ARE THE DEVS STILL REFUSING TO NERF MADE FOR THIS

NUMEROUS content creators/players/AND fog whispers have said the exact same thing. made for this is broken. with this perk survivors can PERMANENTLY move at a 3+ speed JUST FOR GETTING INJURED. and at end game can run up to 110 speed PERMANENTLY with hope. the "cannot be used while exhausted" is BARLEY a draw back. people can still use dead hard or other (specific exhaustion perks) with this. OTZ HAS GOTTEN AGITATED ON STREAM DUE TO THIS PERK. this game nor most of the killers are NOT balanced around survivors moving like this. this perk is a problem and the devs NEED to change this. most of the killers without speed/slow down abilities are borderline miserable to play as due to this perk.

Comments

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3505953#Comment_3505953

    If they have MfT, then they physically cannot be exhausted, and can't break chase because they have no exhaustion perk.

    There only way to break chase is on the killer by losing them, breaking a pallet, or otherwise being bad at chase.

    If you can't manage bloodlust or functionally use your killers power, that is, at the very core of the video game, the definition of a skill issue on your part.

    Deliberately ignoring the fact that Bloodlust resets whenever a killer tries to use power or breaks a pallet is disingenous.

    • 15 s in chase without power or pallet break in order to have a 5% haste
    • Some pallets aren't fair 50/50s and force you to break it , shack pallet is a good example, half of "The Game" is a good example (Especially the 2 god pallets in the same hallway next to basement)
    • Ranged killers lose Bloodlust even if they dare to aim their M2.

    In conclusion, "managing bloodlust" isn't a "skill issue" , just Poor map design / game design.

    Only time Bloodlust comes into play is in a straight line chase, but at that point going down is an inevitability.

    Survivors keep bringing up Bloodlust as a "gotcha" moment when someone mentions MFT, but ignore the fact that a true comparison would be if MFT only triggered after 15s in chase and you couldn't drop pallets or take vaults for it to activate. (Or bloodlust activated as soon as you entered chase)

  • Well yeah they are refusing to nerf it along with no brain killer called Blight.

  • @MB666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3505010#Comment_3505010

    hurray!!! totally a killer should abuse bloodlust 1/2/3 to counter a single not exhaustion perk , oh wait bloodlust deactives when losing chase and guess what perk allows survivors to hold W to the moon when a m1 killer with no mobility power kicks a god pallet.

    (not only that MFT has more uses than people dont know YET and Im sick of explaining those on many posts)

    https://media.tenor.com/Pr8qa_mj62kAAAAM/shia-labeouf-clapping.gif

    You right i should maybe play , KILLERS with actual powers than can counter this perk , how i didn't thought about it , ohh wait.

    I assume that survivors would enjoy facing nurses , blights / wesker with strong addons in order to handle MFT alone , brilliant.

    The holding W argument is so weird. Like what are survivors supposed to do? Hide? Good luck with that with the amount of aura reading perks in the game.

  • @pizzavessel15 said:

    NUMEROUS content creators/players/AND fog whispers have said the exact same thing. made for this is broken. with this perk survivors can PERMANENTLY move at a 3+ speed JUST FOR GETTING INJURED. and at end game can run up to 110 speed PERMANENTLY with hope. the "cannot be used while exhausted" is BARLEY a draw back. people can still use dead hard or other (specific exhaustion perks) with this. OTZ HAS GOTTEN AGITATED ON STREAM DUE TO THIS PERK. this game nor most of the killers are NOT balanced around survivors moving like this. this perk is a problem and the devs NEED to change this. most of the killers without speed/slow down abilities are borderline miserable to play as due to this perk.

    Oh no...OTZ and other streamers got agitated by a perk.

    Time to nerf it. 😂

  • @[Deleted User] said:

    Everybody instantly forgot about the Singularity, so they gotta sell the DLC somehow :P

    As much as I wish that wasn't true..... /facepalm

  • I leave this comment on other post complaining about MFT, so:

    As a player who enjoy both roles, I haven't played killer for around a week now. I don't main any killer specifically, but on the rise of those combo I tried to play the Nurse to combat it and bored real quick knowing it will be pain to play other killer right now. So now I stop playing entirely, and just seeing feedback forum, youtube, or reddit post complaining about this

    MFT + Hope + Resillience + (now) Vaulting buff / bug idk, really stressful to face especially for M1 killers. Hoping new survivors doesn't have any endurance / speed modifier bs like this, enough is enough.

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