Do You Really Believe Killer is the Easiest It's Ever Been?

I see this being said by quite a good number of players. And I (as someone who has been playing for 6 years) want to dispel this falsehood being widely spread among the players.

Killer is not easier now than when I started.

Killers used to be able to face camp. Like actually face camp. Not what modern players call face camping today but actual true blue face camping in which the killer could stand in front of a hooked survivor and literally physically block players from unhooking. Because you could only unhook from directly in front of the hooked survivor. Unhooking from the side was a patch to combat face camping.

NOED used to have an aura, meaning you may not ever find it.

Killers could Mori after the first hook.

Borrowed Time wasn't base kit. Meaning Killers could down an unhooked survivor instantly unless the rescuer was running Borrowed Time. And Borrowed Time to was based on Terror Radius so killers like Freddy, Wraith, Pig, and Ghostface ignored Borrowed Time.

Pain Resonance worked everytime you hooked on a Scourge Hook not just the first time. It also revealed any survivors on the generator.

Ruin slowed down generator repairs.

Nerfed Ruin regressed faster.

Undying worked more than once.

Pop Goes to the Weasel did a flat 25% not a scaling percentage.

Eruption caused incapacitated.

Survivors now have the ability to spam endurance.

Survivors now have perks that speed up gens.

Survivors now have multiple perks to move faster.

Vaults are stronger than they've ever been.

Windows of Opportunity literally plays the game for you but pathing for you.


Killer is not easier now than ever. Killer is in one of the weakest it's been.

Survivors just don't try anymore. Just please watch your hud and see how little your team does. Watch how often there are no generator icons. Survivors only think killer is stronger because only strong killer players still play killer. Weaker and average killers quit the game or became survivor mains.

I'll will die on the hill that survivors lose because of their teammates way more than the killers skill.

I know I'm about to be bombarded with hate. But it's true. We all know it's true if you played killer back then you know it was easier then.

Comments

  • Go watch politics. The other side will always make claims to hurt the enemy. And repeating a lie enough times will make it a truth. This game has two sides also..

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3518975#Comment_3518975

    are you another one of them dbd forum users who win 90% of their solo q matches? Yall really gotta stream man so we can stop watching JRM go 6 in 15 everyday.

    That's close o 50% which is good for solo q.

    Also if you watch JRM when he loses it's because he's goofing off. Also most losses in solo q have nothing to do with the killer's skill it's because solos don't do gens.

  • @EvilSerje said:

    You listed all the nerfs for killer and buffs for survivor. But not otherwise. Kinda biased, no?

    Let's fix it:

    • 90 seconds gen time instead of 80
    • Dead hard works everytime, with invulnurability and dash forward (now it's just deepwound with very small active window)
    • Decisive strike after every hook without prerequisites
    • Slower kick time
    • Bigger maps with infinites
    • Jolt (Surge) was with a big cooldown
    • Fat Medkits
    • Circle of Healing
    • Spinechill + Resilience

    should I continue?

    And no, I don't say it was super hard for killer, I got my first 1000 kills in old times. Now it's relatively easier and plainer. Do you remember being afraid to pick recently unhooked survivor or baiting DH?

    You forgot to mention all the map changes that have been nerfs to survivors.

  • @ThatRedPyramidThing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3518983#Comment_3518983

    But I that's how horror movies work. DbD is intended to play out like a horror movie

    Most horror films have one survivor called the final girl. It's a trope.

    But this isn't a movie. It's a semi-competitive video game with two sides playing against each other. The 2016 vision of the game should not be the guiding light for the game in 2023. The power role exists, but only to a point. You aren't powerful simply by way of signing up for the power role. The other side is playing the game too, and the game would suck if relative skill expression didn't matter for one side.

  • To be honest, it feels more like 2020 again than anything, things have been getting way harder and it definitely doesn't feel as relaxed I had to take a break from the game because every game feels like a sweat fest moreso than before :/

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3518931#Comment_3518931

    You forgot to mention all the map changes that have been nerfs to survivors.

    You remind me of Sluzzy lol. Dang, I miss Sluzzy, definitely one of the forum members of all time.

  • Killer was far easier and stronger in the past.

    You could bring Nurse with a mori after first hook, use M1-perks on her, such as Jolt and NOED (which used to be far stronger), have busted addons with either faster recharge, more distance or extra blinks. Survivors had no basekit BT, so they either had to waste a perk slot or give the killer an easy tunnel right off the hook.

  • @Moz said:

    Killer was at their best somewhere between 2.0-4.0. Couldn't tell you exactly where it felt best but that's where killer's generally had more control over matches. I've mentioned this recently but it really can't be understated just how much map awareness and game knowledge survivors have nowadays. Games before actually felt more like a horror game. Now it's a pseudo comp game.

    Even if TCM delivers more of that raw, horror experience I think everyone just has so much time invested they feel obligated to keep playing.

    TCM too boring chases is what makes dbd fun even it's fun on TCM kill survivor together but you spend so much time finding them that it gets boring. Hide and seek games really are meh. Dbd would died long time ago if it stayed that way. Your refering back then when infinites were think too and you could loop killer forever. Does this look balanced.

    https://youtu.be/aqZCKPhrTJk

  • @JustWhimsical said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520169#Comment_3520169

    You remind me of Sluzzy lol. Dang, I miss Sluzzy, definitely one of the forum members of all time.

    I think he/she got banned around when I still had like a 100 posts. Though i though he/she was a killer main.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3519374#Comment_3519374

    This forum, every day. Anyone who complains about having a hard time as killer is always belittled for not being good at the game. But apparently being good at the game translates to resorting to the scummy tactics everyone reviles.

    So people get berated for winning (because you're toxic), and they get berated for losing (because you're bad). That's the DbD community in a nutshell.

    You're not talking about killers that complain about having a hard time.

    You're talking about killers that take the hardline stance that it is physically impossible to win any game ever.

  • @ThatRedPyramidThing said:

    I see this being said by quite a good number of players. And I (as someone who has been playing for 6 years) want to dispel this falsehood being widely spread among the players.

    Killer is not easier now than when I started.

    Killers used to be able to face camp. Like actually face camp. Not what modern players call face camping today but actual true blue face camping in which the killer could stand in front of a hooked survivor and literally physically block players from unhooking. Because you could only unhook from directly in front of the hooked survivor. Unhooking from the side was a patch to combat face camping.

    NOED used to have an aura, meaning you may not ever find it.

    Killers could Mori after the first hook.

    Borrowed Time wasn't base kit. Meaning Killers could down an unhooked survivor instantly unless the rescuer was running Borrowed Time. And Borrowed Time to was based on Terror Radius so killers like Freddy, Wraith, Pig, and Ghostface ignored Borrowed Time.

    Pain Resonance worked everytime you hooked on a Scourge Hook not just the first time. It also revealed any survivors on the generator.

    Ruin slowed down generator repairs.

    Nerfed Ruin regressed faster.

    Undying worked more than once.

    Pop Goes to the Weasel did a flat 25% not a scaling percentage.

    Eruption caused incapacitated.

    Survivors now have the ability to spam endurance.

    Survivors now have perks that speed up gens.

    Survivors now have multiple perks to move faster.

    Vaults are stronger than they've ever been.

    Windows of Opportunity literally plays the game for you but pathing for you.

    Killer is not easier now than ever. Killer is in one of the weakest it's been.

    Survivors just don't try anymore. Just please watch your hud and see how little your team does. Watch how often there are no generator icons. Survivors only think killer is stronger because only strong killer players still play killer. Weaker and average killers quit the game or became survivor mains.

    I'll will die on the hill that survivors lose because of their teammates way more than the killers skill.

    I know I'm about to be bombarded with hate. But it's true. We all know it's true if you played killer back then you know it was easier then.

    Should obviously tendentious trivia make community believe that kill rate going up has to do with something else other than killers are stronger thus easier?

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