as survivor? There's literally no good decision against the killer. Even juking his M2 does not work because of lingering hitbox and almost no warning of his M2 use. I want to know intended counterplay. Because even nurse has one (try to LoS block). This killer? Once killer-player learns to hit his ability - there's literally nothing you can do

    Everything you described sounds really pathetic and weak compared to Plague with her power. 1.5s cooldown and 0.375-1.5s charge time, only a tiny slowdown when charging, firing, and recovering, AoE ranged ability that can shoot up and over high walls, she can just aim in the general direction of your team and shake her head around while firing to damage everyone at once. And yet, she's only ever received buffs, and nobody thinks she's S-tier.

  • @nekomrade said:

    crazy how killer mains just wanna bully every survivor and then complain that survivors are “whining” when they call it out.

    alien is definitely broken rn, if you aren’t winning every match with them ur just a bad killer.

    If you are winning every match with them then you're just playing against bad Survivors.

  • @saintjimmy456 said:

    The only thing I don't like about Xeno is that you can miss a hit with the point of the tail, but if you step to left or to the right right, and the body of the tail during animation touches a survivor, that counts as a hit, even though you missed the direct hit.

    Same for missing a direct hit with the point of the tail over an obstacle or pallet. If you quickly lower the tail and it touches a survivor, that counts as a hit.

    Surely a body shot with the point of the tail should be the only tail attack that registers. Feels like all of the tail is registering as a hitbox.

    Imagine if you missed a shot as Deathslinger and then stepped to the left and the rope touched a survivor and that counted as a hit and you catch them. Doesn't make sense.

    Fix that issue and I have no problem playing against it.

    So you're saying Xeno should have to be exactly 4.8m away to hit anything with its tail? It's a melee attack. That's like complaining about "I was holding my gun up in the way how did he knife me" in an FPS. Nemesis' tentacle does the same thing despite it "just being the side of a tentacle lightly touching me on the back". Lunges do the same thing. If you had to have millimeter precision to hit something at point-blank range when the Survivors have flame turrets to disable it then Xeno would go straight to F-tier, which I'm sure you'd have no problem playing against. Also, I'm pretty sure I've seen the tail bend upon hitting someone.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530443#Comment_3530443

    That's not true.

    No one really complained about Singularity being too strong on release.

    They did the opposite. Everyone complained about him being too weak instead, making post after post whining about how they couldn't get any wins.

  • Hmm. Last I checked DbD isn't an airport, so no need to announce your departure.

    Seriously though, you should learn to adapt to a new killer, rather than complain about it. If you and your team want to quit over one single killer that you don't like, then the issue isn't with the killer.

  • @Frumpbeard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528781#Comment_3528781

    Everything you described sounds really pathetic and weak compared to Plague with her power. 1.5s cooldown and 0.375-1.5s charge time, only a tiny slowdown when charging, firing, and recovering, AoE ranged ability that can shoot up and over high walls, she can just aim in the general direction of your team and shake her head around while firing to damage everyone at once. And yet, she's only ever received buffs, and nobody thinks she's S-tier.

    1, plague does not have her power available 90% of the match. In fact meta play against her is to not cleanse so she exactly does not have her power. Being injured is preferable.

    2, her power needs long charging and her puke is slow. Hitting over obstacles is hard. You can even often dodge her on reaction (depending how well she shoots).

    Xeno hits almost immediatelly and his tail is hit-scan, his miss CD is not punishing at all, has his power on almost all the time, can recharge it quickly, has better map traversal and tracking and can hit over obstacles.

    Comparing plague to xeno is funny. They are nothing alike.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530834#Comment_3530834

    1, plague does not have her power available 90% of the match. In fact meta play against her is to not cleanse so she exactly does not have her power. Being injured is preferable.

    2, her power needs long charging and her puke is slow. Hitting over obstacles is hard. You can even often dodge her on reaction (depending how well she shoots).

    Xeno hits almost immediatelly and his tail is hit-scan, his miss CD is not punishing at all, has his power on almost all the time, can recharge it quickly, has better map traversal and tracking and can hit over obstacles.

    Comparing plague to xeno is funny. They are nothing alike.

    I've seen Plague wipe out entire teams in the first minute of the match with the starting fountain and Discordance or Lethal Pursuer. And she can bring two apples for two more starting fountains.

    0.375s for the minimum charge isn't that long, and Xeno does have a 0.2s windup. Also she can hold the vomit in her mouth while moving at 110% then choose to vomit when she wants without warning. The vomit is slow but it's a spray so you can flick your head back and forth to hit in a cone.

    If you're in a loop with Hag, she can place a trap, chase you into the trap, then instantly teleport and hit you guaranteed.

    The point is that these Killers are not considered overpowered even with add-ons.

  • @Frumpbeard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531163#Comment_3531163

    I've seen Plague wipe out entire teams in the first minute of the match with the starting fountain and Discordance or Lethal Pursuer. And she can bring two apples for two more starting fountains.

    0.375s for the minimum charge isn't that long, and Xeno does have a 0.2s windup. Also she can hold the vomit in her mouth while moving at 110% then choose to vomit when she wants without warning. The vomit is slow but it's a spray so you can flick your head back and forth to hit in a cone.

    If you're in a loop with Hag, she can place a trap, chase you into the trap, then instantly teleport and hit you guaranteed.

    The point is that these Killers are not considered overpowered even with add-ons.

    But you see - I consider plague fair exactly because she has her power limited, because she has double the windup time and because she is slowed down when holding the power. There are very clear counterplays (like short rock loop is POG against plague). It's not just about killer screwing up with his ability.

    When plague wins in first minute - then good for plague and skill issue on survivor's side.

    Sure, Xeno basically can't do that in 1 minute if survivors don't try to loose that quickly. But playing against Xeno feels like being a bot - you don't play and it's all about if killer learns his hits over all the obstacles in game.

  • @lifestylee said:

    It is kinda funny that your other post you made 2 years ago was saying that they should add alien in dbd and now you think he's broken/op which he's not.

    Yeah, bc it's so strange that the killer he requested 2 years ago would be OP.


    Or are you suggesting that 2 years is too short of a time to change one's mind?

  • The Alien IS OP.


    There are only so many flame turrets and most of the aliens will just charge into them standing up when they see them and then crouch into their power. It takes too long to set up another one and if the alien is in the power for the chase, it's almost impossible to outrun him.

    Also, as I mentioned, the turrets will run out. Eventually there will be no more if they keep getting set up and then there's nothing that can be done.


    He's not OP? Maybe if you're running with a full SWF, but for everyone else he's OP. There's a reason why all the streamers playing him are talking about going on 4k streaks ranging from 10 to 100 games.


    I get that some of you guys want to flex, but you should be honest. There's not point in you entering the conversation if you can't at least be honest.


    Picture this: You set up the flame turret, alien comes, knocks it down, gets in his power and chases you. You run to a pallet. If you throw the pallet, he will hit you with his tail. If you don't throw the pallet, he will hit you with his tail halfway around the loop.


    That's exactly why they nerfed PyramidHead. If no counterplay at the pallet made him OP then it makes the alien OP, too. OBVIOUSLY.


    Compare him to deathslinger? Alien doesn't need to reel the survivors in or reload the tail. Huntress? He doesn't need to get more hatchets. He can hit over the pallet, over the window, through a gap. Like many killers in DBD, he's overtuned on his release.

  • He is in-fact OP, plain and simple.

  • Feedback is always appreciated, but let's remember to keep it civil and respectful, please.

    Whether toward another user, toward BHVR and the Development Team, etc; civil and constructive posts to convey your feedback is always best. And as always, people will always have varying opinions, and that's always ok! Just remember to please keep it respectful, and agree to disagree if common ground is not possible to find.

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