Where is the made for this nerf ?

I mean honestly, when do those devs learn anything ?

Another busted perk, out without any balance changes.

Survivor speed with MFT = 4,12m/s

Killers = 4,6 m/s

To catch up with a survivor 10 meters away, you need 21 seconds. Without MFT it would be 17 seconds.

It is a total of 4 seconds. A survivor using it is impossible to catch if he just runs from safe loops to safe loops.

Another busted perk that killers will have to deal with for months with all 4 survivors using it in every trial.

Do you guys even do the maths BEFORE releasing anything ?

Tagged: Mod

Comments

  • @KenwanObinobi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462444#Comment_3462444

    How do you monitor the effect of a perk when pretty much 100% of the killers are camping and tunneling to still get 4k ?

    The dev team does not understand that killers are using cheap mechanics to stil lget 4k and so the stats are irrevelent to show the balance of the game ?

    If 100% of the killers are tunneling and then get a 4k, but are unable to get more than 1k if they do not tunnel, is the game balanced ? NO

    BHVR has stats and data they can use. Specifically they can correlate the perk usage with escape rate to have an idea of how effective the perk is overall. If the perk usage is low, and the escape rate isn't significantly changed by running the perk over other options (Sprint burst or lithe), then they likely won't make changes.

    If killers are really still getting 4ks like crazy even with MfT in play, then it sounds like you're arguing that survivor perks need to be even stronger to have a chance.

    But the idea that killers are tunneling only because of this perk, or weren't tunneling before this chapter release, or would suddenly, immediately stop tunneling if this perk were deleted... are all absolutely ridiculous. You seen to be simultaneously arguing that killers can easily get a 4k by tunneling, yet MfT is so overpowered that it makes killer impossible and needs a nerf. Pick one, at most.

  • @KenwanObinobi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462321#Comment_3462321

    I'm stopping to play killer till they nerf it.

    It is unbearable and shifting way too much the balance towards the survivors. The survivors were already OP and they get even more OP perks while killers just receive nerfs after nerfs.

    7 years straight of being forced to deal with OP things the survivors receive.

    When i play survivors (i'm a 50/50 player) i escap 70% of the time in soloQ, 90% in SWFs. And the devs are happy of the current kill rate/state of the game, i'm wondering where they get their stats cuase it is not my experience at all.

    And when my friends use MFT now... it takes ages for the killers to down them...

    After all those fails from BHVR, i cannot believe they still continue to release such broken perk without thinking twice about it, what is the PTB's point then if you wait for the Live stats to fix your balance ?

    Can we actually get answers from the devs ? This is also boring that they are most of the time totally quiet...

    The game is in such a great state and it's the most balanced it's ever been. To say that for 7 years straight you have to endure OP things for survivors like if killers didn't get anything is just oblivious and ignorant to say.

    MFT might not be nerfed anytime soon (and thank god, let the more variety of strong perks the better), instead a new killer perk will be added likely to counter it more directly even though there are already counters (maybe more niche ones). It's how the game has always worked, plenty of new content (perks, killers, etc.) are ways to counter things that are strong, or just in general existing things. If you can't find a proper counter or don't know how to play against MFT, don't worry, a new perk will be released soon I'd guess. The perk needs to definitely stay strong.

    Cheers :)

  • They are synonymous.

    That is not to say that they mean the same thing.

    What is your point?

  • @mizark3 said:

    So far I've had no issues (or another Exhaustion perk would have served the Survs better) with MfT as Trapper, Wraith, Billy, Nurse, Myers, Bubba, Pig, Clown, Legion, Ghosty, Demo, Oni, Mister Yeehaw, PH, Blight, Nemmy, Artist, Onion Ring, Dredge, Weskin' Time, SM, or Singularity. Of the ones unlisted I haven't tried them (with an opposing MfT) or are in the difficulties category listed below.

    Huntress is a mixed bag, as snipes are punished, but close multi-hits are further rewarded (they don't have any other Exhaustion perk to save them). Doctor using his power is legit unplayable, he slows himself down far far far too much to get value against MfT, and you just have to brainlessly hold-W instead. Doc can only use his power to force death corners (enter room with window and dropped pallet, shock so they can't vault either). Technically as Mister Yeehaw a No Mither mad chad pre-ran from a mile away, but then she wasn't doing gens, so it made her more scared and helped me more than hurt me, even if she didn't bring No Mither.

    So yeah I figure only Doc mains have room to complain, but a simple fix would have his shock work like Wesker's lag grab at vaults, and teleport Survivors backwards. It wouldn't be fun or fair (just like Wesker when he gets those bugged/lag hits), but it would make the Killer functional in the modern landscape. To be fair I have a relatively small sample size with each of the Killers listed above, but in most cases a Sprint Burst, Lithe, or Dead Hard instead of MfT would have served them better in my matches as Killer. Technically yes, you can run DH + MfT, but that is similar to using Botany+Desperate Measures, and is better for meme builds than actual value.

    The only MfT nerf I would agree with is removing the Endurance from this perk and putting it on something like Buckle Up or a new perk instead. The current state has it legit be 2 perks in 1, and it has no right to do so. At least other multi-purpose/value perks have more reasonable conditionals (eg. OTR on unhook).

    It have "no issue" only if survivors aren't capable of proper looping, and game better not be balanced around those who don't know the basic mechanics.

  • @KenwanObinobi said:

    I mean honestly, when do those devs learn anything ?

    Another busted perk, out without any balance changes.

    Survivor speed with MFT = 4,12m/s

    Killers = 4,6 m/s

    To catch up with a survivor 10 meters away, you need 21 seconds. Without MFT it would be 17 seconds.

    It is a total of 4 seconds. A survivor using it is impossible to catch if he just runs from safe loops to safe loops.

    Another busted perk that killers will have to deal with for months with all 4 survivors using it in every trial.

    Do you guys even do the maths BEFORE releasing anything ?

    They're not nerfing MFT right now, they already said this

  • I get Object of Obsession flashback from this.

    "That perk is fine, survivors using it have low escape rate"

    Who would have thought that survivors who want to get chased die more.

  • @KenwanObinobi said:

    Forgot to mention this : what is the point to nerf a perk like DH if you release, 3 months later, a perk that is even stronger than the old DH ?

    Lmao this perk is not stronger than old school DH get real

  • Well MFT is strong but it’s not a guarantee safety net like old school DH was since in order to get the full benefit from MFT there has to be pallets to loop with and a few extra secs can buy some time but if the pallets are wasted or if map rng isn’t in your fav then MFT won’t help you very much

    old school DH gave a huge dash with i frames and especially if the killer swings than thatcould guarantee a survivor safely to another loop MFT doesn’t guarantee you safety like thati

    I use MFT this and does it help? Yes

    Am I guaranteed safety from running the perk? No

  • @jeffkillsyou96 said:

    Well MFT is strong but it’s not a guarantee safety net like old school DH was since in order to get the full benefit from MFT there has to be pallets to loop with and a few extra secs can buy some time but if the pallets are wasted or if map rng isn’t in your fav then MFT won’t help you very much

    old school DH gave a huge dash with i frames and especially if the killer swings than thatcould guarantee a survivor safely to another loop MFT doesn’t guarantee you safety like thati

    I use MFT this and does it help? Yes

    Am I guaranteed safety from running the perk? No

    Old school DH did nothing in most situations beside looping, if old DH guaranteed another loop, so does MFT.

    The distance old DH made was extremely short, and were even limited to once per chase.

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467900#Comment_3467900

    Old school DH did nothing in most situations beside looping, if old DH guaranteed another loop, so does MFT.

    The distance old DH made was extremely short, and were even limited to once per chase.

    I’m sorry are we remembering the same old school DH back on 2016-17

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466542#Comment_3466542

    It have "no issue" only if survivors aren't capable of proper looping, and game better not be balanced around those who don't know the basic mechanics.

    If I've had that many matches as each of those Killers at least once (seeing an enemy MfT user), then the matchmaking is loose enough to have you win even with enemies bringing MfT. It would be a grievous error to only count Killer losses, as Killer victories (even if far more frequent) are still occurring even in the presence of MfT.

    Alternatively I would agree with a hard deletion of MfT alongside the deletion of Blight, or maybe Plague if you ask me on an odd day. Basekit Blight provides far more value than all 4 Survivors bringing MfT. That is if we are taking the extreme idea that just because something has the potential to be overpowering (or more accurately for MfT, annoying) then we must remove it. (Plague just because I hate how the Killer hard deletes Altruism as a category for Survivors to interact with. If there was a basekit altruistic method of dealing with Plague like filling a vial from a fountain as a consumable item modified by heal speeds, I'd hate her less. Also I hate how she can injure Survivors without using PWYF stacks, but that is a niche abuse.)

  • MFT OP, but BHVR nerf pig :D

  • @KenwanObinobi said:

    Forgot to mention this : what is the point to nerf a perk like DH if you release, 3 months later, a perk that is even stronger than the old DH ?

    Have you ever played against old DH? This isn't even CLOSE to it lmao

  • @KayTwoAyy said:

    Alternatively, Killers could just use their brain and/or their power to catch Survivors, instead of following their exact pathing and rely on math to win them the game.

    Conveniently forgetting that not every killer has a power designed for chases...

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461367#Comment_3461367

    Conveniently forgetting that not every killer has a power designed for chases...

    Conveniently responding to my first of many comments in this thread, as if I didn't address killers without powers designed for chases...

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